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The best GBA games of all time

A green GameBoy Advanced SP.
Amir Balam

Believe it or not, there was a time when the Game Boy Advance was the handheld gaming system to buy. The best Game Boy Color games kept the system going, but it was long overdue for a real upgrade in power. With the GBA, we could now play games on the same level as the best SNES games on the go.

The best GBA titles boasted familiar gameplay and thoughtful level design, rendering them more than a nostalgic cash grab. Don’t believe us? Take a look at our list of the best video games of all time and see how many GBA games made the list. Or, go ahead and check out this definitive list of the best games for our favorite handheld.

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The Legend of Zelda: The Minish Cap

The Legend of Zelda: The Minish Cap
84%
E
Platforms
Game Boy Advance, Nintendo 3DS, Wii U
Genre
Role-playing (RPG), Adventure
Developer
Capcom, Nintendo
Publisher
Nintendo
Release
November 04, 2004
The Legend of Zelda: The Minish Cap tops our list for a number of reasons: Endless charm, brilliant overworld and dungeon design, smart puzzles and even smarter puzzle mechanics make it . The Minish Cap told the backstory of Vaati, the main antagonist and important figure in Four Swords. After Vaati petrified Princess Zelda, Link rescued a magic sentient hat with a bird head that, when worn, lets him shrink down to a microscopic size just like the Minish, the tiny creatures that have worked tirelessly to help remove darkness from the world. The hat, the game’s central quirk, made exploring Hyrule a much different experience than before. It opened up new places and offered new perspectives, illuminating just how majestic the world of Hyrule truly is. The Minish Cap had all of the prominent features of a successful Zelda game, from excellent dungeons to whimsical townspeople to the sheer delight provided when opening a treasure chest. And did you know The Minish Cap was developed by Capcom, not Nintendo? It remains one of the best Zelda games of all time. Look, before you get mad that we placed Minish Cap above A Link to the Past, we wanted to prioritize the new experience. In terms of fresh experiences exclusive to GBA, Minish Cap takes the cake. Plus, Minish Cap has Tingle!

Golden Sun

Golden Sun
80%
E
Platforms
Game Boy Advance, Wii U
Genre
Role-playing (RPG), Adventure
Developer
Camelot
Publisher
Nintendo
Release
August 01, 2001
Camelot Software Planning, known for Shining Force and Mario sports titles, surprised everyone with 2001’s Golden Sun, a valiant attempt at delivering an original Final Fantasy-type experience to a handheld platform. And boy, did Camelot ever succeed. Golden Sun starred Isaac and three other adventurers in their quest to save the world of Weyard. It had all the trappings of one of the best Final Fantasy games — a save-the-world storyline, random turn-based battles, and summons — but it also had a decent variety of overworld puzzles and much deeper story thanks to a wealth of dialogue and exposition. Its sequel, Golden Sun: The Lost Age, told the story through the perspective of the antagonists. Both games are excellent in their own right, but the original is not only the best GBA RPG ever; it’s one of the best turn-based RPGs released to this day. If you missed out on Golden Sun, find a way to play it, such as through the Wii U. A sequel called Golden Sun: Dark Dawn also came to DS, as well, if you want even more Golden Sun in your life.

Castlevania: Aria of Sorrow

Castlevania: Aria of Sorrow
89%
T
Platforms
Game Boy Advance, Wii U
Genre
Platform, Role-playing (RPG), Adventure
Developer
Konami Computer Entertainment Tokyo
Publisher
Konami
Release
May 06, 2003
The third and final GBA Castlevania game, Aria of Sorrow showed that it was still possible for the series to reach the level of greatness shown in Symphony of the Night. That’s right. First we said Metroid Fusion was better than Super Metroid, and now we’re putting Aria of Sorrow on the same pedestal as Symphony of the Night. Unlike its predecessors, Aria of Sorrow took the vampiric series to the future, placing users in the shoes of Soma Cruz, a teen with occult power who could bring about the reincarnation of Dracula. Aria of Sorrow has the non-linear exploration of SotN, meaningful RPG mechanics, a bunch of cool weapons, and a series of daunting but amazing boss battles. Throw in the Tactical Souls mechanic, which tweaks gameplay and stats by defeating enemies, and Aria of Sorrow was the richest entry in the series to date. It still stands today as one of the best Castlevania games, and for a taste of a similar style game, try Bloodstained: Ritual of the Night on Switch.

