Skip to main content

The story so far: A look at where Dead Space is going and how it got there

You can’t please everyone. This is a lesson anyone in entertainment – or anyone who produces content of any medium, for that matter – has come to learn. When Michelangelo painted the ceiling of the Sistine Chapel, there were likely people that walked in and thought “meh.” We are an opinionated species, and one person’s masterpiece is another’s sloppy graffiti.

So what chance does a video game have, especially one born out the fringe genre of survival-horror? That is a question that the Dead Space franchise has faced since it was first released back in 2008. How do you offer a survival-horror game that can capture the same audience as blockbusters like Resident Evil and Silent Hill, and still attract a mainstream audience that tends to gravitate towards combat-heavy action titles?

Recommended Videos

The first game in the series put the horror first. It was filled with plenty of scares, scarce ammo, and death around every corner. It had a few pacing problems because of it, but it was generally hailed as a major success; greeted as a viable new franchise, as well as one of the best survival horror titles in years. It was, however, very much a genre game.

For the second iteration, the game had a slightly more combat-oriented slant, introducing larger areas and plenty of ammo. It received as good, if not better, reviews, sold more copies, but also lost some of the fans from the first game. Fear took a backseat to combat, and the threat of a fright gave way to the predictability of an enemy encounter. You could walk into a dark hallway and know that something was going to spring out at you every time. It was still hailed as a great game, but it was noticeably different from the first, and faced criticism for it.

With Dead Space 3, the series has seemingly shifted even further away from the survival-horror aspect and more towards the action-horror. The trailers and clips have shown a much heavier combat emphasis, and there is even a co-op mode that seems to nullify the fear aspect altogether. It is far less frightening to walk into a dark and creepy room when you have a machine gun toting buddy next to you.

Image used with permission by copyright holder

That certainly doesn’t mean the game can’t scare you. It just means the impression given off is that horror is secondary.

We recently joined in a discussion with Steve Papoutsis, Visceral Games General Manager and Vice President, and the executive producer on the Dead Space franchise. The first question was, of course, regarding the shift from survival to action – but according to Papoutsis, it isn’t the game that needed to change, but rather our definition of it.

“I don’t really like to categorize Dead Space as survival-horror or action-horror,” Papoutsis said. “Any Dead Space game needs to have these things: it needs to have immersion, it needs to have great atmosphere, it needs to have superior sounds. It needs to have terror, tension, thrills, and yes, action. If you have all of those things, you have a Dead Space game.”

The survival-horror genre has been slowly dying over the last few years. Games like Resident Evil have moved further and further away from their roots with mixed results (see the critical and commercial bomb, Resident Evil 6). Other games, however, like Day 1 Studios’ F.E.A.R. 3 fared better and managed to keep the survival-horror base happy while also attracting more mainstream gamers looking for something new amid a saturated sea of shooters.

The move also makes sense given the story arc of the series’ protagonist, Isaac Clarke. He began as an engineer with particular skills that helped him survive, but he was not a soldier or fighter. By the time the second game arrived, Isaac was nearly mad following his encounter with the Marker, and his treatment at the hands of EarthGov didn’t help. By the time the third game arrives, Isaac has seen a lot and been through more than nearly anyone in his universe. It makes sense, at least from a narrative point of view, that Isaac would be more of a hardened combat vet at this point. Of course, the game isn’t out yet, and the fear factor could still be very high.

The introduction of the co-op was also not nearly as surprising as most may think, according to Papoutsis, who claims that the idea was first considered as far back as the first game. The thing about the co-op is that you don’t need to play it at all. When you are playing solo, the second character becomes a background character that occasionally shows up as the story dictates, but he is not a computer-controlled ally who joins you. In the single player campaign, you are very much on your own. The co-op is almost like a separate game.

Dead Space 3 intends to further expand the universe Visceral has created. The co-op is simply one more way to do that, and the new character, Sergeant John Carver, represents the surviving EarthGov forces. He is a fully realized character, complete with his own backstory that will be revealed in the game and through other mediums.

