Skip to main content

Nintendo cancels its E3 press conference

Nintendo-Wii-E3-conference-feature-largeWith Nintendo being the secretive company it is, the annual Electronic Entertainment Expo has always been an oasis of information for the company’s many fans. From its debut in 1995 to the company’s Wii U reveal in Los Angeles two years ago, E3 has always been a spectacle for Nintendo’s fans, a guaranteed source of new announcements. It hasn’t always been pretty – the nightmare of 2008’s Wii Music reveal still looms large – but it’s always been interesting. From E3 2013 on though, fans will have to be happy with a low key Nintendo, as the company won’t be holding its tent pole press conference any longer.

“At E3 this year, we are not planning to launch new hardware, and our main activity at E3 will be to announce and have people experience our software,” explained Nintendo president and now Nintendo of America CEO Satoru Iwata during a presentation to investors on Wednesday, “As a brand new challenge, we are working to establish a new presentation style for E3.”

Recommended Videos

“First, we decided not to host a large-scale presentation targeted at everyone in the international audience where we announce new information as we did in the past. Instead, at the E3 show this year, we are planning to host a few smaller events that are specifically focused on our software lineup for the U.S. market.”

For anyone that remembers thrilling moments like the shocking announcement of The Legend of Zelda: Twilight Princess at the end of E3 2004, the lack of a major Nintendo press conference may seem sad, even crazy. Aren’t events like this meant to raise awareness of what Nintendo is developing? Isn’t it the central pillar of the company’s marketing machine?

Not any longer. In fact, the marketing and promotion culture that was built up around E3 is quickly dying in the modern game industry, as the release schedule comes to rely more on the full calendar rather than only holiday releases. Consumers interested in gaming are engaged all year round, so why only bombard them with new announcements at a single event when you can better control your message through consistent, smaller announcements closer to a game’s actual release.

Nintendo’s been moving away from the old E3 standard for a long time now. Those who tracked the company in 2012 should not find this announcement surprising. Unlike in 2006 when it announced the release information of the Wii at E3, Nintendo did not confirm the price, release date, or launch line up for the Wii U until September 2012, opting instead to discuss a select few Wii U games. Announcing NintendoLand in the big press conference setting actually worked against Nintendo, as the audience was confounded by the presentation. Just look at how Digital Trends reacted at the time.

Still, it is surprising to see Nintendo bow out of E3 less than two months before the show begins, especially with the intense criticism that the Japanese company has been receiving over the Wii U. Unveiling an impressive library of coming titles could help dispel the fears of fans and investors and get things back on track. Switching to a smaller, more intimate venue for press and streaming events online might help to better show the details of the games, but it won’t have the bomb dropping impact that a massive, well received event could have. 

Now more than ever Nintendo needs to prove itself a lithe, adaptable company as capable of changing the way it does business as maintaining a level of creativity in its products. Nintendo has never been afraid to take risks. Maybe this one will pay off. 

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The future of E3 is in question again as ESA reportedly seeks a 2025 reinvention
E3 logo

The future of the once popular video game industry expo E3 is once again in question as the Entertainment Software Association (ESA) ended its partnership with ReedPop, the company that was helping it revitalize the event.

ReedPop is the company that runs events like PAX, EGX, and C2E2, and the ESA had brought them on board to help reimagine the in-person experience at E3. This was supposed to start with E3 2023, but it ended up being canceled a couple of months before it was supposed to take place. Clearly, the ReedPop and ESA partnership wasn't working well, so both companies have decided to move on. ESA CEO and president Stanley Pierre-Louis provided the following statement on the matter to GamesIndustry.biz.
"We appreciate ReedPop’s partnership over the past 14 months and support their ongoing efforts to bring industry and fans together through their various events. While the reach of E3 remains unmatched in our industry, we are continuing to explore how we can evolve it to best serve the video game industry and are evaluating every aspect of the event, from format to location. We are committed to our role as a convenor for the industry and look forward to sharing news about E3 in the coming months."
This seems to confirm a claim from the Los Angeles City Tourism Commission from earlier in the year that plans for E3 2024 and E3 2025 at the Los Angeles Convention Center had been canceled. That said, Pierre-Louis' statement and the GamesIndustry.biz report indicate that E3 2024 and E3 2025 aren't canceled outright.
GamesIndustry.biz notes that it's still possible for the event to take place in 2024 -- just not at the Los Angeles Convention Center -- and claims that the ESA is "working on a complete reinvention of the E3 show for 2025." We'll just have to wait and see if those plans actually come to fruition, though, as E3 has struggled to return to its former glory since the start of the COVID-19 pandemic.

Read more
ESA denies E3 2024 and 2025 have been canceled, despite LA tourism board’s claims
E3 logo

There are conflicting reports over whether or not E3 2024 and E3 2025 will take place. A new document from the Los Angeles City Tourism Commission claims that both E3 2024 and E3 2025 have been canceled, but a spokesperson for the Entertainment Software Association claims no final decision has been made yet.

For over 20 years, the ESA held an event called E3 each June, where companies from around the video game industry would come together and show off their upcoming games. It got canceled due to the COVID-19 pandemic in 2020, and the ESA took 2022 off after a rough digital-only show in 2021. The expo was set to return in 2023, but was canceled in March after Nintendo, Sony, Microsoft, Ubisoft, and other game companies pulled out of the event. E3's future was put into question after that, and now it looks like it might not be coming back for the foreseeable future.

Read more
With E3 2023 gone, other gaming events need to step up
A purple E3 logo floats in the air.

Despite how inevitable the complete downfall of E3 felt over the past several years, E3 2023’s official cancellation still strings as it’s a significant loss for the game industry. For gamers, press, and developers, the show served multiple purposes that digital livestreams and scattered publisher-specific events don't currently replicate. In lieu of E3’s cancelation this year, and potentially forever, it’s time for other gaming events to step up and help push the video game industry forward.
Why we lost E3
I’m lucky enough to have the experience of attending three E3 shows across 2017, 2018, and 2019 and many publisher-run events focused on specific games or tighter game lineups. In its final years, E3 felt like the perfect middle ground to the gamer-focused PAX and industry-focused GDC, where people from all walks and sides of the video game industry could come together, see what’s coming in the future, and share their love for games.

It also felt more freeing than publisher-run events, as I discovered and experienced games of all sizes that I may not have otherwise and got to meet many people from every angle of the game industry. Apparently, the Entertainment Software Association struggled to convince enough people that this style of expo was important four years after the last physical event.
In an interview with GamesIndustry.biz, Entertainment Software Association president Stanley Pierre-Louis blamed E3 2023’s cancellation on the Covid-19 pandemic, “economic headwinds” due to the current recession that impacted marketing budgets, and the fact that “companies are starting to experiment with how to find the right balance between in-person events and digital marketing opportunities.”
The first two are understandable and have impacted a lot of physical events over the past couple of years. Still, the last reason speaks to a bit more worrying of a shift for those looking to network, get attention from the press, get a broader look at the industry’s future, or even pitch a game.
What we lose
Events are a great way for indies to get unexpected and much-needed attention from players and the press; look at the chance encounter that got one of our team’s freelancers hooked on Homeseek at PAX East. Now, indies will have to hope to gain attention at those more indie-focused events like PAX or be cherry-picked to be featured in a more prominent company’s showcasing. There’s also the networking and pitch factor to it.

Read more