Skip to main content

Echoes of Wisdom actually started out as a dungeon editor

Key art for The Legend of Zelda: Echoes of Wisdom.
Nintendo

Many released video games look very different from their prototypes, or even just earlier builds, and that was also the case with The Legend of Zelda: Echoes of Wisdom, set to release later this week. In fact, the game originally started out as a dungeon creator and editor.

In a series of interviews published by Nintendo starting Monday, the development team at Grezzo discusses some of the challenges they faced when working on their first original title. They had previously been behind many Zelda remakes, including Ocarina of Time 3D and 2019’s Link’s Awakening, but this was the first time they were trusted to come up with their own idea. Arguably the biggest was what to do with their first chance.

The team came up with an idea for a feature where Link would copy and paste objects from the outside world into a dungeon, but that eventually evolved into the “echoes” concept. “As I played, I started thinking that while it’s fun to create your own dungeon and let other people play it, it’s also not so bad to place items that can be copied and pasted in the game field, and create gameplay where they can be used to fight enemies,” Zelda series producer Eiji Aonuma says in the interview.

“Creating dungeons was fun, but being able to copy various objects and use them in different places was even more fun,” co-director Tomomi Sano adds.

Of course, with an original concept came more obstacles. How do the developers allow the players to copy and paste objects without crashing the game? There were questions about how to create echoes that people will want to use, and how to keep them engaging enough that players will want to try out multiple echoes instead of just using one repeatedly. The developers also had to figure out how echoes would work across different environments, and if they should implement any restrictions on player freedom — something that has become a core tenant of the series, especially after Breath of the Wild. In the end, the developers decided to let players run wild.

Sano explains that the team thought of the popular player exploit from Breath of the Wild‘s Myahm Agana Shrine. While players had to move a ball throughout a series of obstacles on a tilting board, they could also just flip the board over and complete the puzzle more easily.

“If this kind of solution isn’t allowed, then it’s not fun,” Aonuma says.

Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, the first Zelda game with a female director, and the first Zelda title starring Princess Zelda as the main playable character. It’ll release on Nintendo Switch on September 26, 2024.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
The Legend of Zelda: Echoes of Wisdom gives Zelda her starring role
Zelda running from a purple void

Nintendo revealed a brand new Zelda title called The Legend of Zelda: Echoes of Wisdom during the June Nintendo Direct. This is the latest 2D entry in the series following the remake of Link's Awakening in 2019 and it will be released on September 26 exclusively for the Nintendo Switch.

Instead of another remake of a classic Zelda title, which developer Grezzo is most known for, Zelda: Echoes of Wisdom was revealed as an entirely new entry in the series. Using the same art style as Link's Awakening, Echoes of Wisdom will finally allow players to go on an adventure playing as Zelda rather than Link.

Read more
Nintendo’s next game is all about mastering NES classics
The physical version of Nintendo World Championships: NES Edition.

Nintendo has announced Nintendo World Championships: NES Edition, a new game coming out this July that tests players' speedrunning skills in NES classics like Super Mario Bros. and Metroid.

A successor of sorts to the NES Remix games on Wii U and 3DS, Nintendo World Championships: NES Edition draws its name from a gaming competition Nintendo held in 1990 and then briefly again in the 2010s. Its reveal trailer features previous Nintendo World Championship contestants musing about the event, only to learn that it's returning in video game form.

Read more
How to get Wild Greens in Zelda: Tears of the Kingdom
Link standing next to Sundelions in Tears of the Kingdom.

In The Legend of Zelda: Tears of the Kingdom, you might encounter the Gloom-Borne Illness quest, which requires you to find Wild Greens. However, there isn't actually an item called "Wild Greens," making this quest particularly tricky to complete. In this guide, we'll show you where to find Wild Greens in Tears of the Kingdom.
Where to find Wild Greens

The most important thing to note with this quest is the item you need is actually the Sundelion. The game is purposely vague, making it difficult to know what the actual item you need is. These items are found in various locations around Hyrule, but the most consistent way to find them is to visit a Sky Island around the following coordinates: -2,184, 0966, 1637.

Read more