Skip to main content

Halo: Infinite isn’t a stunner, but it’s exactly what the Xbox Series X needs

Microsoft finally showed the first real Halo: Infinite gameplay during its Xbox Series X Games Showcase on July 23, and the memes soon followed. Gamers eager to dish out the salt were quick to jump on the title for its shift in art direction and lack of obvious visual wow-factor.

There are good reasons for the shift, however, and the decision not to prioritize visuals over gameplay will prove to be in Halo: Infinite’s favor. This looks like true old-school Halo delivered on modern hardware.

Performance wins over realism

The memes digging on Halo: Infinite immediately targeted game’s undeniable shift in art. Until now, Halo has pursued a hyper-realistic look filled with gritty soldiers, shiny aliens, and detailed scenery. Infinite is a bit different. The intentionally blocky, flat look of some distant terrain led to sarcastic comparisons to Minecraft.

Halo Infinite campaign be like pic.twitter.com/lcVgqHeOlm

— ayy lmao (@ayylmaotv) July 23, 2020

Like most jokes, this one has a hint of truth. Halo: Infinite certainly looks leagues better than Minecraft, but its new art style reminds you that you’re playing a game. The latest Halo, unlike its predecessors, doesn’t try to look realistic. It won’t even launch with raytracing support, though 343 Industries says that will be added in a later patch.

This might seem an odd decision for a new console’s headline title, but it places emphasis one another aspect of next-generation consoles; performance. 343 Industries promises 4K/60 fps gameplay in Halo: Infinite, and if that is delivered, it will be a stunning new benchmark.

Image used with permission by copyright holder

Take Call of Duty: Modern Warfare for comparison. It attempts to hit 4K/60 fps on the Xbox One X and PlayStation 4 Pro but is often forced to reduce resolution in the name of performance. Despite that, the game’s framerate can dip into the mid-40s. Other current-generation stunners, like Assassin’s Creed Odyssey and Red Dead Redemption 2, make no attempt to target 60 fps gameplay on console.

Halo: Infinite is making a next-gen promise. It’s just not the one we’re used to. Instead of dialing up the detail to unbelievable levels, the game more smoothly delivers the very best of what’s possible on current-gen hardware. As I’ve said in the past, next-gen games won’t often blow you away with their visuals. But that doesn’t mean the next-gen experience isn’t better.

Delivering the Halo you remember

While Microsoft is strategically using Halo: Infinite to showcase the importance of smooth, high-resolution gameplay, there’s another reason for the game’s shift. 343 Industries wants to go back to Halo’s roots and deliver the old-school experience fans remember.

That’s not easy, because nostalgia is a hell of a thing. The original Halo trilogy is great. Play it today, however — which you can easily do, thanks to Halo: The Master Chief Collection — and you’ll realize the games are smaller, shorter, and more linear than they felt at the time.

343 Industries has a predictable but effective solution. Turn the scale up to 11. Halo: Infinite wants to give players the epic alien vistas they’re used to and, unlike earlier Halo games, actually let players explore them.

Huge levels combined with classic Halo gameplay is precisely on point.

This isn’t revolutionary, and I’m guessing some critics will sigh heavily as they note how Halo is merely following a template for open-world game design that’s beginning to feel tired. For fans, however, huge levels combined with classic Halo gameplay is precisely on point. This is how Halo felt back in 2001.

It may even feel unique today. Shooter fans crave a big, open-world game with the variety and epic scope they love. Far Cry’s template has grown stale. Destiny never delivered the epic scale it promised. And other recent stabs at the idea, like Rage 2, have fallen short on gameplay. Halo: Infinite could serve up an experience that shooter fans have desired for well over a decade.

The Halo we need?

Despite mixed reactions to its graphics, fan opinion about Halo: Infinite seems cautiously optimistic. There’s a reason for that. Infinite’s single-player gameplay appears to capture the ideas that made old-school Halo great in a more modern format. It also lacks the superhero-film distractions that made Halo 5: Guardians such a groaner.

It’s strange for a headline next-gen title to root itself so firmly in the past. Still, if Infinite can deliver the experience fans remember — and deliver it at 4K and 60 frames per second — it will be the launch day success Microsoft’s Xbox Series X needs.

Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…
You need to try this new, adrenaline-fueled Xbox Game Pass highlight
A ball zips up a ramp in Go Mecha Ball.

It's going to be a busy year for Xbox Game Pass subscribers. The subscription service is expected to get an influx of high-profile games in 2024. Senua's Saga: Hellblade 2 and Avowed are leading the charge, and there's a good chance that we'll see a lot of Activision Blizzard games on the service soon. What's always more exciting to me, though, are the games I've never heard of. Some of my favorite Game Pass titles over the year have been left-field indies that I learned about the very day they launched. Call them pleasant surprises.

Xbox Game Pass is already getting one of those games this week. Go Mecha Ball is a new roguelike, twin-stick shooter hybrid that launches on January 25 for both PC and Xbox Game Pass. It's a wildly creative little action game that makes it the kind of Game Pass curiosity that keeps me subscribed to the service.

Read more
How to watch January 2024’s Xbox Developer_Direct
Senua stares ahead wearing war paint.

Microsoft will hold the first notable video game showcase of 2024 today with its second annual Developer_Direct showcase. As Microsoft comes off a successful 2023 with games like Hi-Fi Rush, Starfield, and Forza Motorsport, this show is poised to give us an in-depth view of the development of games coming this year, like Senua's Saga: Hellblade II and Avowed. Plus, we'll see MachineGames' Indiana Jones game in action for the first time.

Xbox fans who are curious about the company's lineup of games over the next year or so will definitely want to tune into the January 2024 Developer_Direct. To help those planning to watch, we've rounded up information on when and where you can watch and what you should expect from it.
When is January 2024's Xbox Developer_Direct?
2024's Xbox Developer_Direct will begin at 12 p.m. PT today, January 18. Microsoft has not confirmed a specific length, but it's expected to be under an hour long because as The Elder Scrolls Online Global Reveal live stream will take place after the Developer_Direct at 1 p.m. PT.
How to watch January 2024's Xbox Developer_Direct
Developer_Direct 2024

Read more
Our favorite Xbox Series X games of 2023: Starfield, Hi-Fi Rush, and more
A character from Starfield stands in front of text that Best Xbox Games 2023.

This was a year of low lows and high highs for Xbox.

On one hand, Microsoft's Activision Blizzard acquisition faced a whole lot of scrutiny and Bethesda's Redfall was a bust. On the other, Xbox Game Studios finally started to release first-party games more consistently in 2023, some long-awaited games finally released, and the Activision Blizzard deal eventually went through. Microsoft now looks to keep that momentum going into 2024 as it integrates the Call of Duty publisher into its organization and tries to keep up the first-party consistency with games like Senua's Saga: Hellblade II and Avowed.

Read more