Skip to main content

24 years later, Pokémon Gold and Silver remain unmatched

pokemon silver gold 24 years final
Game Freak

In the quarter-century that Game Freak and Nintendo have been churning out Pokémon games, there have been 39 installments in the mainline series. There are now over 1,000 unique Pokémon, over 64 gyms to defeat, and nine Elite Four rosters to conquer across the Pokémon universe — but somehow the largest, most adventurous entry in the franchise came back in 2000 with the launch of Pokémon Silver and Gold in the U.S.

Pokémon Silver and Gold were groundbreaking at the time for many reasons, adding a then-unheard-of 100 new Pokémon, a breeding system, new evolutions for fan favorites, and a time mechanic that made catching ’em all a real-life challenge. But the unique aspect of the RPGs, and something that hasn’t been repeated in any Pokémon game since, was the inclusion of a second region to explore. That brought new Pokémon to catch, gyms to battle, and events farther away from home than any trainer had every experienced before.

Recommended Videos

After beating the eight gyms in the new Johto region and then the Elite Four and Johto League Champion, all players expected the game to be over (or at least all players of younger ages who didn’t read anything going into the new game). That’s how Pokémon Red, Blue and Yellow ended; why would this entry be any different?

But once players conquer the Johto region, they’re whisked back to their home of New Bark Town where their mentor Professor Elm hands them a ticket to take the S.S. Aqua over to Kanto and tackle the Pokémon League there, returning to all of the towns and gyms featured in the first generation of games and essentially getting two Pokémon adventures in a single game.

A man greets the player as they enter Kanto in Pokemon Silver.
After players beat the eight gyms in Johto, they travel through a Kanto route to reach the Elite, not knowing their Kanto journey is just beginning. Game Freak

Playing this game at 8 years old was mind-blowing. More Pokémon? For free? The vastness of this Pokémon installment is partially why the remakes, HeartGold and SoulSilver, rank as high as they do Digital Trends’ top 50 games of all-time list.

To this day, the multi-region adventure of Pokémon Silver and Gold is lauded as the best post-game Pokémon experience by gaming websites like GamingBible and Screen Rant. Longtime fans still swear by these installments as the best in the entire series. That begs the question: Why has Game Freak never explored making a new two-region Pokémon title? With how the Pokémon universe has expanded since 2000, now is the perfect time to revisit the series’ most surprising moment and reinvent Pokémon once again.

The nine regions explored so far in the mainline series have already been linked in countless ways, and the series’ original region-exclusive Pokémon rules have slowly bled away over time. Over the course of all installments, players have battled multiple evil organizations to save the world, running into god-tier legendary Pokémon that technically created all life and the inhabited world. We’ve explored the ancient path when Pokémon were considered dangerous and untameable in Pokémon Legends: Arceus and looked into a future where Paradox Pokémon are born out of irresponsible time travel in Pokémon Scarlet and Violet.

At this point, it really isn’t all the farfetched (not to be confused with Farfetch’d) that Pokémon trainers might skip over to another region to battle Pokémon. It’d actually be pretty wild for them not to, right?

Topics
Sam Hill
As Digital Trends' Gaming evergreen lead, Sam Hill is here to help you find your new favorite game and dive right in. The…
4 years after its reveal, Pokémon Sleep is finally coming this year
A hand holds a Pokemon Go+ Plus device.

Four years after its original reveal, The Pokémon Company has finally revealed new details on Pokémon Sleep. The mobile sleep tracking app will launch in 2023 on iOS and mobile and be compatible with a new accessory dubbed the Pokémon Go+ Plus.

[UK] Pokémon Presents | 27.2.2023

Read more
Two years later, the PS5 could never live up to its performance promises
A PS5 standing on a table, with purple lights around it.

The seams of the PS5 and Xbox Series X are starting to crack. Over the past week, two games launched that challenged the status quo for performance on current-gen consoles: A Plague Tale Requiem and Gotham Knights. Unlike nearly all console releases since 2020, both games shipped locked at 30 frames per second (fps) without a performance mode.

In late 2020, when the Xbox Series X and PS5 debuted, the norm was that players could opt for a high resolution at 30 fps or sacrifice a bit of visual fidelity for a smooth 60 fps. Sony never explicitly said the PS5 would always deliver a smooth 60 fps (Microsoft hinted at it), but that has been the expectation over the past two years. That's changing, and the situation won't improve going forward, especially for these third-party releases.
Next-gen, aging

Read more
One year later, New World’s never-ending MMO grind is just fine
Character using lightning in New World.

It hardly feels like much time has passed between now and last October when I dropped over 170 hours of my life into a new pirate-themed MMORPG with a suspiciously colonial-inspired backdrop. When it was still relatively new (pun intended), Amazon Games Studios’ New World promised to be a whole bunch of things that a “modern” MMORPG like Final Fantasy 14 or World of Warcraft usually isn’t. It combined gameplay loops often seen in survival sandboxes -- for example, foraging herbs and crafting your own potions -- with a perpetual PVP battleground that determined the quality of life for all players on a server. It also promised many “old school” sensibilities like minimal fast travel and punishing combat where simple trips across the map were both expensive and treacherous.

Granted, New World really struggled to make any of these individual systems work well, and very little of the game was that much fun to play. Its combat system was thoroughly limited and repetitive, with very little changing between levels one through 60. What made the experience enjoyable was also often what made it feel so disjointed -- namely, the player-vs.-player contest for the map, which influenced elements as basic as how much it would cost to repair gear after a battle. Some people really love that sort of bare-bones, down-to-the-wire experience, but frankly, I couldn’t get past how unintuitive it felt. I walked away from New World feeling like it was mostly just OK -- a decent experiment with some pretty cool ideas that ultimately succumbed to its own emphasis on grind.

Read more