Skip to main content

Hands on with Conduit 2

Conduit 2
Image used with permission by copyright holder

If you own a Wii and are a fan of first person-shooters, your options have been somewhat limited of late. You have Goldeneye and a handful of others, but that is about it. The genre is the proverbial red-headed stepchild of the Wii, and to stand out in the field, developers know that they need to come up with something special to make a mark and convince gamers to give them a try. Sega and developer High Voltage think they have done just that with Conduit 2.

The game is a sequel—that is probably fairly obvious because of the “2” and all…it’s not like the movie Leonard Part 6 or anything…Anyway, while it is a sequel, and the story picks up right where the last game left off, Conduit 2 appears to be head and shoulders above the original. Everything has been improved, from the graphics to the flow of the game, and the multiplayer shines. Conduit 2 pushes the Wii as hard as any game I have seen, and while the campaign should turn heads, it is the multiplayer that could turn this game into something special.

Recommended Videos

The original game was criticized for lacksidazical security that allowed hackers to run rampant throughout the game. High Voltage has promised a much more secure online experience, which should alleviate those issues. As for the multiplayer itself, it will feature both online and offline play. The traditional multiplayer gametypes will return, as will the popular bounty hunter mode. A new co-op game called “Invasion Mode” will allow you and your friends to fight off wave after wave of enemy, similar to the Horde Mode in Gears of War  2, and the Firefight mode from Halo. Conduit 2 will also allow voice chat.

Conduit 2
Image used with permission by copyright holder

The customization options for your online avatar are nearly overwhelming. Numerous color options are available, as are minor details that should allow each player to find a combination unique to them. Beyond the aesthetics though, players will be able to upgrade their characters with over 30 suit upgrades.  Over 20 weapons can be unlocked as well.

As for the gameplay, Conduit 2 moved well, and the maps shown were colorful and offered several types of combat.  It is a bit too early to judge, but after seeing Conduit 2 at GDC, the Wii may have found its new online breadwinner.

As for the campaign, the story picks up immediately where the original ended. You once again step into the boots of Ford, as the Drudge continue to mow down the Earth. The most obvious difference in this game from the original is that Ford, who was stoic to a fault in the previous game, has a much more flushed out personality this time round. The plot will take you around the world, through ruined cities and ancient locations, all of which looked impressive on the Wii.

Check out new screenshots and the trailer below for a sneak peak at the game, and look for Conduit 2 for the Wii on April 19.


Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to get the elevator keycard in Alan Wake 2: The Lake House
Agent Estevez

Upon booting up The Lake House DLC for Alan Wake 2, it doesn't take long before you're given a puzzle. Released alongside the game's anniversary update, The Lake House has you step into agent Kieran Estevez's shoes as she investigates the story behind one of the Federal Bureau of Control's research facilities.

Before Estevez can even venture down into the Lake House, you must acquire the proper keycard. And to do that, you'll have to figure out a six-digit code for a computer. Any Alan Wake 2 fan will know these puzzles well, and they're not always the easiest to figure out, so here's how to get the elevator keycard.
Elevator keycard computer password solution in Alan Wake 2: The Lake House
After realizing you must use a keycard with the proper clearance to use the elevator in Alan Wake 2: The Lake House, head into the large office right near the elevator. You'll need access to the computer, and the clues to its six-digit password are scattered across the room. To make the search easier for you, the computer password for the Lake House elevator is 071838.

Read more
Alan Wake 2 anniversary update helps you steamroll through enemies
Alan Wake stands in front of a movie theater in Alan Wake 2.

It's been almost one year since Alan Wake 2 released, and the developers at Remedy Entertainment are celebrating with a large update that makes the game more accessible thanks to options to greatly reduce the difficulty.

In a post published Monday, the studio announced a series of quality-of-life updates, along with more features in the Gameplay Assist menu. These assist options can help you to, if you so choose, reduce difficulty on combat to almost nothing. You can toggle on player invulnerability and player immortality, so that you'll never die. If you want to turn down the survival horror loot aspects, you can set it so you have infinite ammo and flashlight batteries. There's even a one-shot kill feature if you want to steamroll over enemies.

Read more
Alan Wake 2’s next DLC is dropping next week, and it looks horrifying
Estevez shining a flashlight at a tall paint creature surrounded by smoke.

Alan Wake 2's second planned expansion is on the way, set to make the game more terrifying than ever. The Lake House DLC is dropping on October 22, bringing a new playable character and a new, but expected, setting if you played the base game.

Developer Remedy Entertainment showed off the first gameplay for The Lake House at the start of the October 2024 Xbox Partner Preview, and revealed a lot of details. First up, the DLC takes place in, well, the Lake House. This is a Federal Bureau of Control (FBC) research station set up on Cauldron Lake, the mysterious, ocean-like center of the Alan Wake series. We knew from Alan Wake 2 that something happened at the Lake House off-screen, leading to Agent Estevez teaming up with Saga Anderson and Alex Casey in the later half of the game. Lead writer Clay Murphy said in an Xbox Wire blog that by the time Saga and Estevez meet up in the game, "the story of this expansion has already occurred."

Read more