Skip to main content

Former top Ubisoft creative Patrice Desilets starts work at THQ Montreal

assassins-creed
Image used with permission by copyright holder

If you consider yourself a serious gamer, then chances are you know the name Patrice Desilets. The former Ubisoft employee was the creative director on Prince of Persia: The Sands of Time as well as the first two Assassin’s Creed games. He left the company last summer and was soon after scooped up by THQ, though a non-compete clause in his Ubi departure kept him on the sidelines until a full year had lapsed. That date passed on June 14, and THQ has confirmed that Desilets is officially on the job and working at the publisher’s Montreal studio.

“The creative freedom that THQ gives its artists and developers — and their willingness to make games that truly reflect an artistic vision — really drew me to THQ,” Desilets said in a statement (via Gamasutra. “I plan to build an incredibly talented team at THQ, and am very anxious to get started on creating a new project.”

Recommended Videos

Desilets’ team has already started coming together, with three former Ubi employees following his lead and taking on roles at THQ. He’ll have to look elsewhere for more talent though, as Gamasutra notes that his former employer won an injunction against THQ in March that prevents the publisher from hiring any other Ubisoft talent.

THQ is a publisher known for having great direction at the top, thanks largely to its Core Games division boss Danny Bilson, and a strong overriding creative vision. Healthy franchises like Saint’s Row, Warhammer 40K and Red Faction were almost certainly what lured Desilets over, and Homefront presents him with a big opportunity. The expertly marketed first-person shooter hit stores in March with a strong launch, but it almost immediately fell flat with critics and gamers. The recent closure of Homefront dev Kaos Studios is very likely a direct result of the game’s poor performance.

Word came alongside the closure announcement that future Homefront work would be picked up by THQ Montreal. Which is also where Desilets starts work this week. Coincidence? Not likely, folks. He may be anxious to “get started on creating a new project,” but there’s still a lot of potential in Homefront. Here’s hoping Desilets can apply the same sort of magic that led to his smashingly successful 3D reinvention of the Prince of Persia series back in 2003. At base, it’s encouraging to hear that the franchise will be in good hands.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Neverwinter Nights just received a new update, 23 years after its original release
A screenshot from Neverwinter Nights: Enhanced Edition.

The 2002 RPG Neverwinter Nights is a masterclass in game design. Now 23 years old, the community behind Neverwinter Nights has kept the game alive and active all this time — and it has been given a new, unofficial update "by unpaid software engineers from the NWN community." This patch includes several quality-of-life improvements, graphical fixes, and performance boosts to keep the game running smoothly on modern hardware. For reference, roughly a year after Neverwinter Nights, BioWare released the cult-classic Knights of the Old Republic. BioWare was at the height of its prowess with regard to storytelling and gameplay.

Despite the game's age, it still has a long-standing community of fans and creators that give Neverwinter Nights nearly unlimited replayability. In addition to The Wailing Death campaign that comes with the original release of the game, Neverwinter Nights also has two other campaigns: Horde of the Underdark and Shadows of the Undrentide. If none of those tickle your fancy, then the fan-made campaigns might be the place to look. Think about it like a homebrew DnD campaign, except that it's all programmed for you to play through at your leisure. There are dozens of fan-made campaigns to choose from, many of which are on-par with original Wizards of the Coast content in terms of quality.

Read more
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
3 game studios are closing their doors, including the developer of Godfall
Godfall player in combat.

We're barely into 2025, and the gaming industry has already delivered bad news: Three studios are shutting their doors, resulting in dozens of layoffs. Two of the three studios are subsidiaries of Enad Global 7, and the company said, "This decision does not come lightly and follows several initiatives to turn the subsidiary profitable."

The first studio to close is Toadman Interactive, best known for Immortal: Unchained and Bloodsports TV. While not the direct developer, the studio offered support during the development of The Lord of the Rings Online and MechWarrior 5: Mercenaries. According to Enad Global 7, the closing affects everyone not under contract, and existing employment contracts will be honored. Adding salt to the wound is the news that 38 developers from Piranha Games are also going to be laid off following the subpar performance of MechWarrior 5: Clans.

Read more