Skip to main content

The best homeworlds in Warhammer 40,000: Rogue Trader

Tactics games have a reputation for being complex, so when you combine that with the massive Warhammer universe, even making your character becomes a challenge. Designing the look of your character in Warhammer 40,000: Rogue Trader is simple enough, but deciding which homeworld you hail from is more than just a background element for your character. Due to the different cultures and environments of each planet, whichever you pick will determine multiple aspects of your character, including Stats and Talents. This isn’t a decision to be rushed since it is just as impactful on your character’s role and progression as their Archetype. Most people aren’t so lucky to be able to pick where they are born, so let’s make sure you choose wisely.

Which homeworld to choose

A list of different homeworlds in Warhammer 40,000: Rogue Trader.
Owlcat games

There are six unique homeworlds in Warhammer 40,000: Rogue Trader to hail from. These will each have a unique Feature, change up your base stats, and apply different Talents.

Recommended Videos

Death World

They don’t call it Death World because living there is easy. This world is brutal, with all native life looking to kill you. Since you were strong enough to survive that environment, you are one of the tougher, more resilient people in the universe. Here’s how this homeworld impacts you:

Feature: Survival Instinct lets you turn 20% of your maximum wounds into temporary wounds when you fall below 30% health once per battle. You also gain +20% bonus to dodge and armor if you currently have a temporary wound.

Stats: Strength, Agility, and Toughness all get +5, while Intelligence and Fellowship get -5.

Talents:

Brutal Hunter. +15% critical hit chance against bleeding targets or with 50% or less maximum wounds.

Trusty Weapons – +10% to critical hit chance using axes, hammers, and las weapons.

Wounded Beast – Injuries increase your Agility and Willpower by +5. Trauma counts as three injuries.

Tenacity – Once per combat, if blinded, stunned, or immobilized, that status is ignored and instead you get +20% temporary wounds.

Hellish Life – Take TGH bonus less damage from flame, toxic, and bleeding damage.

Voidborn

Not exactly a homeworld at all, this is a character born on a voidship who has adapted to warp travel and zero-gravity environments.

Feature: Fortune. Lets you reroll any failed attack, dodge, parry, characteristic, or skill test with 20% chance of success.

Stats: +5 to Willpower and Intelligence, and -5 to Strength.

Talents:

Bloody Mess. Any crit has a 10% chance to deal double damage.

Just a Flesh Wound – 20% chance to survive a lethal hit with 1 wound.

Contagious Luck – Using a non-damaging ability on an ally gives them a free reroll on a failed attack, dodge, parry characteristic, or skill test with a 20% chance of success.

Jinx – While at 50% or more wounds, all chances for friendly and enemy creatures within 3 cells are increased by 10%. While at less than 50%, chances are reduced by 10%.

Be Smart – Any ability or talent that uses Fellowship bonuses can instead use Intelligence bonus if it is higher.

Hive World

If you thought of a bee hive, you’re not too far off. This is a critically overpopulated world, but essential for the Emerial economy.

Feature: Strength in Numbers. Grants +((1+FEL bonus)/2) resolve if there are 3 or more units within 3 cells. Suffer -2 resolve if no creatures are within 3 cells.

Stats: +5 to Fellowship and Agility, -5 to Willpower.

Talents:

Comradery – Can use Fellowship stats to pass Willpower tests.

Outnumber – If you have melee superiority (more allies around a target), your effect is given +10, but you suffer -10 if it is lower.

Weapon Personalization – Ranged weapons doing physical damage get +1 to damage and rate of fire, +1% armor penetration, and -5 recoil.

Helping Hand – Get +2MP when starting a tern next to an ally.

Fresh Start – Get +50% bonus to dodge against the first opportunity attack each round.

Forge World

Forge World characters are unique in that you can choose either Subskin Armor or the Analytics system to get either a bonus to armor and movement points (MP) or crit hit chance, respectively, but you don’t get a Feature.

Stats: +5 to Intelligence and Toughness, -5 to Fellowship.

Talents:

Pinnacle of Weaponry – The first attack with plasma, melta, or power weapons deals extra damage based on your INT bonus, but a reduction to your INT bonus/2 for the rest of combat.

Steel of the Forge – Heavy Armor grants +1 MP, deflection, and prevents you from falling prone.

Fires of the Forge – Grants +TGH bonus deflection against burning.

Persistence of the Forge – Lets you stack +10% bonus to hit and dodge reduction each time you hit a target with a single-target attack.

Calculated Relations – Persuasion, Coercion, and Commerce can be based on Intelligence rather than Fellowship stats.

