Skip to main content

Every Halo Infinite player should change these 3 settings

After playing a good couple of dozen hours of Halo Infinite, I’ve found myself comfortable with the game. I haven’t really sunk this much time into a Halo title since Halo 3, and Infinite brings plenty of new features to the table that keeps it from being just more of the same. But for anyone else that has decided to sink hours into a first-person shooter, a natural step in finding your comfort zone means playing around with the game’s settings.

Halo Infinite has a healthy number of settings options, and although some that we’d like to see are missing, players can pretty much find anything they want and more. But some of the game’s default settings are just plain wrong and can end up impacting gameplay in frustrating ways. While there are assuredly more for other players, I’ve found that there are three settings in Halo Infinite that players must change from their default, especially if they want to play the game competitively.

Raise the FOV

FOV slider in Halo Infinite's Settings menu.
Image used with permission by copyright holder

A game’s field-of-view, or FOV, is essentially how much the player can see. Think of it as pushing the eyes back further into the head of whatever character is being controlled. More of the surrounding area is going to be visible, although there will be a slight “fishbowl” effect.

In Halo Infinite, that effect is negligible, and the game’s default FOV is far too low. With its normal setting, players can easily miss other players moving to their sides, making for frustrating situations of “how did I not see him?” Be sure to pump your FOV up substantially, at least as far as you’re comfortable with. My FOV, for instance, is 111, giving me a decent view of my surroundings without a severe fishbowl effect.

Make enemies stand out

Enemy UI color option in Halo Infinite.
Image used with permission by copyright holder

One of Halo Infinite‘s biggest — and most overlooked — changes is that enemies are now highlighted. The change is welcome, as it makes it easier to differentiate a grey-armored Spartan from the grey metal they might be standing in front of. However, the game’s default outline is a simple red, which can sometimes bleed into backgrounds or explosions, making it hard to keep track of enemies.

By heading into the game’s accessibility options and down to the visual sub-section, players can change the color of their enemies’ outline with the “Enemy UI Color” setting. My go-to for this is Sunshine, a bright yellow that pops against nearly every background and effect in the game, and while it may be a bit ugly to look at, enemies are always easy to spot on my screen.

Disable auto clamber

Auto clamber option in Halo Infinite's settings menu.
Image used with permission by copyright holder

Clambering isn’t a new feature, but it sure is an annoying one. When players jump at any ledge in Halo Infinite that appears to be just above their heads, their Spartans will grab the ledge and pull themselves up. However, during this animation players can’t do anything. They can’t use equipment, throw grenades, or shoot, they’re totally vulnerable. Funnily enough though, players can pretty much jump high enough to land on any ledge they’d normally clamber over, meaning there are actually very few instances where the movement mechanic is useful. The setting to turn off auto clambering can be found in the movement and aiming section of the controller settings menu.

After changing these three settings Halo Infinite won’t radically change, but the regular player experience should be better. Enemies should be easier to spot and players will spend less time defenseless. For anyone playing the game on PC and experiencing problems with their frame rate, check out our PC settings guide, which will help sort out those problems too.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
State of Decay 3 reemerges with a new trailer, but no release date
State of Decay 3 zombie.

During the June 2024 Xbox Games Showcase, Undead Labs showed off a new trailer for State of Decay 3. While the trailer didn't reveal a release date, it did show some new gameplay. The studio also has a new logo, representing its transition from being an indie studio to an Xbox one.

The trailer shows a desolate world filled with zombies and third-person shooter gameplay. The atmosphere feels much more fantastical and supernatural with its red hues, and is akin to Redfall rather than games with a more realistic tone like The Last of Us or Days Gone.

Read more
3 Xbox Game Pass games you need to play this weekend (May 3-5)
Senua in Hellblade: Senua's Sacrifice.

Another weekend is upon us, and you're probably looking for some games to kill time with over the course of it. We're in a bit of a lull right now ahead of a flurry of releases starting next week, so it's a great time to dip back into the Xbox Game Pass catalog and check out some games that you may have missed. There are three games in particular that I think you should check out this weekend if you're looking for something to play.

One is an unsettling adventure that's getting an Xbox-exclusive sequel later this month. The next is a finely animated roguelike indie that recently made its way to Microsoft's gaming subscription service. Finally, there's a relaxing adventure that gives players a lot of freedom, yet is short enough to beat in a weekend. If you're having trouble deciding what to play this weekend, give one of these games a shot.
Hellblade: Senua's Sacrifice

Read more
Every upcoming video game console: Nintendo Switch 2, PS5 Pro and more
A PS5 sits on a table with a DualSense standing up next to it.

History would tell you that 2024 isn't a year where you should expect a lot of new game consoles. We're smack dab in the middle of a console generation and we've already seen the PlayStation 5 and the Xbox Series S get upgrades during it. A wave of brand new consoles is likely four years away if the precedent set by previous generations holds up.

And yet, we're swimming in hardware rumors these days. Sony, Microsoft, and Nintendo all have rumored systems in the works. On top of that, we're on the verge of an early second generation for portable PCs like the Steam Deck. Companies like Lenovo and Asus are also plotting follow-ups to their own devices. It's a lot to keep track of, with scattered reports sharing rumors about the status of each. To help you stay on top of the news, we've rounded up every major gaming device that's currently in the works. You can expect to see some -- if not all -- of these in the next year.
Nintendo Switch 2

Read more