“We have a graphic novel that’s coming out soon that really focuses on John Carver’s past, and we have a novel that’s coming,” Papoutsis said before highlighting his favorite tie-in product. “Those are two really important things that we’ve done this time that are fun and fit in with the fiction. And the other thing that I got to see the other day that was absolutely super awesome was the art of Dead Space book that is coming soon, which is really, really, really neat. I was blown away by how nice it looked. It was very, very cool.”

Image used with permission by copyright holder

The novel, Dead Space: Catalyst, will be written by B.K. Evenson, the author of the previous Dead Space novel, Dead Space: Martyr. Catalyst takes place two hundred years before the events of the first Dead Space game, and three hundred years in our future. The time and setting will directly tie into Dead Space 3, but to explain how would be something of a spoiler. Needless-to-say, the book will flesh out the game’s narrative.

But even as the universe expands, there is one area the Dead Space team is not planning to go: the Wii U. The previous games were exclusive to the Xbox 360, PS3, and PC, and this game will be no different. Visceral did develop Dead Space: Extraction, a spin-off game exclusively made for the Wii. But even with the added power of Nintendo’s new system the team is not looking to bring the horror to Nintendo’s doorstep.

“With the Wii U, I’m sure Nintendo is going to be successful with that. It’s very interesting, but it didn’t factor into the plans because the game’s controls and the way that it was designed, and where the series has gone, didn’t factor that in,” Papoutsis stated. “So we’re not going to just bolt on that stuff to Dead Space.

“When we did Dead Space: Extraction, that was a Wii game from the start. Everything about it took into account the hardware and how to best deliver on a Wii experience. On the Wii U, it may work, but again, players would feel like we were not utilizing that system to its full extent. It just wasn’t the plan, and we weren’t going to change the plan for it. “

That doesn’t rule out a possible Wii U exclusive down the road, but Visceral is keeping quiet regarding any further plans regarding the franchise. Papoutsis wouldn’t comment on any DLC for the game either, although Dead Space 2 featured several expansion packs, including a standalone chapter with a different character. Odds are Dead Space 3 won’t ignore the lucrative world of post-release content.

Image used with permission by copyright holder

It is fun to dream about the future of the franchise, but it most likely depends on the success of this game. EA just released its most recent earnings report, and while the company is well situated for the future thanks to heavy investments in mobile and social gaming, its console software sales bordered on anemic – thanks in no small part to a few high profile bombs, especially Medal of Honor: Warfighter. That illustrious series has been taken “out of rotation,” which could mean the end of one of the oldest franchises around – at least for now. Dead Space has far less clout, so a poor showing could spell serious trouble.

On the other hand, a hit will position EA nicely as the next generation of consoles arrives, and should give Visceral plenty of breathing room to craft another Dead Space for the next generation. And while the game is firmly grounded in its third-person shooter roots, things could always change.

“It would be pretty cool to do all kinds of different things,” Papoutsis said of the future of the franchise. “I could see an awesome open world game, maybe an MMO. An RPG would be pretty sick. Yeah, I don’t know, that’s a fun question, there isn’t one specific thing. I’ll say this though, the story needs to support whatever it is. The story needs to support whatever it is, it needs to feel like an authentic Dead Space game.”

The immediate future of the franchise will be decided soon enough. Dead Space 3 arrives for PC, PS3, and Xbox 360 on February 5.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Dead Space: how to fix the centrifuge
Isaac Clarke stands at the end of a glowing hallway in Dead Space.

The Dead Space remake is a mostly faithful recreation of the survival horror title everyone has known and loved for years, but a few of its areas have been reworked to be less frustrating or more interesting. Such is the case with the centrifuge area in Chapter 3: Course Correction, which asks you to do essentially the same thing as you did in the 2008 original -- except with a bit more intensity and flair. Still, it's easy to overlook the solution to this early-game puzzle, as it asks you to use some powers you may not have spent much time with yet. In this brief guide, we'll tell you how to fix the centrifuge.
How to fix the centrifuge in Dead Space
The centrifuge is located in a large circular room, and you'll be tasked with reattaching two generator modules to fix it. You'll likely first notice that the generator modules are rapidly spinning, and you may even notice that they're sporting a bright icon indicating that you can use your kinesis on them. However, trying to do so will cause them to be rejected due to the aforementioned spinning.

