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Jetsetter: Capcom comes home and the last of the Wii exclusives

Monster Hunter Online jetsetterAfter the last week in the video game industry, it’s hard not to focus almost entirely on Japan and its most iconic developer, Nintendo. After three years of sales declines and heavy losses, the company is widening its stance, hunkering down like a sumo wrestler on the defensive. While Wii U fights to survive, Nintendo is pumping games out of its Japanese studios for Nintendo 3DS, many of them an explicit attempt to recapture the company’s Super Nintendo glory days. Sequels to 1990s classics were announced in droves, from a brand new Yoshi’s Island to The Legend of Zelda: A Link to the Past 2 (not the official title in the US, but that number sits prominently in the Japanese title.)

Japan is heavy on Jetsetter’s mind as well this week. Digital Trends’ weekly column devoted to import gaming and the international game development world makes stops in India and Australia this week but our other stories concern the land of the rising sun.

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Capcom brings its biggest series to China, while recommitting to Japanese development

IndiaCapcom, a Japanese publisher and developer almost as iconic as Nintendo, announced a dramatic shift in its business plans this week when it said it was cancelling a large number of games and reorganizing the company. For the past six years, Capcom has invested heavily in outsourced development, hiring mostly Western studios to make games like DmCDead Rising 2Lost Planet 3, and many more. Those days are over. As a result of the “decline in quality of titles outsourced to overseas developers,” Capcom is refocusing on its internal Japanese studios going forward. This may be bad news for Capcom diehards. The company already releases many games, like Ace Attorney Investigations: Miles Edgeworth 2, that never leave Japan.

Meanwhile, Capcom’s Monster Hunter series, fresh off it worldwide success on Wii U with Monster Hunter 3 Ultimate, is travelling to far off lands. Chinese gaming giant Tencent has teamed up with Capcom for Monster Hunter Online, a brand new, full scale MMO made only for China. It opens for beta in June. Online gaming is an $8 billion business in China. Maybe this bit of Asian outsourcing will yield much needed profits for the old Street Fighter developer.

Indian gaming industry blooms in 2012

Jetsetter likes to regularly check in on India. One of the gaming industry’s fastest growing market is a fascinating place. The PlayStation 2, for example, is still a going concern in the country. Games were a turbulent business in 2012, though, as prices raised on big international releases and in-country mobile development ramped up. Overall, the industry grew significantly, 16 percent year-on-year to $277 million overall. That’s a fraction of the $50 billion global gaming industry, but it’s a start, with projects estimating India will be worth $776 million by 2017 according to the FICCI-KPMG Indian Media and Entertainment Industry 2013 report. Thanks as always to MCV India’s Sameer Desai for his insight into the region.

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Image used with permission by copyright holder

Before Kinectimals, Britain’s Frontier Developments was hard at work on Microsoft Zoo

K-Pop Dance FestivalEurogamer reported on Thursday that Frontier Developments, Elite developer David Braben’s intrepid studio, was once upon a time hard at work on another Microsoft exclusive that ultimately lead to the Kinect pet simulator KinectimalsMicrosoft Zoo was in development long before Kinectimals and was meant to score the Xbox company some of that sweet, sweet Zoo Tycoon money. The senior graphics user interface designer on the game posted old screenshots online, but those have since been taken down. Fans of the PC sim series will just have to content themselves with the above screenshot and fantasize about the lost UK game that could have been.

Korea gets one last Wii exclusive

Pandora’s Tower, a Castelvania inspired Wii action RPG, came out in the US this past week and that may be the very last for Nintendo’s old motion control machine. It won’t be the last Wii game around, though. Wii owners looking for something unique this year will have to go to Korea and check out the local brand of Just Dance-style games. Developer Skonec is working on the Korean exclusive K-Pop Dance Festival. It is exactly what it sounds like, a dance game with tracks from Korean pop stars like JYP and, yes, “Gangnam Style”’s Psy.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Nintendo’s Wii Shop Channel and DSi shops are back online
Nintendo 3DS close-up.

After months of service outages, Nintendo's Wii Shop Channel and DSi Shop are back online.

Nintendo's two virtual marketplace services went down in March of this year. In a statement to Kotaku on the outage, Nintendo acknowledged the downtime but had nothing to report other than that the shops were undergoing maintenance and that it would provide updates on them at a later date. It seems it completely skipped the update and simply put both back online instead.

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Let’s admit that Wii Sports is the best game ever made
A Mii swings a baseball bat in Wii Sports.

What is the greatest video game of all time? In the early 2000s, it was a heated debate between The Legend of Zelda: Ocarina of Time and Final Fantasy VII fans. The conversation has widened since, with no real critical consensus to speak of in 2022. Maybe it’s Breath of the Wild. Heck, maybe it’s Elden Ring. Perhaps there’s no answer at all, because trying to pick the “best” game, as if there’s an objective metric for what makes art good, is a flawed exercise.