Metroid Fusion

Metroid Fusion
83%
E
Platforms
Game Boy Advance, Nintendo 3DS, Wii U
Genre
Shooter, Platform, Adventure
Developer
Nintendo R&D1
Publisher
Nintendo
Release
November 17, 2002
It’s no surprise Metroid Fusion was developed by the same team that made Super Metroid, two of the best Metroid games. Fusion practically felt like an unrelated sequel when it launched in 2002. Fusion featured a similarly lengthy open-world to explore, letting players scour and uncover secrets and ways forward at their own pace. The team at Nintendo R&D1 refined the combat from Super Metroid and introduced numerous new power-ups and mechanics in the process. It may be blasphemous to say, but Metroid Fusion is not just one of the best games on GBA; it’s the best 2D Metroid ever made.

Advance Wars

Advance Wars
82%
E
Platforms
Game Boy Advance, Wii U
Genre
Puzzle, Simulator, Strategy, Turn-based strategy (TBS), Tactical
Developer
Intelligent Systems, Intelligent Systems
Publisher
Nintendo
Release
September 10, 2001
Intelligent Systems, the studio behind Fire Emblem, was also behind the greatest turn-based strategy game on GBA: Advance Wars. The premise was simple: A blue army faces off against a red army, each comprised of tanks, infantrymen, and artillery. Featuring tough strategic gameplay, a deep campaign, and a map creator, Advance Wars had everything a strategy fan could want. Like Fire Emblem, Advance Wars came from a Japanese exclusive series called Famicon Wars, so we’re quite lucky to have it in North America. The GBA also received a sequel in Advance Wars 2: Black Hole Rising. While also great, it felt more like add-on content for its already robust predecessor, and the DS sequels weren’t quite as classic as the original. For a similar experience, check out the upcoming remakes on Switch.

Metroid: Zero Mission

Metroid: Zero Mission
88%
E
Platforms
Game Boy Advance, Wii U
Genre
Shooter, Platform, Adventure
Developer
Nintendo R&D1
Publisher
Nintendo
Release
February 09, 2004
What do you get when you combine the atmosphere and nostalgia of the original Metroid with modern mechanics? Well, a darn fine game. Metroid: Zero Mission, a reimagining of the 1986 classic, retold the story of Samus Aran’s first adventure with the refined combat seen in Super Metroid and Metroid Fusion. Beautiful to look at and even better to play, Zero Mission made returning to Planet Zebes feel completely fresh again.

WarioWare: Twisted!

WarioWare: Twisted!
76%
E
Platforms
Game Boy Advance
Genre
Puzzle
Developer
Nintendo SPD Group No. 1, Intelligent Systems Co., Ltd.
Publisher
Nintendo
Release
October 14, 2004
Building off of the frantic “microgame” formula of WarioWare, Inc.: Mega Microgames!, WarioWare: Twisted! added force feedback — one of only two GBA games to have the feature — and a gyro sensor. The result? An experience unlike any other on the handheld. Microgames required players to complete rapid-fire tasks in seconds. None of the games were particularly complex, but all of them entertained. Even the plot, which involved Wario getting mad at a game on GBA and flinging the handheld at the wall, fell perfectly in line with the game’s irreverent tone. On a scale of sheer “fun value,” you’d be hard-pressed to find a more satisfying GBA game, especially if you played it in public, ferociously twisting and turning your GBA like a madman. Some of the games can also be found in the 3DS release WarioWare Gold, along with microgames from the rest of the series.

Mario & Luigi: Superstar Saga

Mario & Luigi: Superstar Saga
87%
E
Platforms
Game Boy Advance, Wii U
Genre
Role-playing (RPG)
Developer
Vanpool, AlphaDream, Nintendo
Publisher
Nintendo
Release
November 17, 2003
Mario & Luigi: Superstar Saga kicked off one of Nintendo’s best Mario games and spinoff series. Although starting in the familiar Mushroom Kingdom, the game quickly transitions to Beanbean Kingdom, a large world that the brothers must traverse to recover Princess Peach’s voice. Broken down to its core idea, Superstar Saga was a turn-based role-playing game. But Nintendo and now-defunct developer AlphaDream layered the combat by adding timing-based maneuvers that nodded back to Mario’s platforming roots. Controlling Mario and Luigi simultaneously also contributed to the game’s many fun area puzzles. Superstar Saga stands out today as one of the GBA’s best RPGs.

