Skip to main content

The PlayStation Backbone is a great mobile gaming controller, but a bad PS5 companion

The Backbone is my favorite mobile controller. It’s a solid pick for anyone looking to game on the go, but it always skewed heavily in a Microsoft direction due to its matching Xbox face buttons and heavy Game Pass marketing. Sot was exciting when PlayStation announced that it would be officially partnering with Backbone to make a PlayStation-centric version of the mobile controller I’ve come to love.

Now that I have it in my hands, however, I’m left asking myself, “Is this really what I wanted?” In marketing the controller, both Backbone and PlayStation made it clear that it’s not meant to be a mobile DualSense, but I still couldn’t help but feel disappointed. It’s a Backbone colored like a DualSense that features PlayStation face buttons, but that’s it. The description on the product listing on the Backbone website says that the controller is “inspired by the look and feel of the PS DualSense,” but it only makes good in the looks department of that statement.

Recommended Videos

Despite being “inspired” by the DualSense, the PlayStation Backbone doesn’t have a single one of the features that have come to define the controller of the PS5 generation. Normally, I’d say that my disappointment is the result of misaligned expectations, but after giving a handful of first-party PlayStation 5 games a try using the PlayStation Backbone, I think there’s a deeper problem at work.

An incomplete package

The DualSense is an excellent controller. On a base level, it’s extremely comfortable to hold and has a real weight and level of responsiveness to it. It’s essentially everything you need in a controller and more thanks to its exclusive features like haptic feedback, adaptive triggers, and 3D audio. These are features that, in one way or another, every PlayStation 5-exclusive title has capitalized on, giving each one a literal unique feeling.

The PlayStation Backbone has none of that. It’s a standard gamepad that, while still of high quality, is about as bare-bones as you can get. That normally wouldn’t be a problem if this were some unheard-of third-party device, but because it’s an official PlayStation product, the fact that those features are missing is a huge problem when you go to play PS5 games.

A DualSense controller sitting on a table next to a DualSense Backbone displaying the PS5 exclusive game Returnal on its screen.
Image used with permission by copyright holder

I tested out a handful of PS5-exclusive titles using the PlayStation Backbone and was left feeling underwhelmed. Things were off to a poor start when I booted up Astro’s Playroom, a game that comes automatically downloaded on every PS5 and, while certainly fun in itself, essentially serves as a tech demo for the DualSense.

To be blunt: The game is borderline unplayable using the PlayStation Backbone. There are missing features throughout such as the 3D audio footsteps of Astro Bot walking around the interior of the PS5. The game comes to a complete stop when faced with any of the “gimmick sections” of the levels that require things like tilting the controller, blowing into it to power fans, or using the touchpad with any level of precision.

Astro’s Playroom was the only PS5 game that was unfinishable on the PlayStation Backbone, but that’s not to say that it was the only one that felt compromised. The next games on my list were Returnal and Ratchet and Clank: Rift Apart, two games that also lean heavily into the features of the controller that would be absent on the mobile version. Playing them both went about as well as you might expect.

Playing through the problems

The big problem that I anticipated when getting ready to play both Returnal and Rift Apart was the fact that both games made use of the adaptive triggers not just to simulate things like resistance or a jammed weapon, but as additional buttons necessary for being successful at the games’ combat. Luckily, they both offer alternate control schemes that map those half and full pulls of the trigger to different places on the controller, but there’s nothing to say that all PS5 exclusives will be so willing to let players remap the triggers to other buttons.

Other than the lack of adaptive trigger support, it still felt like there was something missing from just about every PS5 title I tried: Astro’s Playroom, Returnal, Ratchet and Clank, Ghostwire: TokyoDemon’s Souls, and Deathloop. They all seemed to have a newfound flatness of sorts because of the lack of other DualSense features like 3D audio and haptic feedback. The games can definitely stand on their own without DualSense features (except for Astro’s Playroom), but a major sense of the PlayStation 5’s uniqueness is certainly lost.

A table holding a DualSense controller, a DualSense Backbone, a regular Backbone, and an Xbox Series X controller.
Image used with permission by copyright holder

It would be a lot to expect a mobile controller to have all of the features of the DualSense, but the fact that it doesn’t boast any is a pretty big letdown. Other third-party PS5 controllers like the Scuf Reflex are able to include DualSense-exclusive features so it doesn’t feel entirely unreasonable to expect an official PlayStation partner to be able to include some as well. This is especially the case because the PlayStation Backbone costs $100, $30 more than a new DualSense.

It’s worth pointing out that PS5 games that launched alongside PS4 versions still play fine using the PlayStation Backbone because they need to run on both the DualSense and the DualShock 4, so they tend not to rely on features that wouldn’t work without DualSense support. This means that if you’re looking to play Horizon: Forbidden West or the hotly anticipated God of War: Ragnorok on the go, you won’t be running into any major issues.

The lack of features on the PlayStation Backbone isn’t a complete deal-breaker; it’s still a Backbone, which is one of the best mobile controllers on the market. It just feels completely removed from what makes the PlayStation 5’s controller unique. When used for general mobile gaming (which seems to be what Backbone is more concerned with), it’s still just about everything you’d want out of a controller, however, the fact that it’s a PlayStation-branded controller makes it feel like it should have more to it. That’s especially true when thinking about the laundry list of innovations PlayStation has brought to gaming controllers with the introduction of the DualSense.

It’s a great controller, but it’s a bad PlayStation controller.

Peter Hunt Szpytek
Former Digital Trends Contributor
A podcast host and journalist, Peter covers mobile news with Digital Trends and gaming news, reviews, and guides for sites…
The PS5 is finally on sale for Prime Big Deal Days. Now’s the right time to buy it
A PS5 sits on a table with a DualSense standing up next to it.

Despite the fact that we're four years into this current console generation, PS5 discounts have been as slim as its recent redesign. You'll hardly ever find Sony's console for less than its launch day price. Even when the PS5 Pro was announced, Sony opted to keep the base model's price the same. That's finally changed. As part of Amazon's Prime Big Deals Day, the PS5 Digital Edition just got a big price cut. Regularly $450, it's on sale for $400 through most major retailers, but has been bouncing a bit lower (it's currently $395 at the time of writing).

You may be wondering if this is the right moment to buy a PS5. After all, its $700 Pro model is slated to launch next month. I'd argue that this is the exact moment to buy a base model, though.

Read more
I took the PS5 Pro for a first test drive. Now I’m a believer
A PS5 Pro that's floating in front of a gray background. It's turned to the side.

At Tokyo Game Show 2024, hundreds of thousands of people gathered to get their eyes and hands on the latest and greatest in interactive entertainment. Digital Trends was there checking out the hottest titles, including Like a Dragon: Pirate Yakuza in Hawaii, Dynasty Warriors: Origins, and The First Berzerker: Khazan (starring industry darling and class clown Ben Starr).

The largest presence at the event may have been Sony, and it was at its booth that I went hands-on with its newest hardware, the PlayStation 5 Pro, for the first time. I put the console through its paces and came away intrigued after seeing the stellar image quality and smooth action for myself. While it may be pricey, this upgrade may be what finally unlocks the graphical promises of this generation.

Read more
Palworld is finally on PS5 in Japan despite Nintendo lawsuit
Sheep carry guns in Palworld.

Players in Japan can finally check out Palworld on PlayStation 5 after around a week and a half after it became available elsewhere.

The official Palworld X (formerly Twitter) account announced Friday that the open-world survival game is now available on the console in Japan. This is despite the fact that developer Pocketpair has been sued by Nintendo in a Tokyo court for patent infringement.

Read more