Skip to main content

Devolver Digital’s latest game turns the beat ’em up into a puzzle game

devolver digital forestrike announced key art
Devolver Digital

Forestrike is a newly announced kung fu action game from popular indie publisher Devolver Digital and Olija developer Skeleton Crew.It stands out from its peers because it turns a roguelike beat ’em up into a puzzle game with its titular ability.

In Forestrike, players have to make it through a series of encounters with just three health points. Attack animations are slow, so enemies will likely hit the player first if they don’t know what to do. Players can use the titular Forestrike ability to enter a meditative state before every battle to see how enemies will behave and find out what the best strategies to defeat them are.

Forestrike | Reveal Trailer

I went hands-on with a very early build of Forestrike ahead of its reveal, and it’s promising. I’m already digging how this system turns the game loop of a beat ’em up into that of a puzzle game. When elements like guarding, dodging, picking up weapons, and roguelike run-specific buffs get added to the mix, fights get even more complex and thrilling. It turns what’s typically one of the most frustrating and repetitive parts of a beat ’em up game into a core mechanic that gives players the space and time to discover the proper series of attacks required to come out on top in a fight.

Recommended Videos

The most courageous players don’t even have to use this ability but doing so will make Devolver and Skeleton Crew’s latest incredibly difficult. Think of Forestrike as a 2D Sifu that swaps out the aging system with a mechanic that lets players practice every fight before they get into it.

Forestrike will launch sometime in 2025.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Children of the Sun turns sniping into a pitch-black puzzle game
A bullet travels towards a man in Children of the Sun.

I've played a whole lot of puzzle games in my life, but I can safely say that I've never played one as pitch-black as Children of the Sun.

Published by Devolver Digital, the newly announced Children of the Sun is an unholy hybrid between a shooter and a spatial reasoning game. It follows a lone wolf with a sniper rifle on a bloody quest for revenge against an evil religious cult. He has to take out swaths of zealots one bullet at a time. It's as dark as video game premises get, but one that's steeped in a clever genre fusion. After trying its challenging and bloody first levels, you can consider my curiosity morbidly piqued.
One shot
Children of the Sun wears its tone on its sleeve. Cutscenes between levels tease out a bloody cultist story in a wordless motion comic complete with raw illustrations. At first glance, it comes off as a little overly edgy. "Evil religious cult" has become one of gaming's most overused clichés at this point -- three of the last four games I've played this year use the trope. Fortunately, developer René Rother seems to be going for more of a tone piece than a deep story here. It nails that aspect, using dark visuals and oppressive electronic music that give the world a creeping sense of dread.

Read more
Atari’s latest acquisition is a game preservation power play
The Atari logo appears in gold.

Atari continues to grow its stake in the game remaster market with the acquisition of Digital Eclipse, the developer behind 2022's fantastic Atari 50: The Anniversary Celebration collection.
Digital Eclipse has existed since the early 1990s but has made a name for itself over the last decade or so in creating fantastic remastered collections like Street Fighter 30th Anniversary Collection and Teenage Mutant Ninja Turtles: The Cowabunga Collection. More recently, it has honed a documentary-style presentation for titles like Atari 50 and The Making of Karateka, providing thorough looks at the history of important companies and games. Atari seems interested in growing its library of IP and stake in retro re-releases, so it's understandable why Atari would purchase Digital Eclipse following its acquisition of the System Shock remake's Nightdive Studios earlier in the year.
It's a $20 million acquisition, with Atari paying $6.5 million when the deal closes soon and another $13.5 million over the next decade if Digital Eclipse meets performance targets. As for what this means when it comes to Digital Eclipse functioning day-to-day, an FAQ on the developer's website goes into more detail.
Digital Eclipse confirms that while this acquisition will give it greater access to the library of franchises that Atari owns, it is not locked into only working on Atari properties. The Gold Master Series that The Making of Karateka is a part of will continue as well, with Digital Eclipse teasing that the next entry is almost done in a recent newsletter. Ultimately, Digital Eclipse seems to hope that Atari's support will mainly give them more resources to continue to refine projects that align with what the studio is already known for, including a Wizardry: Proving Ground of the Mad Overlord remake that's currently in early access on Steam.
"Our experience collaborating on Atari 50: The Anniversary Celebration was revelatory. The trust that Atari showed our team, and our clear mutual love and respect for the content, positioned us to produce something truly remarkable," Digital Eclipse President Mike Mika said of the acquisition. "I know Atari will continue to champion our approach and that we will be bringing fans exciting new projects for years to come."

Read more
How to turn off those pesky Epic Games Store achievement pop-ups in Alan Wake 2
Saga fights off a Taken in Alan Wake 2.

Alan Wake 2 is out today, and it's already shaping up to be one of 2023's most talked-about games. Launching to high critical acclaim, it's currently available for PC, Xbox Series X/S, and PlayStation 5. If you plan on playing it on PC, though, you'll have to do so through the Epic Games Store, as it's not available on Steam. If you're unfamiliar with the platform or haven't played many games through it, here's something you'll want to do before starting: get rid of the app's obnoxious achievement notifications.

Like most platforms, Epic Games Store has its own achievement system. Whenever you clear one in a game, you'll get a big banner at the top of the screen and a loud, cloying ding accompanying it. That's easy to live with in a game with a handful of achievements, but considering that Alan Wake 2 has 66, you'll be seeing it a lot if you leave it on. The survival horror game is a maste rclass in atmosphere, so that ding can be a real mood killer in its most dramatic moments.

Read more