Final Fantasy VI Advance

Final Fantasy VI Advance
86%
E10
Platforms
Game Boy Advance
Genre
Role-playing (RPG), Adventure
Developer
Square Enix
Publisher
Square Enix
Release
November 30, 2006
Final Fantasy VI didn’t come to Game Boy Advance in North America until 2007, more than two years after the Nintendo DS launched. In many ways, it launched as a “thank you” to Game Boy fans for their long-standing support. As one of the best entries in the long-running role-playing series, Final Fantasy VI was a pitch-perfect port that brought the epic story, strategic gameplay, and wondrous soundtrack to a handheld device for the first time. The GBA also received great ports of Final Fantasy I & II, Final Fantasy IV, and Final Fantasy V, but Final Fantasy VI rightfully earns a spot on our list. It’s simply one of the best RPGs ever made and one of the top Final Fantasy games of all time.

Super Mario World: Super Mario Advance 2

Super Mario World: Super Mario Advance 2
89%
E
Platforms
Game Boy Advance, Wii U
Genre
Platform, Adventure
Developer
Nintendo
Publisher
Nintendo
Release
December 14, 2001
We’d be remiss not to include Super Mario World, one of the greatest side-scrolling platformers of all time, on this list. Released as Super Mario World: Super Mario Advance 2, this GBA port of the SNES classic hit all of the right notes and introduced one of Mario’s most incredible adventures to a new generation of gamers.

Fire Emblem: The Blazing Blade

Fire Emblem: The Blazing Blade
88%
E
Platforms
Game Boy Advance, Wii U
Genre
Role-playing (RPG), Strategy, Tactical
Developer
Intelligent Systems Co., Ltd.
Publisher
Nintendo
Release
April 25, 2003
The first, and perhaps best Fire Emblem game to arrive in North America, Fire Emblem introduced western gamers to a strategy game with tons of depth, solid writing, and a medieval aesthetic gushing with personality. Fire Emblem‘s rock-paper-scissors, turn-based tactics gameplay is well-known by now, but we have Fire Emblem for GBA to thank for the fact that we continue to receive excellent games in the series outside of Japan. A follow-up, Fire Emblem: The Sacred Stones also came to the Game Boy Advance.

Super Mario Advance 3: Yoshi's Island

Super Mario Advance 3: Yoshi's Island
80%
E
Platforms
Game Boy Advance, Nintendo 3DS, Wii U
Genre
Platform, Adventure
Developer
Nintendo, Nintendo R&D2
Publisher
Nintendo
Release
September 20, 2002
Ported from the SNES, Yoshi’s Island: Super Mario Advance 3 brought the absolutely gorgeous platforming adventure starring multi-colored Yoshis and one crying Baby Mario to a handheld. Amazingly, the game’s hand-drawn look carried over well to the GBA’s small screen. It played like a charm, too. In terms of SNES-era platformers, Yoshi’s Island was one of the most complex in terms of design, with multi-part levels and secrets aplenty. Yoshi’s Island for GBA didn’t miss a beat, and we’re grateful for that.

Mario Golf: Advance Tour

Mario Golf: Advance Tour
70%
E
Platforms
Game Boy Advance, Wii U
Genre
Role-playing (RPG), Sport
Developer
Camelot Software Planning, Nintendo
Publisher
Nintendo
Release
April 22, 2004
At launch, one could argue that Mario Golf: Advance Tour was the best handheld golf game ever. A sequel to GBC’s Mario Golf, Advance Tour maintained the RPG mechanics and implemented an overworld in which players progressed through a series of challenges at four unique courses. Featuring great three-click arcade gameplay, a robust campaign rife with challenges, and multiplayer game modes, Advance Tour rivaled its GameCube counterpart, Toadstool Tour, which launched a year prior.