To solve this problem, approach one of the generator modules and fire your stasis at the tip to slow the spinning. Immediately after, use your kinesis to drag the module into the centrifuge to lock it in. Repeat this process with the second module. When you've made sure both are connected – and killed any necromorphs that may be bothering you in the area – glide over to the control panel on the walkway nearby and use it to restart the centrifuge. Doing so will complete this segment of your mission.

Read more
The best guns in Dead Space
Isaac Clarke aims at a necromorph in Dead Space.

If there's one thing Dead Space is best known for, it's got to be using its unique selection of mining tools and guns to dismember the disgusting mutated corpses roaming around the USG Ishimura. Luckily, the team at EA Motive has only improved upon this experience in its remake of the popular survival horror title, implementing a helping of updates to protagonist Isaac Clarke's makeshift weaponry to ensure that even returning players may want to rethink their favorite loadout. Read on to see what we consider the best guns in Dead Space and where you should focus your upgrades.
Equip these guns
These four guns tend to be useful in a variety of scenarios and are worth keeping equipped in a weapon slot throughout the entirety of the game.
Plasma Gun
The Plasma Gun is the first weapon you'll come across in the game, and in many ways, it's also the best. While some other guns may be better at specific things – especially in regards to crowd control or brute force – the fast firing rate and ability to rotate the Plasma Gun's beam help to make it an immensely powerful all-arounder that is ideal for dismembering necromorphs. When upgrading this gun, focus on hitting nodes that increase your damage and capacity so that you can hit hard while reloading less often.

Pulse Rifle
The Pulse Rifle is another gun found fairly early, and it may initially seem like a weak option compared to the Plasma Gun, but it can be quite a beast once you've invested in some upgrades. Perhaps most exciting about this automatic gun is its secondary fire, though, which can unleash a proximity mine, allowing you to set up some dastardly traps for those nasty necromorphs. Your upgrades for this one should focus on moving directly upward on the track so that you can toss a node in the Kinect Autoloader (SP1) and greatly increase your fire rate.
Contact Beam
The Contact Beam is found in the first few hours and is the most powerful weapon in the game in terms of raw damage output, but it doesn't do much for you in terms of dismemberment. Use it against enemies that you just need to burst down quickly with its overpowering beam, then make use of its secondary fire (a strong laser shot) to pummel bosses. In terms of upgrades, just prioritize capacity so that you can use it longer – though bear in mind that you'll burn through ammo quickly, and buying it at the store can get pricey.
Line Gun
The Line Gun is somewhat similar to the Plasma Gun, but it's much more focused on crowd control due to its wide attack. It'll make quick work of the legs on a pack of standard necromorphs or take out all three of a Lurker's projectile-firing tentacles with one shot, so once you get this weapon, you should keep it on you at all times. Due to needing it for handling groups of enemies, prioritize the upgrade path that grants it additional capacity and damage.
Store these guns
These three weapons have situational uses and can be fun to use, but they just aren't as versatile as the choices above. You're probably better off keeping them in your storage and only bringing them out on rare occasions, if at all.

Read more
The best video games of January 2023: Hi-Fi Rush, Dead Space, and more
Chai points a finger gun at a robot in Hi-Fi Rush.

