U.S. video game revenue nearly hit an all-time high in June, thanks to The Last of Us: Part II launch and continued interest in Nintendo’s Switch.
Video game hardware, software, and accessories sales topped $1.2 billion last month, representing a 26% year-over-year gain, NPD reported on Friday. It was the second-biggest June sales tally of all time, just behind June 2009’s $1.3 billion in spending. So far this year, players have spent $6.6 on gaming, nearly matching 2010’s six-month record of $7 billion.
June’s performance was driven by a 49% year-over-year leap in software spending to $570 million. The Last of Us: Part II Call of Duty: Modern Warfare
Animal Crossing: New Horizons Grand Theft Auto V Mortal Kombat 11
The 2019 Nintendo Switch title Ring Fit Adventure
Accessories sales surged 29% year-over-year to $417 million last month. Microsoft’s Xbox Elite Series 2 Wireless Controller was the top-selling accessory.
On the hardware front, Nintendo’s Switch remained the top-selling console in both unit sales and dollars spent. NPD’s data suggests, however, that consumers may be saving up for the next-generation console cycle. Hardware spending was down 17% year-over-year to $191 million — the first drop since February.
The game industry was one of the few to benefit from the coronavirus pandemic. With players locked in, they’ve turned to video games for entertainment and to reduce stress. Looking ahead, game companies expect that demand to continue and Sony earlier this week doubled its 2020 PlayStation 5 production target from 5 million units to 10 million.
NPD’s provides monthly glimpses into the video game industry’s performance. The research firm’s data includes physical sales of hardware, software, and accessories, as well as digital game sales data game publishers share with the company. NPD doesn’t publicly share game or hardware unit sales data.