Pokémon Emerald

Pokémon Emerald
86%
E
Platforms
Game Boy Advance
Genre
Role-playing (RPG), Turn-based strategy (TBS), Adventure
Developer
Game Freak
Publisher
Nintendo
Release
September 16, 2004
We could just as easily include Pokémon Ruby and Sapphire on this list, as Emerald is the enhanced version of the third-generation and in the running for the best Pokémon game. We’re going with Emerald, though, since it included Pokémon from Gold and Silver. Like all mainline Pokémon games, Emerald tasked you with becoming the very best Pokémon trainer by working your way through eight gyms and the Elite Four. Emerald was a delightful time-sink that compelled you to fill out your Pokédex and explore its large open world until, well, the next Pokémon games arrived.

Super Mario Advance 4: Super Mario Bros. 3

Super Mario Advance 4: Super Mario Bros. 3
87%
E
Platforms
Game Boy Advance
Genre
Platform
Developer
Nintendo R&D2
Publisher
Nintendo
Release
July 11, 2003
The best Mario game from the NES era, Super Mario Advance 4; Super Mario Bros. 3 is a must-play for all Mario fans. Not only did it introduce numerous mechanics that have become Mario staples — sliding down slopes, throwing blocks, and climbing vines — but it also brought Mario’s flying raccoon suit into the fold. The eight unique worlds featured some of the best variety in a mainline Mario game. Simply put, Super Mario Bros. 3 is an all-time classic that came back to life on the GBA.

Castlevania: Circle of the Moon

Castlevania: Circle of the Moon
65%
T
Platforms
Game Boy Advance, Wii U
Genre
Platform, Role-playing (RPG), Adventure
Developer
Konami
Publisher
Konami
Release
March 21, 2001
A launch game, Castlevania: Circle of the Moon felt like an ode to early titles in the series. Armed mainly with a whip, Nathan, a vampire hunter, seeks out Dracula in order to rescue his mentor. Circle of the Moon, while obviously nodding back to SNES and NES Castlevania titles, also took cues from Symphony of the Night in its RPG elements. In the end, Circle of the Moon felt like an adventure tied to two eras, but somehow, it came together wonderfully and got the GBA off to a rip-roaring start. However, we recommend playing it on a console with a backlit screen, as it is very dark by default.

Final Fantasy Tactics Advance

Final Fantasy Tactics Advance
82%
E
Platforms
Game Boy Advance, Wii U
Genre
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Developer
Square Enix
Publisher
Nintendo, Square Enix
Release
February 14, 2003
Final Fantasy Tactics Advance might be the deepest game of the GBA era. A spinoff of the mainline series, Tactics Advance tasked players with assembling a clan of warriors to fight on grid-style battlefields in turn-based tactical combat. With customization options galore — including 34 unique jobs — creating a team that worked well for the long haul required tons of forethought and experimentation. Tactics Advance wasn’t for the faint of heart, though it was probably the best game on GBA for serious strategy game buffs.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Country 3: Dixie Kong's Double Trouble!
79%
E
Platforms
Wii, Super Nintendo Entertainment System (SNES), Wii U, Super Famicom, New Nintendo 3DS
Genre
Platform, Adventure
Developer
Nintendo, Rare
Publisher
Nintendo, Nintendo
Release
November 18, 1996
Donkey Kong Country 3: Dixie Kong’s Double Trouble seems like a forgotten game among the best Donkey Kong games. It originally launched on SNES two months after the Nintendo 64 brought Nintendo games to 3D, which limited its exposure. But the adventure starring Dixie Kong and her lovable cousin Kiddy Kong got a second chance in its GBA port. Varied level design and challenging platforming gameplay made Dixie Kong’s Double Trouble a pure delight to play. The first two DKC games were also ported to GBA, but we have a soft spot for the hair-swinging Dixie and her constantly distraught young cousin.

Kingdom Hearts Chain of Memories

Kingdom Hearts Chain of Memories
81%
E
Platforms
Game Boy Advance
Genre
Role-playing (RPG), Turn-based strategy (TBS)
Developer
Jupiter Corporation
Publisher
Nintendo, Square Enix, Disney Interactive
Release
November 11, 2004
Kingdom Hearts: Chain of Memories came along when the whimsical Disney-Final Fantasy mashup still made sense. A direct sequel to the original and the first spinoff in the now confusingly expanded series, Chain of Memories remains one of the best entries in the franchise today. Trading action gameplay for real-time strategy mechanics paid off in a big way on GBA. Using an inspired card-battling and deck-building mechanic, Sora and friends made their way through Castle Oblivion, hopping from Disney worlds using Sora’s memories. Chain of Memories both looked and played great. If you want to play a prettier version of this excellent strategy game, the PS2 remaster is available in Kingdom Hearts HD 1.5 Remix on PS4, PS3, and Xbox consoles.