2023 is already off to a strong start in terms of game releases. PS5, Xbox Series X, and Nintendo Switch all received notable new exclusives, while multiplatform AA games and indies helped add even more depth and flavor to January’s game lineup. From rhythm-based action games to engaging strategy RPGs to highly polished retro throwbacks, the best games of this month were extremely varied in the experiences they offered too.
Unexpectedly, this has been one of the best months for video game releases in a while. As such, there are already a lot of great games to keep track of. If you’re wondering which brand-new games you should check out, Digital Trends recommends the following eight games from January 2023.
Hi-Fi Rush
Hi-Fi RUSH | Official Launch Trailer
Hi-Fi Rush is January’s biggest shocker because it launched immediately after being announced at Xbox’s January 25 Developer Direct show. While it’s from Tango Gameworks, the developer behind horror games like The Evil Within and GhostWire Tokyo, Hi-Fi Rush couldn’t be further from being a scary game. Instead, it’s a stylish rhythm action game where everything from the player’s attacks to idle environmental animations moves to the beat of whatever song is playing.
Rhythm-game genre mashups aren’t a new concept. Still, Hi-Fi Rush manages to be one of the more approachable games of its kind because of some useful accessibility options and great tutorials that will have players fighting to the beat in no time. On top of that, Hi-Fi Rush features a gorgeous visual aesthetic, with graphics and character animations that make you feel like you’re watching an excellent animated TV show. "Hi-Fi Rush rockets to the top of the rhythm-action genre thanks to a stellar combat system that goes far beyond simple beat-matching," Giovanni Colantonio wrote in a four-and-a-half-star review of the game.
There’s always been a rhythmic sense to action games like Bayonetta and Devil May Cry. Hi-Fi Rush makes that rhythm an active part of the action, and it looks great while doing it. Hopefully, this is the start of an exciting 2023 for Xbox players. Hi-Fi Rush is available now for PC and Xbox Series X/S and is available as part of the Xbox Game Pass subscription.
Fire Emblem Engage
Fire Emblem Engage - Announcement Trailer - Nintendo Direct 9.13.2022
Intelligent Systems and Nintendo’s long-running strategy game series Fire Emblem has returned with a new console game that takes the best ideas from the successful mobile title Fire Emblem Heroes. Fire Emblem Engage is a fantastic celebration of the series, as players can call upon past Fire Emblem game protagonists to aid them in the series’ trademark deep strategy battles.
“Fire Emblem Engage delivers another strong tactics experience made just a bit better thanks to smart, mobile-adjacent hooks,” Giovanni Colantonio wrote in a four-star review of Fire Emblem Engage. “Its story isn’t as engrossing as some recent installments and its side activities can get tedious, but memorable characters and colorful art direction make for another easy victory in a long line of them.”
It takes a slightly different approach than its predecessor, Fire Emblem: Three Houses, but this game is still a treat for fans of strategy games. It also marks the start of a busy 2023 for Nintendo, which will finally release games like Pikmin 4 and The Legend of Zelda: Tears of the Kingdom this year. Fire Emblem Engage is available now exclusively for Nintendo Switch.
Dead Space
10 Minutes of Dead Space Remake Gameplay
Dead Space finds itself in a similar situation to The Last of Us Part I: it might not be the most necessary remake, but it’s still an excellent game. This is the iconic sci-fi horror game for 2009 set on a scary space station that you remember, only with better graphics, more accessibility, and more detailed animations as you hack away at the limbs and flesh of necromorphs.
“For anyone who’s yet to play one of gaming’s horror greats, the new take on Dead Space is a fairly definitive version of the experience,” Giovanni Colantonio’s four-star Dead Space review explains. “Its limb-carving combat and claustrophobic atmosphere still outclass its peers 15 years later, and that fact is only emphasized with some smart adjustments.”
If you enjoyed playing through the original Dead Space, you’ll almost certainly have just as much of a good time with this remake. That said, this remake should also serve as a fantastic jumping-on point for players that are new to the series. Dead Space is available now for PC, PS5, and Xbox Series X.
Season: A Letter to the Future
Season: A Letter to the Future - Release Date Reveal Trailer | PS5 & PS4 Games
Season: A Letter to the Future is a game about a young girl traveling the world before an apocalyptic event wipes away every. That sounds daunting and scary, but in practice, this game can be laid back as atmospheric as players travel the world, choosing what to keep records of and taking in the visuals.
