Skip to main content

Madden’s co-creator wins $11 million in court, but the fight is far from over

maxresdefaultTwenty-five years after Robin Antonick helped to create what would become one of the biggest gaming franchises in the world, a judge has ruled that Electronic Arts owes him $11 million in unpaid royalties for his work on the Madden football franchise. Atonick’s fight is far from over though. 

When John Madden Football first debuted on Commodore, Mac, and PC in 1998, it was a much different game from what it is now, both in terms of presentation and gameplay. The original game featured no actual NFL teams, no players, and the field was much bigger than a regulation field. madden1990 (thumb)At the time, Antonick was working for EA and developing along with Trip Hawkins, the company’s co-founder. Working on an Apple II, Antonick was responsible for the coding that produced the unusual 80 yard wide field, as well as all the playbook designed with that field in mind. The following year, the series debuted on the Sega Genesis and retained the oversized field and plays made for that field. For the Genesis version, EA brought in the long since defunct Park Place Production Team to develop the console version.

Earlier this week, a jury decided that the Genesis version of Madden that produced games from 1990-1996 used code that was a derivative of the original code Antonick wrote, and \awarded him $11 million in unpaid royalties including interest.

“This [case] has two facets,” Michael W. O’Neil, a partner at Novak Druce Connolly Bove + Quigg LLP, told Digital Trends. “The main facet was there was a contract. The question was, did Electronic Arts breach the contract? There was a provision in [Antonick’s] 1986 contract that said if the defendant, EA, uses any derivative work of Mr. Antonick’s programming code, then Mr. Antonick would be given a given a 3-percent royalty rate for that derivative work.”

Although it was written more than a quarter century ago, Antonick claims that he was unaware of the derivative nature of the code being used until Madden celebrated its 20th anniversary. Statements made by Hawkins at the time led Antonick to believe that it was his code, and not original programming from Park Place that was used. In 2011, Antonick filed a lawsuit, seeking tens of millions of dollars in unpaid royalties in the case of Robin Antonick vs. Electronic Arts Inc. EA was quick to claim that the statute of limitations had passed. That claim was thrown out by a jury ruling (although it wouldn’t stop the proceedings, EA has since appealed that decision), and the case went to trial.

“This was a contract dispute, a breach of contract. And the ways that the parties needed to prove that, that there was a breach, was that Mr. Antonick had to prove that the work from Sega Genesis was a derivative of his work on Apple II,” O’Neill told us. “And if it was, [EA] breached the contract.”

Despite the ruling in Antonick’s favor, the case is far from complete, and it should soon head to the United States Court of Appeals for the Ninth Circuit.

“It will likely be appealed,” O’Neill said. “There will probably be two grounds. One [of the] grounds that hasn’t been decided, EA put on a defense that Antonick’s case was barred by a statute of limitations. That went against EA, and right now the District Court judge has that and needs to make a ruling.”

Madden 1989“The other one will be, with this case, that the jury erred in determining that the Sega Genesis football game is a derivative work of the Apple II football game under US copyright law, which defines what derivative works are.”

This ruling is also just the first part of the trial, and specifically covered the Madden games released between 1990 through 1996. A second phase will soon begin that covers the games beginning in 1997 and running through to the present, which have earned over $3 billion. Antonick’s lawyers also plan to appeal an earlier ruling as well, which excluded both the games released for the Super Nintendo, as well as Antonick’s claims that EA knowingly committed fraud. They will also seek further compensation based on a disgorgement of profits, meaning the judge will determine if Antonick is due a higher settlement based on any illegal or unethical acts EA committed.

For now business will continue as usual for EA, and the ruling will have no bearing on the upcoming 25th anniversary edition of Madden, which will be released on August 27.

“While we’re disappointed with the jury’s verdict and will appeal,” EA Sports told us,”this has always been a case about games from the early 1990s, and it has no impact on today’s Madden NFL franchise.”

[Updated to correct a typo.]

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Vampire Survivors evolution guide: all upgrades and weapon combos
Screenshot of a horde of monsters attacking in Vampire Survivors.

On paper, Vampire Survivors sounds like the most basic game imaginable. After all, you don't even need to press any buttons, so how complicated could it be? Well, after just a few runs of collecting items, leveling up, and completing achievements, you'll realize two things: this is probably the best indie game out there, and that you've stayed up until 1 in the morning without realizing it.

The only way to make meaningful progress after you understand how things work is to start evolving your weapons, which is not as easy as evolving Pokemon. This is a more complicated process than just leveling up normally, so we'll do our best to help you survive by teaching you all about weapon evolutions and combos.
How weapon evolutions work in Vampire Survivors

Read more
3 new PS Plus games you should try this weekend (September 20-22)
A card battle in The Plucky Squire.

Sony drops a big batch of new games into the PlayStation Plus Extra and Premium Game Catalog around the midpoint of each month. The latest set of games for the subscription service dropped on September 18, and it was a fantastic group of titles. From games that launched right into the service on day one to ones getting PS5 ports right after an appearance in the critically acclaimed Astro Bot, there are plenty of awesome new games to choose from if you're looking for something to play this weekend on PS Plus. If you need more help narrowing those choices down, I'd recommend these three games in particular.
The Plucky Squire

The Plucky Squire is a new indie game from All Possible Futures, a studio led by former Pokémon artist James Turner. It's a love letter to creatives, video games, and the art that inspires people. It plays around with genre a lot. It'll be a top-down action game like The Legend of Zelda as you venture through a storybook before you're forcing to jump out of the book and into the real world, where it becomes a 3D platformer. It's a brisk 6-hour tribute to creativity that honors everything from The Legend of Zelda to Punch Out and Rhythm Heaven, so play through it this weekend if you can. The Plucky Squire is available through PS Plus Extra on PS5. It's also available on PC, Xbox Series X/S, and Nintendo Switch.
Road 96

Read more
3 new Xbox Game Pass games to check out this weekend (September 20-22)
Key art for Frostpunk 2.

As the fall season approaches, the number of high-profile Xbox Game Pass additions is rising. That said, the service also does a great job of appealing to players who are fans of more specific, niche genres. September 2024 has been particularly kind to Xbox Game Pass subscribers who are fans of simulation or strategy games that require a deeper level of engagement and dedication. These are the kinds of games I'm recommending to you this week, especially because one of them launches right into Microsoft's video game subscription service today.
Frostpunk 2

Later today, Frostpunk 2 will get its wide release on PC and be available to Game Pass subscribers. It is a more ambitious sequel to an enthralling yet stressful city-builder in which players try to survive in a harsh, snowy apocalypse. Frostpunk 2 increases the scale of things as players try to maintain the restored civilization they built from scratch in the first game. It exacerbates the already stressful nature of real-time city-builders but in a way that works perfectly in its postapocalyptic world. Frostpunk 2 is only available on PC, and you can play it there with a PC Game Pass or Game Pass Ultimate subscription.
Expeditions: A MudRunner Game

Read more