Tony Hawk's Pro Skater 2

Tony Hawk's Pro Skater 2
85%
E
Platforms
Nintendo 64, PC (Microsoft Windows), PlayStation, Xbox, Mac, Game Boy Color, Dreamcast, Game Boy Advance, iOS
Genre
Sport
Developer
Neversoft Entertainment
Publisher
Activision
Release
September 20, 2000
It’s still shocking just how good the GBA port of Tony Hawk’s Pro Skater 2 turned out. Besides a few minor tweaks, THPS2 came to GBA fully featured, including the superb career mode that tasked skaters with working their way through levels completing ten objectives within a time limit. The GBA port used an inspired isometric perspective that really hid the limitations of the GBA hardware. THPS2 remains one of the best skateboarding games of all time, and it held its own and then some on Game Boy Advance.

Mario Tennis: Power Tour

Mario Tennis: Power Tour
87%
E
Platforms
Game Boy Advance, Wii U
Genre
Racing, Sport
Developer
Camelot Software Planning
Publisher
Nintendo
Release
September 13, 2005
Mario Tennis: Power Tour brought back the RPG mechanics seen in the GBC’s Mario Tennis. Playing as Clay, an up and coming tennis star, players navigated their way through the Royal Tennis Academy in the Mushroom Kingdom. The leveling system promoted longevity and the core tennis gameplay shined in both singles and doubles matches. We’re not quite sure why Nintendo has largely abandoned the excellent RPG elements in recent Mario Tennis games, but Power Tour remains fun even today.

Mario vs. Donkey Kong

Mario vs. Donkey Kong
78%
E
Platforms
Game Boy Advance, Nintendo 3DS, Wii U
Genre
Platform, Puzzle
Developer
Nintendo Software Technology
Publisher
Nintendo
Release
May 24, 2004
A spiritual successor to Donkey Kong, Mario vs. Donkey Kong was a clever rebranding of the classic 2D puzzle platforming formula. This version is the only one in the series that allows you to play with Mario. Further, there is a veritable wealth of content with 48 levels and a bevy of secret challenges. Mario vs. Donkey Kong tested both your platforming and puzzle-solving skills. The basic premise of the game is simple enough, just secure keys, packages, and adorable mini-Marios en route to clearing rooms. Nintendo and developer NST even threw in classic boss battles against DK himself. The whole sub-series is great, but Mario vs. Donkey kicked things off with one of the best puzzle games on the system..

Kirby & the Amazing Mirror

Kirby & the Amazing Mirror
85%
E
Platforms
Game Boy Advance, Nintendo 3DS, Wii U
Genre
Platform, Adventure
Developer
Flagship Studios, Arika Co., Ltd., Dimps Corporation, HAL Laboratory
Publisher
Nintendo
Release
April 15, 2004

Kirby & the Amazing Mirror was a game that revitalized the previous formula used by the best Kirby games. The game was released in 2004, towards the end of the GBA’s production. Most importantly, this game doesn’t use the traditional level-based system. Instead, players can freely explore the world and ultimately discover their path to victory.  You can travel from one world to another through a labyrinth, a similar structure to the different worlds of Metroid games. While Amazing Mirror still has the cute, colorful characters that can help Kirby play the game, the storyline is pretty intricate and involved.25.

Baseball Advance

Baseball Advance
E
Platforms
Game Boy Advance
Genre
Sport
Developer
Smilebit
Publisher
THQ, Sega
Release
March 20, 2002
If you like to play sports games on small, portable consoles, you’ve probably experienced major disappointment at the poor conversion of visuals these games deliver. Baseball Advance stands out as one of the few instances in which super realistic graphics translate flawlessly to a handheld device. Sega’s now-obsolete sector known as Smilebit created Baseball Advance, which premiered back in 2002. The game has rich visuals and decent pitching, hitting, and fielding mechanics. MLB fans will find licenses for all the teams and players of the time, and playing through the 162-game season is a fun and exciting experience. Not counting Mario sports titles, Baseball Advance was easily the most impressive sports sim to come to GBA. The only drawback is that you won’t be able to play this game with friends.
Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
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