Skip to main content

Ghostrunner 2 is already giving me more of what I loved about the original

Some games are memorable because of their intriguing themes, deep stories, or memorable worlds. Others are just damn fun to play. The original Ghostrunner, which was released by One More Level and 505 Games in 2020, is a game that embraces the latter category.

It was a frenetic first-person action game where players dashed around neon-soaked sci-fi levels, slashing through any enemies that got in their way. It wasn’t that complex of an experience, but it was a ton of fun from the moment I picked it up. That’s why I’m happy that One More Level and 505 Games are following it up with Ghostrunner 2, a direct sequel.

Ghostrunner 2 Announce Trailer (ESRB)

I recently had the chance to play some of Ghostrunner 2 ahead of its launch this October and found that it reliably carries forward the fast-paced fun of its predecessor that its PlayStation Showcase reveal hinted at. It even tries to up the cool factor with motorbike action set pieces — although I’m not quite as sold on those segments as I am on the satisfying-as-ever combat.

Recommended Videos

Retaining the charm

My Ghostrunner 2 demo began with Jack, the ghostrunner from the first game, chasing someone named Mitra across the rooftops of the dystopian, neon-infused Dharma Tower. Within 30 seconds, Jack encountered some enemies from the Hammer gang, and the action began. As I got reacquainted with the Ghostrunner series’ now trademark combat, it felt like I was picking up the original for the first time again as I slashed through the initial couple of enemies.

Ghostrunner 2, like its predecessor, emphasizes speed and offense to create puzzle-like combat situations. Enemies only take a hit or two to defeat, but Jack also goes down similarly. As the encounters ramped up in difficulty, it was always important to keep moving, monitor whether or not the enemies near me had close- or long-range attacks, and watch for the right windows to dodge, block, or parry. If I did all that, I could always swoop in with a devastating counterblow and feel like a badass.

In-between those segments, light first-person platforming — that incorporates sliding, swinging, wall running, air-dashing, rail-grinding, and grappling — reinforces that feeling. These are all things the original Ghostrunner excelled at, and One More Level didn’t lose any of that magic with this sequel. In fact, it made the game’s levels more expansive from the start, so there are now multiple angles from which to approach many of the enemy encounters. If you just wanted more Ghostrunner, this sequel delivers.

An enemy with two swords approaches Jack in Ghostrunner 2.
505 Games

New ideas

The game isn’t devoid of any new ideas, though. After fighting through the enemy forces, I came upon a warehouse. Inside, I found a motorbike, and before I knew it, Jack had hopped on to continue chasing Mitra. Driving on rooftops and walls, I could slash at certain switches to open doors, but mainly was trying to keep up my speed to stay in the range of Mitra’s signal while doing my best to dodge obstacles on the road.

Adding a high-octane vehicle segment like this is a natural evolution of the quick-kill, quick-death formula. It’s a gameplay gimmick common in many classic beat ’em ups, something that Ghostrunner 2 may be considered a modern interpretation of. But like the infamous Turbo Tunnel in Battletoads, the Ghostrunner 2 motorbike set piece in this demo wasn’t forgiving and was rougher around the edges than the slick combat.

One More Level has now had two games (and some DLC) worth of time to refine the first-person hack-and-slash combat, so it makes sense that it feels as great as ever. That’s why it’s a bit more apparent that this is its first outing with the motorbike gameplay mechanics, as it controls a bit looser than I feel like it should, which caused me to just barely not be able to dodge certain obstacles in time. Whenever I had to ride on a wall or in a circular tube, the field-of-view felt too tight to see what was ahead properly.

Jack rides a motorbike in Ghostrunner 2.
505 Games

There is an inherent satisfactory rush to riding a motorbike like this in a video game, though, and after some more playtime, I’ll probably learn to adapt to this gameplay style’s kinks. Still, as these motorbike segments don’t feel as tightly designed as the returning hack-and-slash encounters, I hope they are relegated to the occasional surprise excursion in the final game and not prioritized over what Ghostrunner 2 does best.

I don’t know if that’s the case yet, as my demo ended with Jack chasing Mitra outside the Dharma Tower and riding the motorbike down the megastructure’s side. As a fan of the original, though, there was still more than enough intense gratification in this 30-minute Ghostrunner 2 demo that I’m eager to dive back into the sequel.

Ghostrunner 2 comes out on October 26 for PC, PlayStation 5, and Xbox Series X/S.

Topics
Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Ghostrunner 2 is coming to PS5, Xbox One and PC, but skipping last-gen
Promo art for Ghostrunner.

The 2020 action game Ghostrunner is officially getting a sequel. Ghostrunner 2 is currently in production for next-gen consoles and PC.

Ghostrunner is a fast-paced ninja game where players slash through enemies while traversing rooms with skills like wall running. The catch is that every attack is a one-hit kill, not unlike indie hit Katana Zero. That made for a puzzle-like action game that's about finding the correct route through a level.

Read more
What to know about Spelunky 2: Release date, new weapons, and more
Spelunky 2

The gaming industry owes a lot to Spelunky. The colorful cult hit not only helped popularize the roguelike genre, but it also opened the doors for the modern indie game revolution thanks to a high-profile Xbox Live Arcade launch. Over a decade later, the critical darling is getting a long-awaited sequel that looks to expand on the original’s charm. Here’s everything to know about Spelunky 2.
A platforming roguelike
Like its predecessor, Spelunky 2 pulls together elements from roguelikes and platformers. The simple goal is to reach the end of a cave by traveling through randomly generated floors filled with traps. Each level contains a hidden exit door that players must find through careful exploration. When the player dies, they lose everything they collected and start from the beginning with nothing.

Each floor contains different treasures for players to collect and secrets to discover. While levels don’t have a time limit, the original game features a powerful ghost that will hunt players down if they spend too long in a level. Each run is a tricky balance between finding the floor’s exit as fast as possible while discovering as many items and secrets as possible.

Read more
Marvel Snap devs vow to fix one of its biggest problems in 2025
Key art for the Surtur season of Marvel Snap.

Marvel Snap developer Second Dinner has outlined its 2025 plans to fix one of the biggest problems plaguing the collectible card game.

Marvel Snap has been my most-played game of each year since its May 2022 beta release. While I still play the game daily, I, as well as many others, have had growing frustrations with the game this year. Modes like Deadpool's Diner have been disappointing, but more importantly, acquiring new cards has become extremely frustrating. A new Marvel Snap card comes out every week, but players earn tokens to purchase them at an extremely slow rate. Spotlight caches that contain new cards get filled with unhelpful fodder or duplicates that grant only 1,000 tokens, while "Series Drops" that make existing cards easier to acquire typically only happen to cards that aren't meta-relevant.

Read more