“Season: A Letter to the Future is a meditative indie adventure that rewards players who are willing to slow down and take it all in,” Giovanni Colantonio wrote in a four-star review of this game. “Even when its written story wanders, its vibrant world and detailed sound design always speaks for itself.”
Likely one of the first true indie darlings of the year, this game should be on your radar. Season: A letter to the Future is available now for PC, PS4, and PS5.
One Piece Odyssey
ONE PIECE ODYSSEY | Launch Trailer
Anime fans, this one is for you. One Piece Odyssey received a massive Dragon Quest-style JRPG this month. While it gets off to a slow start, it’s still a surprisingly approachable JRPG that will fully immerse you in the world of this long-running anime and manga.
“It sets out to be a journey that anyone can enjoy, and achieves it by embracing well-established formulas while adding its own flavor into the mix,” De’Angelo Epps writes in a four-star review of One Piece Odyssey. “While there are a few bad winds pushing the ship away from the harbor of being a perfect experience, this is an excellent addition to the JRPG genre and one that I think you should try out whether you’re a big One Piece fan or just an appreciator of JRPGs.”
You probably already know if One Piece Odyssey is for you, but because anime game adaptations can be so hit or miss, it’s good to get a massive JRPG for one that’s this good. One Piece Odyssey is available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
SpongeBob SquarePants: The Cosmic Shake
SpongeBob SquarePants: The Cosmic Shake | Meet the Bikini Bottomites Trailer
A follow-up to SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated, this simple 3D platformer is a faithful SpongeBob experience filled with humor, pretty visuals, and surprisingly solid level theming and design. It’s not pushing the boundaries of what 3D platformers can do, but as far as licensed games based on kids’ TV shows go, it’s one of the best in recent memory.
“Especially on platforms like PS4 and Xbox One, where kid-friendly platformers like Kirby and the Forgotten Land and Super Mario Odyssey aren’t as common, SpongeBob SquarePants: The Cosmic Shake is an excellent choice if you’re looking for a fun platformer for your kids,” I wrote in a three-and-a-half star review of SpongeBob SquarePants: The Cosmic Shake. “Even if you’ll notice some of its presentation flaws and lack of gameplay ambition as an adult, it’ll still be delightful if you’ve ever had a bit of love for SpongeBob’s misadventures.”
If you’re planning to pick up one game on this list for your kid, I’d recommend SpongeBob SquarePants: The Cosmic Shake. This game is available now for PC, PS4, Xbox One, and Nintendo Switch.
Vengeful Guardian: Moonrider
Vengeful Guardian: Moonrider - Release Date Reveal Trailer
If you’re looking for a fun new indie title to add to your game library this month, we recommend Vengeful Guardian: Moonrider. Taking inspiration from the likes of Shinobi and Mega Man, this retro-style platform nails both the aesthetic and gameplay feeling of games on the Sega Genesis. It’s a simple retro-inspired indie title but achieves precisely what it sets out to do quite well.
“Because retro throwback games are so common, new ones need to go above and beyond with their presentation to stand out,” I wrote of the game earlier this month. “Vengeful Guardian: Moonrider does so, just as Blazing Chrome successfully did. In terms of gameplay, it also feels like JoyMasher and The Arcade Crew pulled it right out of the 16-bit era, with a couple of refinements.”
It’s a short and sweet game, too, only clocking in at about 2 to the 3 hours for most players. That should make Vengeful Guardian: Moonrider a great palette cleanser between this month’s AAA heavy hitters. Vengeful Guardian: Moonrider is available now for PC, PS4, PS5, Nintendo Switch, and Amazon Luna.
Forspoken
Forspoken Deep Dive | Exploring Athia
Forspoken game follows a girl named Frey who is transported to the magical world of Athia and must save it from an annihilation wave called the Break. Although the story isn’t great, running around its open world and fighting enemies is enjoyable, thanks to Frey’s magical abilities. Few games incorporate magic as deeply into their game design as Forspoken does.
“I would recommend Forspoken to action and RPG fans, but I wish I could give them one of my save files with total open-world freedom and most of the traversal and combat spells unlocked from the jump,” my three-and-a-half star Forspoken review states. “The adventure is at its weakest when it’s forcing players to wade through lots of poor narrative content that takes too long to pay off. Its best beats aren’t paced or delivered well and serve as a weighty vambrace holding back this game’s real magic: a dazzling open-world game that truly does feel next-gen.”
If you can navigate your way through the divisive discourse surrounding this game’s writing and get through its weaker narrative sections, you’ll find that Forspoken is actually quite fun at its core. Forspoken is available now for PC and PS5.

Read more