But in my opinion, all of those answers are wrong and no one can convince me otherwise. The older I’ve gotten and the more video games I’ve played, the more ready I am to die on a very specific hill: Wii Sports is the greatest video game of all time.
The GOAT
Wii Sports was an unlikely success story for Nintendo. Included as a free pack-in game with the Wii in 2006, the sports anthology was less of a game and more of a tech demo. It was a simple way to get new Wii owners comfortable with the idea of motion controls by having them mimic familiar actions. The result was an incredibly fun and intuitive game that everyone and their grandmother could play, quite literally.

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I paid $2 a day to play an abandoned Wii Sports sequel
wii sports club retrospective boxing

It’s hard to find someone who was alive during the Wii’s heyday that hasn’t at least tried Wii Sports. It’s one of the bestselling games of all time, and its simple but accurate motion controls made everyone from young kids to seniors feel like they were an athlete for a few minutes. Those are big shoes to fill for any game trying to follow it up, and Nintendo Switch Sports is poised to reinvigorate the formula on April 29 with its reworked visuals and new sports offering.
But did you know that another Wii Sports game came out between those two titles? In the early days of the Wii U, Nintendo released Wii Sports Club, a remake of the classic casual sports title for the failed Wii U console. It enhanced the controls and visuals and tried to give the Wii Sports series a lively community.
Nintendo Switch Sports rekindled my memory of Wii Sports Club's existence, and following the announcement of the Wii U eShop's impending closure, I knew I wanted to check it out and see why this follow-up fell into obscurity. This meant paying $2 a day to access a remake of Wii Sports with broken features that almost no one was playing. Was it worth it? No, but it's a very fitting Wii U game as it's also a product completely overshadowed and made redundant by its predecessor. 
Wii U - Wii Sports Club All Sports Trailer
Pay to play
I was able to find Wii Sports Club on the Wii U eShop and download it for free. While free-to-play Wii Sports seems like a fantastic idea, it doesn’t last long. The first time I booted up the game, I had a 24-hour free trial to try any of the five sports -- tennis, bowling, golf, baseball, and boxing -- that I wanted. I got a bit of tennis and bowling in on my first day with the game, but didn't see everything it had to offer.
After that first day, it was time to pay up. I was given two payment options in-game that would then bring me the Nintendo eShop. I could purchase the individual sports for $10 each, which would give me access to them and their associated minigames forever. My other option was to pay $2 a day to access everything.
Although having to buy a $2 day pass several days in a row for an abandoned Wii U game wasn't really a wise financial investment, I was curious enough to succumb to this microtransaction and keep playing. Doing that and only spending around $14 makes a lot more sense than paying $50 for remakes of games I got for free with my Wii over 15 years ago. This monetization scheme doesn't seem like it was that good of a deal in 2014, and it definitely isn't one now when there are tons of cheaper or free fitness apps that people can get much more out of. But what exactly did I get for that money?
Reinventing sports
Since June 2014, Wii Sports Club has featured the same five sports as the original Wii pack-in: Tennis, bowling, golf, baseball, and boxing. The individual sports play as you remember them in the original Wii Sports for the most part. Swinging the Wii Remote causes your character to make the same motion with a tennis racket, golf club, bat, ball, or fist. Some training mode minigames do shake the formula for each sport up a bit, but none kept my attention for long.
The most significant gameplay differences between the original Wii Sports and Wii Sports Club are Wii MotionPlus support and the Wii U GamePad. Wii MotionPlus is obviously more responsive than the basic Wii Remotes, so the movement of whatever you’re holding in-game does feel more accurate in Wii Sports Club. That said, the game is still easy and accessible enough that I’d call it a must-try for players who love Wii Sports.
Then there’s the Wii U GamePad, which comes up in golf and baseball. In golf, you place the Wii U GamePad on the ground, and it displays the ball you have to hit. It’s a fun visual touch but very gimmicky. Meanwhile, the GamePad’s gyroscope is used to aim pitches and catch balls in baseball. Although baseball makes much better use of the GamePad, constantly switching between it and the Wii remote can get tiring. Outside of those features, the Wii U GamePad is fairly useless in Wii Sports Club, so it isn’t nearly as good of a tech demo for its system as the original Wii Sports was.

Overall, these five sports are only slightly enhanced versions of what you remember from the original Wii Sports. It’s a remake that’s not wholly necessary, considering one can play the original game on Wii U via backward compatibility. That’s not a good thing when there are over six times more copies of Wii Sports out there than there are Wii U systems. It's a bite-sized version of the conundrum that the Wii U also found itself in. 
Gone clubbing
Wii Sports Club is so named because Nintendo focuses on in-game clubs. Each day, players can choose to join a club -- many of which are based on states, regions, or countries. These clubs are then ranked individually for each sport, depending on their players’ performance.
I joined the Illinois club, but this didn't have a noticeable impact on my experience because Wii Sports Club's social functionality doesn't really work anymore. While it still tracks clubs' performances online, there's no good way to communicate.
Playing Wii Sports Club is a lonely experience in 2022.

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