Skip to main content

Elden Ring makes me want an old-school strategy guide

Picture this: It’s 2006. Your parents just got you Kingdom Hearts 2, which, for whatever reason, you’re obsessed with. In fact, you like it so much that your parents even got you a massive book filled with information on the game. It’s like an ancient tome; the thing weighs at least six pounds and its page count nears or exceeds 1,000.

When I was a kid, I spent hours with my nose deep in that old BradyGames’ Kingdom Hearts II strategy guide. It had information on everything in the game that I needed to know. Pages upon pages of “how to beat this boss” or “why you need to pick up this item so you can eventually craft this Keyblade.” At the time, I felt that with a game so massive, there wasn’t any way I could play without a strategy guide.

Recommended Videos

Some 16 years later, Elden Ring has me feeling the same way.

Soulsborne to be Wiki’d

If there’s one thing you’ve heard from the people playing Elden Ring, it’s that the game is immense — and that couldn’t be any more true. I’m only nearing the 30-hour mark in my playtime, but others I know who have crossed 70 hours are still discovering things: New areas, bosses, dungeons, and content to be explored over two-and-a-half days into playing a game. That’s a mind-boggling number of things to keep track of.

During about 20 of my hours playing Elden Ring, I’ve had the game’s Fextralife Wiki open on my second monitor. That’s not to say that I always use it — sometimes you have to let the spirit of adventure take you and just go with the flow, safety be damned. But whenever I’m curious about how to purchase a certain item or whether or not I’m missing something in a dungeon, I give it a read.

Using that Wiki, I’ve been able to purchase more smithing stones to upgrade my weapons, and have found gear that I would’ve otherwise walked right past. But for my own sake, I wish I didn’t need to have a Wiki open on my second screen. A physical book would be much more welcome, especially because I wouldn’t run the risk of alt-tabbing off the game in front of an NPC, reading the Wiki, and clicking back in just to punch and kill a would-be quest giver (yes, this did happen, and yes, it sucks).

A player rides past a tall Erdtree in Elden Ring.
Image used with permission by copyright holder

Having physical strategy guide is simply more convenient, and doubly so if you’re playing on a console. You don’t have to look back and forth between your TV screen and your tiny phone screen. Instead, you could have massive pages, emblazoned with gorgeous illustrations of Elden Ring‘s characters, and plenty of text detailing each area.

More than anything though, Elden Ring, like every one of FromSoftware’s games, has been made to be guided out. If you don’t believe me, go to any major gaming website (including this one!) and search “Elden Ring” and you’ll find tons of guides. Souls games have always been obtuse or purposefully misleading. There’s no quest log, NPCs pop up seemingly at random, and some even have encounters that you can miss depending on how much progress you’ve made.

It’s gotten to the point where I can’t recommend playing Elden Ring without some kind of Wiki or guide open. There’s simply too much worthwhile content in the game that can be missed. I only wish that instead of opening a Wiki, I could open up a massive book.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Too hard? Elden Ring: Shadow of the Erdtree’s difficulty debate needs some nuance
The golden Erdtree in Shadow of the Erdtree.

It wouldn’t be a complete FromSoftware game launch without a debate over difficulty, would it?

Elden Ring: Shadow of the Erdtree is out now, and dedicated players have spent the past few days bashing their skulls against its fierce bosses. Those foes are no joke; they offer some of the most punishing fights the action RPG has to offer. Even streamers like Asmongold gave up almost immediately, saying that it’s “too hard to be fun.” Naturally, that’s opened up an inescapable discourse about difficulty in FromSoftware games. You’ve heard it all before, and it’s not worth dredging up the same talking points forever.

Read more
Elden Ring players are already struggling to beat Shadow of the Erdtree
The hand-to-hand combat style in Shadow of the Erdtree.

Difficulty is a well-known hallmark of FromSoftware games, and so the fact people are experiencing issues in the new Elden Ring: Shadow of the Erdtree DLC, even against even common enemies, is unsurprising. However, even veteran players appear to be struggling. Many have taken to Steam to negatively review the game, which is now sitting at "Mixed" at the time of this writing.

Some of these complaints also cite performance issues, including stuttering and dropped frame rate. Publisher Bandai Namco and FromSoftware haven't commented on any upcoming fixes.

Read more
Elden Ring’s pre-Shadow of the Erdtree patch makes its final boss much easier
An Elden Ring player sits on their horse and looks out at a castle ahead.

Publisher Bandai Namco has released the patch notes for the big pre-Elden Ring: Shadow of the Erdtree update, and while a lot of the changes were expected, it features some small but exciting additions.

The most noteworthy change in version 1.12, buried in the "New inventory features" section, is the new ability to summon your steed Torrent in the final boss battle. Without spoiling anything, not only does the final battle come right after another equally difficult boss, but you'll need to do a lot of sprinting to avoid its attacks. Being able to use your trusty steed will make this a lot easier. And, quite frankly, you'll need all the help you can get when it comes to most boss battles.

Read more