Skip to main content

Star Wars Episode I: Racer revived for PlayStation 4, Nintendo Switch

Star Wars Episode I: Racer, originally rolled out for the Nintendo 64 and PC in 1999, will be re-released for the PlayStation 4 and Nintendo Switch on May 12.

Recommended Videos

The racing game was launched alongside Star Wars: Episode I – The Phantom Menace, and it is based on podracing, one of the film’s most memorable sequences. Aspyr, the developer behind the recent ports of Star Wars Jedi Knight: Jedi Academy and Star Wars Jedi Knight II: Jedi Outcast, both for the Nintendo Switch, is also in charge of bringing Star Wars Episode I: Racer to modern consoles.

Aspyr producer James Vicari said that remastering Star Wars Episode I: Racer was an important project for the studio “because good games should never be forgotten and great games deserve to be revisited as much as possible,” he told StarWars.com in an interview.

Vicari also discussed the racing game’s modernized controls, particularly for the Nintendo Switch. The studio made sure that controlling the podracers “feels comfortable in all configurations,” which includes using individual Joy-Cons.

Aspyr “uprezzed” the game’s FMV sequences, with everything natively re-exported into higher resolutions, according to a PlayStation Blog post. Trophies have also been added, so PlayStation 4 players will have something else to chase besides the podracers in front of them.

Players may choose between 25 characters in Star Wars Episode I: Racer, including Anakin Skywalker and Sebulba, with tracks across different planets in the Star Wars series, including Tatooine where the podracing sequence from Phantom Menace took place. Podracers may be upgraded, with races in single-player campaigns or split-screen multiplayer.

Nintendo Direct Mini in March

The port of Star Wars Episode I: Racer for the Nintendo Switch was first revealed in March, in a surprise Nintendo Direct Mini that was jam-packed with announcements of new games and updates.

In addition to the racing game, the presentation revealed a May 29 release date for Xenoblade Chronicles: Definitive Edition, as well as an upcoming DLC fighter for Super Smash Bros. Ultimate from fighting game Arms. Also announced were the third DLC for Marvel Ultimate Alliance 3 featuring the Fantastic Four and Doctor Doom, and a free update for Ring Fit Adventure, for those who were lucky enough to nab one.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
Red Dead Redemption is coming to Nintendo Switch and PS4 this month
red dead redemption switch ps4 release date key art

The original Red Dead Redemption is coming to two new platforms, PS4 and Nintendo Switch, later this month. It'll retail for $50 on both platforms.
Red Dead Redemption and Undead Nightmare Coming to Switch and PS4
Rockstar Games' open-world western game first launched in 2010 for Xbox 360 and PS3. It was critically acclaimed and a smash sales hit, creating a new franchise for Rockstar that could stand alongside the likes of Grand Theft Auto. It received a sequel, Red Dead Redemption 2, in 2019, but the original Red Dead Redemption remained stuck on older platforms outside of backward compatibility support on Xbox One and Xbox Series X/S.
That's why fans got excited when a rating for the game from the Game Rating and Administration Committee of Korea popped up. We've now learned that this rating is for new Nintendo Switch and PS4 ports of Red Dead Redemption by Double Eleven Studios. Red Dead Redemption will release across both of those platforms digitally on August 17, with a physical launch to follow on October 13.

It will cost $50 and includes the base campaign as well as the zombie-infested Undead Nightmare expansion; the Red Dead Online multiplayer is not included. This is the first time Red Dead Redemption will ever be on a Nintendo system, although it doesn't look like the port will have much in the way of Switch-exclusive features. That said, a press release does reveal that this will be the first version of the game to include Brazilian Portuguese, Korean, Latin American Spanish, Polish, Russian, Simplified Chinese, and Traditional Chinese localizations.
Red Dead Redemption comes out on PS4 and Nintendo Switch on August 17. 

Read more
You can still get a Thunder Shotgun in Fortnite Chapter 4 Season 2. Here’s how
Fortnite characters in a city.

Fortnite has received plenty of exciting new weapons in Chapter 4 Season 2, and in typical fashion, Epic has also vaulted some of last season's weapons to clean up the loot pool. Among the weapons vaulted for Season 2 is the Thunder Shotgun -- but weirdly, it can still be obtained, as it appears Epic possibly overlooked one NPC who drops it.

Anyone who wants to score the Thunder Shotgun in Season 2 can head over to Frenzy Fields and look for the NPC named Sunflower who walks around the farm. Simply eliminate her and pick up the weapon she drops. It's unclear if this is actually something Epic missed, or if the team just simply didn't want to bother changing up Sunflower's loot drops. Either way, it's currently the only way to obtain the Thunder Shotgun.

Read more
Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
"We're always looking at how we can push the fidelity of the work that we're doing," Perez III tells Digital Trends in an interview. "PlayStation VR2 is ridiculously powerful; we got really excited about what we could bring to that. We started talking with our friends at Sony because we had a great relationship with them for Vader Immortal, and it was really a no-brainer. Then, you put the headset on, you start feeling the haptics, and you start seeing what you can do with the visual fidelity and lighting, and it's like, 'Oh, this is awesome!'"
Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
The power of PlayStation VR2
Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
After getting the "Enhanced Edition" of the game for PlayStation VR2 greenlit, ILMxLAB actually had to go and make it. As the team was dealing with new hardware for the first time, producer Harvey Whitney thought it was good that the team's first project on PlayStation VR2 was an enhanced version of an existing game.
"Early on, knowing that we already had the content that was created for the original, that changes things quite a bit," Whitney tells Digital Trends. "We're not redeveloping the story and coming up with all of that. We just had that opportunity to work as a team and ask, 'What do we really push here, and where are the changes that we want to make, and what we can do to really take advantage of this hardware?'"

The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
Better hardware, better games
Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

Read more