Skip to main content

Fable creator’s next game is a NFT-laden business sim

The creator of the critically acclaimed Fable franchise, Peter Molyneux, has a new project, one set in a world where non-fungible tokens (NFTs) and gaming can go hand in hand. Announced this past weekend, Molyneux’s next game is Legacy, a blockchain business sim that will let players earn real money by playing.

Like other business sims, Legacy will let players create products that then have to be manufactured and sold, albeit to other players around the world instead of to non-playable characters (NPCs). With a built-in open market economy, players will vie for dominance as they participate in competitions and events.

Recommended Videos

But Molyneux’s vision doesn’t stop at letting players earn virtual currency. Instead, using the blockchain, players will be able to purchase “land NFTs,” which lets them start an “in-game blockchain business association.” Being a member of this club will give users access to a special group of items as well, called Legacy Keys. These can be lent to other players who also want to start their own business in the game’s virtual world, making them the lender’s “business partner.” However, the relationship is more like employer-employee, because any “business partners” will have to share a portion of their earned profits with the lender.

Please enable Javascript to view this content

Naturally, though, Legacy doesn’t dole profits out to its players in any normal legal tender, like U.S. dollars. Instead, the game has its own cryptocurrency called Legacycoin, which can be earned by competing in the game’s competitive events. It’s not clear what the exchange rate between Legacycoin and U.S. dollars is yet.

While Legacy is still in development, players can already go on the game’s website and begin purchasing land NFTs. Along with Molyneux, Ubisoft is also merging the worlds of gaming and NFTs with a service dedicated to crypto tokens called Ubisoft Quartz.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Neverwinter Nights just received a new update, 23 years after its original release
A screenshot from Neverwinter Nights: Enhanced Edition.

The 2002 RPG Neverwinter Nights is a masterclass in game design. Now 23 years old, the community behind Neverwinter Nights has kept the game alive and active all this time — and it has been given a new, unofficial update "by unpaid software engineers from the NWN community." This patch includes several quality-of-life improvements, graphical fixes, and performance boosts to keep the game running smoothly on modern hardware. For reference, roughly a year after Neverwinter Nights, BioWare released the cult-classic Knights of the Old Republic. BioWare was at the height of its prowess with regard to storytelling and gameplay.

Despite the game's age, it still has a long-standing community of fans and creators that give Neverwinter Nights nearly unlimited replayability. In addition to The Wailing Death campaign that comes with the original release of the game, Neverwinter Nights also has two other campaigns: Horde of the Underdark and Shadows of the Undrentide. If none of those tickle your fancy, then the fan-made campaigns might be the place to look. Think about it like a homebrew DnD campaign, except that it's all programmed for you to play through at your leisure. There are dozens of fan-made campaigns to choose from, many of which are on-par with original Wizards of the Coast content in terms of quality.

Read more
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
3 game studios are closing their doors, including the developer of Godfall
Godfall player in combat.

We're barely into 2025, and the gaming industry has already delivered bad news: Three studios are shutting their doors, resulting in dozens of layoffs. Two of the three studios are subsidiaries of Enad Global 7, and the company said, "This decision does not come lightly and follows several initiatives to turn the subsidiary profitable."

The first studio to close is Toadman Interactive, best known for Immortal: Unchained and Bloodsports TV. While not the direct developer, the studio offered support during the development of The Lord of the Rings Online and MechWarrior 5: Mercenaries. According to Enad Global 7, the closing affects everyone not under contract, and existing employment contracts will be honored. Adding salt to the wound is the news that 38 developers from Piranha Games are also going to be laid off following the subpar performance of MechWarrior 5: Clans.

Read more