Imperial World

This is a human world made to produce soldiers, plain and simple. This is the most malleable homeworld to pick.

Feature: Humanity’s Finest. Let’s you add +10 to any characteristic except Weapon or Ballistic Skill.

Talents:

Ready to Serve – When receiving a buff, your resolve is increased by (FEL bonus/2) for a round.

Better to Die for the Emperor – If under 40% wounds, get +10 to all characteristics and +2 resolve.

Doing My Part – If you are the only Imperial World character, your first ability costs -1 AP.

Know no Heresy – Get +10% crit chance and armor against xenos or daemonic enemies.

Stronger Together – All non-xeno allies get +5 to whatever stat you buffed with Humanity’s Finest.

Fortress World

Fortress World is like Death World, only for modern wars. There is no peace here, and every man, woman, and child is a soldier trained for battle.

Feature: Never Stop Shooting For each kill, get +10 stack of this feature. Each time a new round starts, you have a percentage chance equal to your number of stacks to make your first attack cost 0 armopur pentration (AP) and reset your stacks.

Stats: +5 Perception and Willpower, -5 Fellowship

Talents:

Get +7 Ballistic Skill, Perception, and Willpower in combat, but -7 Intelligence, Fellowship, Perception, and Willpower out of combat.

Hail of Steel – Gain +1% chance to dodge ranged attacks for every shot taken during a round.

Familiar Kickback – Gain extra Never Stop Shooting Stacks for half as much damage your most damaging weapon did that round.

Spare Magazine – Your first reload costs 0 AP and gives you +10 stacks of Never Stop Shooting.

Never Stop Believing – When Never Stop Shooting stacks would be lost, you get (WP/2) stacks instead.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
How to upgrade and repair weapons and gear in Stalker 2: Heart of Chornobyl
A soldier with a broken gun in Stalker 2.

It won't be long into Stalker 2: Heart of Chornobyl that you encounter your first weapon jam. Whether you're fighting mutant dogs or enemy bandits, the last thing you want to hear when lining up a shot is the clicking of your weapon despite still having plenty of ammo. The more you use your weapons, the lower their durability becomes and the more likely you are to experience a jam. You don't have the skills to repair or upgrade your weapons yourself, and Stalker 2 is more than willing to let you miss out on finding the places to do it. Never get caught with a broken or weak weapon again by learning how to repair and upgrade your weapons in Stalker 2.
How to upgrade and repair weapons

You can see how beaten down your weapon is in the inventory by highlighting it or based on the color of the broken shield icon. If that icon appears at all, you can expect jams to start popping up.

Read more
How to fix reputation in Stalker 2: Heart of Chornobyl
Two groups pointing at each other in Stalker 2.

Unless you played any of the previous games, it might come as a surprise to learn just how many immersive sim elements are in Stalker 2: Heart of Chornobyl. In a lot of ways, it is closer to a more hardcore Fallout game than a pure FPS title, with lots of loot, quests, and characters to meet and talk to. One somewhat hidden mechanic is the reputation system. Stalker 2 won't stop you from opening fire on anyone you want, but not without consequence. Upset someone from a particular group, and you'll find yourself being hunted by them until you do something about it. There are enough things in Stalker 2 trying to kill you so if you accidentally angered a group and want to get back in their good graces, here's how you can fix your reputation.
How to fix your reputation in Stalker 2

If you've intentionally or accidentally shot or hurt a friendly NPC from one of the main groups in Stalker 2, you will instantly be put on their "shoot on sight" list if it lowers your reputation enough. Thankfully, there are ways to get yourself a second or third chance, but only two.

Read more
The 10 best gaming monitors of 2024: tested and reviewed
Alienware ultrawide OLED on a desk.

Editor’s note: Gaming monitors are always hot sellers on Black Friday and Cyber Monday. We're expecting some really great discounts on some of the top models, including high-end OLED gaming monitors, super-fast refresh rate screens, and more budget-oriented fare. There are tons of fantastic monitor deals available now, and they're bound to get even better on Black Friday and Cyber Monday. Make sure to check out our other Black Friday deals or Cyber Monday deals for even more bargains on TV, headphones, and more.

A good monitor is essential for gaming due to its significant impact on the overall experience. There are a ton of options if you are on the hunt for one of the best gaming monitors, but for us, Alienware's 34 QD-OLED still takes the cake in 2024. It's not the display for everyone, though, and after reviewing dozens of the top gaming monitors, we've settled on a list of displays that offer great gaming performance for any budget or purpose.

Read more