Skip to main content

Warframe: 1999 is the Y2K dating sim I didn’t know I needed

Five people, their bodies covered by technological suits, stand in a line,
Digital Extremes

After over a decade, Warframe continues to grow, evolve, and reinvent itself. The third-person shooter/RPG hybrid has thrived as a free-to-play game thanks to steady updates expanding the story, systems, and weapons. With the upcoming release of Warframe: 1999, Digital Extremes looks to conquer some completely unexpected things: Y2K, chat rooms, and boy bands.

As Rebecca Ford, creative director for Warframe, tells Digital Trends at this year’s Tennocon, “The Journey that Warframe has taken is unexpected.” Following the conclusion of the New War storyline, the team was looking for the next narrative direction to take, and Ford credits former art director Michael Brennan, better known as Mynki in the Warframe community, with the suggestion it would be cool to visit other times.

Recommended Videos

“I wrote the numbers 1999 on my whiteboard,” Ford says, “and they have sat there for the better part of 18 months.” That simple squiggle has now turned into Warframe‘s wildest chapter yet.

Party like it’s 1999

It’s New Year’s Eve 1999. It’s the era of boy bands, chat rooms, and the looming specter of Y2K. It’s Earth, but not our Earth, with signs of societal decay. “We have a sort of vaguely Eastern European impression of a 1999 that has roads, military CRT screens everywhere, and the sense of the sort of abandoned culture, malls, stadiums, and those types of hallmarks for the time,” Brennan says.

Arthur is the leader of the Hex, a group of six individuals in the process of transforming into early Warframes. While the frames are traditionally faceless and silent avatars for the player, Arthur and company are something different. As Ford puts it, “They’re guinea pigs. They’re part of some pursuit of power and protection, but they’re their characters. They’re people. You will meet them as a player. You will interact with them. You’ll learn what makes them tick and what they’re after.”

My demo starts simply enough: Arthur is looking for the keys to his motorcycle. He checks in with the other members of his group one at a time, and we get a sense of their personalities, like the speedy and chaotic Amir, or the stern, borderline confrontational Quincy. Eleanor, Arthur’s sister, has the keys and returns them to him. Before departing, however, Arthur makes a stop at a computer to send a quick Instant Message. These early internet chats will serve an important role in the new relationship system, where you build bonds with the rest of the team. Play your cards right, and you might even work your way up to romance — and a New Year’s kiss.

A pink album cover with 5 young men representing the fictional boy band On-lyne.
Digital Extremes

“Yes, we’re adding a romance system to this particular slice of Warframe, because it’s the ’90s,” Ford says. “You know, if you were in 1999 on your computer, you were probably in chat rooms on AOL, ICQ, messenger, all these things. So all of these people would have had accounts at the time to talk to each other.”

The internet wasn’t all smooches in 1999, however. Anyone around in the late ’90s on a computer probably had a run-in with viruses as well. Ford certainly did. She describes ruining a family computer by downloading a virus in Napster, and then another falling prey to the infamous I Love You virus. The idea of technological danger is something Warframe: 1999 explores, particularly the hysteria around Y2K.

For those who weren’t around at the time, the idea was that computers were largely built with two-digit years in mind. The systems that ran the world were going to go from 99 to 00, and there was a fear that it would make computers think it was 1900 again. Some thought this was going to bring about doom, with world financial systems crashing, airplanes falling out of the sky, and societies collapsing. Nothing much came of it on Earth, but Warframe is a little different.

Warframe is a game with its own narrative and world-building, there’s a lot that relies on very specific things happening, like a failed void journey or an awakening for the player. So we thought we could actually pick a moment in contemporary time to trigger some major story beat for the world. We’re making it our own in the way that it relates to [scientist] Albrecht Entrati, specifically in the void.”

It really always comes down to, what haven’t we done yet?

The 1999 aesthetic wouldn’t be complete without music, whether it’s grunge, girl power groups, shoegazey electronica, or, perhaps most importantly, boy bands, who, according to Ford, are “critical to the plot and tone.” On-lyne is this version of Earth’s Backstreet Boys. Not only is their music going to be all over the place but they could directly become a foil, if you are irresponsible with computers and get a virus of your own.

“That’s actually the initial step in building your own boy band. So because it literally is a computer virus that goes out of control. You need a source point for that virus. So players will be able to find an infested computer out in the world, and they can choose to interact with it to start that process.”

This ties into the Lich system, in which a special boss exists in Waframe’s modern time to act as a nemesis for the player. An infection that starts in 1999 and is left to fester for several millennia can spiral out of control. The result: a concert arena floating in space, and a fight against a twisted version of a boy band.

ProtoExcalibur

Beyond the roughly three- to four-hour campaign in Waframe: 1999, we will see a number of elements that come back from the year 1999 to the modern era. Arthur’s motorcycle was initially conceived as a simple loading screen before growing into a fully functional mode of transportation, complete with jumps and aerial tricks. It will be fully playable in open areas like the Plains of Eidolon and Orb Vallis.

Arthur, speeding through city streets in his motorcycle in Wafrmare 1999.
Digital Extremes

Arthur himself will be playable in the base game and will be the first of the all-new Gemini Skins. “The Gemini skins,” Ford explains, “are our first entry into what I consider the highest-tier skin ever. They’re fully voiced, they’re fully customizable, and they are two fashion frames in one.” The way it works is a simple emote will toggle between the base Excalibur skin and the Arthur Gemini skin, allowing you to switch back and forth at any time.

It’s not a purely aesthetic swap. The person represented in the Gemini skin is fully intact, meaning we will hear from Arthur, and get his reactions back in modern times to things, even react to your Operator. “So we had [Arthur voice actor] Ben Starr record a whole bunch of lines, just so we could prove it out. So he recorded, like, ‘reloading’ or ‘waypoint over there,’ and if you do transference, he’s like, ‘Oh, finally a break.’ So we have all of these little moments for you to play with. It just makes it feel super fresh and cool.”

Gemini Skins, like the time period aesthetic, and dating sim elements, is a new concept for Warframe. Together they form the backbone of the next big chapter in the long-running game. I asked Ford how they decide what comes next for Warframe. “For us,” she answers, “it really always comes down to, what haven’t we done yet? What did we do too much of, and what do we think would be fun?”

For Warframe: 1999 that answer involves boy bands, chat rooms, and a bit of smooching.

Warframe: 1999 arrives in winter 2024 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, iOS, and PC.

Topics
Justin Koreis
Justin is a freelance writer with a lifelong love of video games and technology. He loves writing about games, especially…
Wordle Today: Wordle answer and hints for November 23
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "PEARL." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter J.
Today’s Wordle uses two vowels.
Today's Wordle is something you might find in a donut.

Read more
NYT Connections: hints and answers for Saturday, November 23
New York Times' Connection puzzle open in the NYT Games app on iOS.

Connections is one of the best puzzle games from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

Some days are trickier than others — just like other NYT Games favorites The Mini and Strands. If you're having a little trouble solving today's puzzle, check out our Connections tips and tricks guide for some good strategies or check out the hints for today's Connections puzzle below. And if you still can't get it, we'll tell you today's answers at the very end.
How to play Connections

Read more
NYT Strands today: hints, spangram and answers for Saturday, November 23
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more