Skip to main content

Here are Sonic Frontiers’ frame rates on every platform, including Switch

Sonic Frontiers will officially release to the public tomorrow, and Sega has formally revealed the game’s frame rates for both the current-gen and last-gen console versions.

Digital Trends reached out to Sega after some miscommunication around the game’s frame rates during our preview period. On Monday, the company confirmed the correct frame rates for each console/platform, as well as the performance specs that come with them, so that you can determine which speed is right for you.

Recommended Videos

The results are about what you’d expect. The game can hit 60 fps on current gen consoles, but will cap at 30 on older hardware. The official frame rates for Sonic Frontiers are as follows.

  • PS5: Performance Mode = 1080p at up to 60 fps/Resolution Mode = Up to 4K dynamic resolution at 30 fps
  • PS4: Dynamic resolution up to 1080p at 30 fps
  • Xbox Series X/S: Performance Mode = 1080p at up to 60 fps/Resolution Mode = Up to 4K dynamic resolution at 30 fps
  • Xbox One: Dynamic resolution up to 1080p at 30 fps
  • Nintendo Switch: Dynamic resolution up to 720p at 30 fps (both handheld and docked)
  • Steam: Dynamic resolution up to 4K at 60 fps (depending on individual PC specs)

If you want to have the optimal gameplay experience of exploring the Starfall Islands with Sonic, 60 fps is your best bet. However, if you need to take things a little slower, or if you simply don’t have the PS5 nor Xbox Series X/S, 30 fps may be more your speed.

Sonic Frontiers will be available on November 8 on PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, and PC via Steam.

Cristina Alexander
Cristina Alexander is a gaming and mobile writer at Digital Trends. She blends fair coverage of games industry topics that…
After playing 6 hours of Sonic Frontiers, I’m sold on the ‘open zone’ pivot
Sonic grinding a rail away from the arched laser.

Sonic Frontiers has come a long way since the rough build we saw during the summer, when Sega fully lifted the lid on the mysterious project. When my time came to play a new build of it last week, one that would showcase significantly more content than we've seen up to this point, I was expecting that the "open zone" game would be extremely different from what we have seen over the last few months. Sure enough, Sonic Team seems to have polished the game up since then with cleaner graphics and a faster framerate -- not to mention fewer rails cluttering the skyline.

Sonic Frontiers - Story Trailer

Read more
Sonic Frontiers and Monster Hunter cross over with free DLC
Sonic, wearing Rathalos Armor, lifts grilled barbeque meat in the air.

Sega announced that Sonic Frontiers will be getting some free Monster Hunter DLC as part of a collaboration with Capcom. It's a costume and item set that looks equal parts stylish and delicious.

The free Monster Hunter DLC will be released at 5 PM on November 14 and gives Sonic two costumes modeled after Rathalos, one of the series' most iconic beasts. The original Rathalos armor covers Sonic from head to toe with scales and horns, while the Felyne Rathalos Armor removes the mouthpiece and scaly trousers. Capcom and Sega released artwork of Sonic wearing the Felyne armor.

Read more
Sega is putting all of its chips on the table with Sonic Frontiers
Sonic grinding on a rail.

Back in May, I wrote about how Sonic Frontiers miraculously avoided the controversial Sonic Cycle by keeping updates dry between its first teaser trailer and its official announcement trailer at The Game Awards last year. Now the game is less than two months away from release, and with the reveal of four more trailers, two alternative rock songs taking us back to 2007 (Vandalize by One OK Rock and I'm Here by To Octavia's Merry Kirk-Holmes), and Super Sonic making his triumphant return at the Tokyo Game Show, Sega seems confident that it will be a big deal for the franchise. Hell, I'm feeling more confident about this game than I ever felt for some of its predecessors. And that's saying something.

In fact, Sega is so sure about Sonic Frontiers that it's pricing the game at $60 -- or in the case of the Digital Deluxe Edition, $70 -- and putting it in direct competition with God of War: Ragnarok and Pokemon Scarlet and Violet in November. It's a big gamble to go all in on, but also a sore point for some Sonic fans. Most current-gen AAA games are priced between $60 and $70 due to enhanced graphics, controls, and the engines they run on, but some have balked at Frontiers’ price tag not only because it's "too expensive," but because they can't remember the last time a Sonic game cost that much.

Read more