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First-Person Shooters Clean Up IAA Awards

First-Person Shooters Clean Up IAA Awards

The 11th Annual Interative Achievement Awards have been announced at the 2008 Design Innovate Communicate Entertain (D.I.C.E) summit being held in Las Vegas, and this year first-person shooters took home the most prizes. Activision’s Call of Duty 4: Modern Warfare won the Overall Game of the Year and Console Game of the Year awards, while EA & Valve’s The Orange Box took Best Computer Game and Outstanding Achievement in Game Design awards 2KGames’ Bioshock won Outstanding Achievement awards in Art Direction, Story Development, music, and sound design. All told, each title took home four awards, making a strong year for first-person shooter titles. But, notably, Microsoft’s much-anticipated and much-hyped juggernaut Halo 3 was shut out of all the prizes.

"The Interactive Achievement Awards is the forum for the industry’s best game makers to evaluate the merits of more than 160 titles submitted for consideration and honor the best in technical innovation and gameplay experience," said AIAS president Joseph Olin, in a statement. "This year’s winners truly represent the best cross section of interactive entertainment, demonstrating the power of next-generation platforms that have come of age."

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Call of Duty 4 earned praise for its online multiplayer leveling system, while the "Portal" component of the five-game set The Orange Box received honors for game design, game play engineering, and character performance. Bioshock also set records by receiving a total of 12 nominations.

Geoff Duncan
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Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Star Wars Jedi: Survivor release date pops up on Steam ahead of Game Awards
Cal Kestis with BD-1 droid on his shoulder.

The release date of the highly anticipated Star Wars game Star Wars Jedi: Survivor leaked on the game's official Steam page.
A Steam Page for Star Wars Jedi: Survivor went live with this release date information on Monday morning, seemingly ahead of a heavily rumored appearance at The Game Awards. The store page description reveals more details about Star Wars Jedi: Survivor as well as its Deluxe Edition, which contains cosmetics that make protagonist Cal Kestis look like Luke Skywalker and Han Solo and the pre-order bonus with a costume, Lightsaber, and Blaster based on Obi-Wan. 

The "About This Game" section also provides more details on the game. Narratively, Star Wars Jedi: Survivor's Steam page explains that "Cal is driven to make a stand during the galaxy’s darkest times -- but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?" On the gameplay side of things, new Force abilities, Lightsaber fighting styles, and enemies to take down are teased. Star Wars Jedi: Survivor looks like it will be a galaxy-trotting adventure like its predecessor the description hints that there will be lots of planets to explore and that they'll be bigger and have more secrets than the ones in Star Wars Jedi: Fallen Order.
EA and Respawn Entertainment have been relatively quiet regarding Star Wars Jedi: Survivor since announcing the game in May, so it's exciting to get a lot of new information about the game like its sooner-than-expected release date. If the rumors are true, this may have deflated the hype from one of The Game Awards 2022's big reveals.
Star Wars Jedi: Survivor will be released for PC, PS5, and Xbox Series X/S on March 15, 2023.

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The First Descendant dev reveals what makes this sci-fi shooter special
A playable character hold a mysterious orb in The First Descendant's gamescom trailer.

Lots of cooperative shooters have entered the fray over the past couple of years, and one of the most intriguing ones on the horizon is Nexon's The First Descendant. Developed by the internal Magnum Studio at Nexon Games, this is a sci-fi shooter where players' superpowered characters, called "Descendants," defend humanity from an invading force. Along the way, they'll take on hordes of enemies and giant bosses as they shoot and loot. Intrigued by this bold new franchise in one of gaming's hottest subgenres, we spoke to Lee Beom-jun, Producer and Head of Magnum Studio to learn more about the vision behind The First Descendant ahead of its Steam beta next month. 
During the interview, Lee Beom-jun discusses how this new cooperative shooter IP is trying to stand out, what Nexon wants to learn from the upcoming Steam beta, and why the team made the jump from Unreal Engine 4 to Unreal Engine 5. We also got the first details on how character customization works as well as what players can expect from The First Descendant's evolving narrative and monetization as a free-to-play title.
The First Descendant│TOKYO GAME SHOW 2022 Trailer (4K)
Digital Trends: The cooperative shooter genre has seen a great resurgence recently. What made this genre appealing for Nexon, and how do you plan on making The First Descendant stick out from other games in the genre?
Lee Beom-jun: As you said, the co-op shooter genre has been recently drawing attention again. And I think it's still a growing genre. We focused on the co-op shooter genre as we wanted to create an online game that is loved worldwide. I would like to highlight the two points that differentiate The First Descendant from other games of the same genre.
The first is our service philosophy. Our goal is to create a game that will be loved and enjoyed by players for a long time. We aspire to provide continuous updates and satisfy our players with stable online services. The second point is related to the game itself. The First Descendant has diverse, attractive characters that battle with their unique skill sets and a variety of guns. Based on this combat mechanism, we provide huge boss battles where players must defeat the bosses via co-op. There are many other differentiating points, but these are the two we think are the most crucial.
Digital Trends: How will players be able to customize their character abilities and loadouts in the game?
Lee Beom-jun: Each character's skill set is fixed because it is an area of their unique background, personality, and strategic combat. However, players can customize their characters and weapons by attaching gear called "Runes." Runes provide various functions, such as increasing specific stats or providing additional performance or passives. Players have limited resources to choose Runes, so they must think about the best Rune setting that suits their play style or character traits.

For example, if you play a character with high gunplay proportion, it would be helpful to focus on the defense stats of the gun and character. Whereas if your playstyle consists of wide-range combat based on skills, you might want to choose a Rune that will increase the range of your skills or even decrease the skill cooldown. The freedom to make all these choices will provide the fun of customizing your play.
Digital Trends: What’s the most difficult part of crafting an entirely new IP? 
Lee Beom-jun: Like any team, we are experiencing difficulty and excitement in developing a new IP. Various amazing games and content are constantly being released in terms of visuals. Hence, it isn't easy to create an outcome that successfully preserves our unique identity and meets the taste of many people. We have been focusing on what our team does best, and it's continuously undergoing refinement.
In the process, the visual theme has shifted from fantasy to sci-fi after receiving feedback from people around us, and I am satisfied with the results at the moment. Another attractive aspect of creating a new IP is watching the creativity of various teams come together to form a whole new universe. I'm very eager to see how the world that each team contributed to will develop in the future.
The First Descendant│Official Trailer Reveal (4K)│Gamescom 2022
Digital Trends: How will narrative content be delivered in The First Descendant? 
Lee Beom-jun: We have a main story in the game, and the content is delivered through quests and in-game cinematic scenes. We will continue to add these stories with each major update. As you may have guessed, the character that appears in the Gamescom trailer is this story's main villain. In addition to the main story, several other stories and story settings will be shown through various methods in the game. Discovering these hidden side stories and background lore will be exciting and fun. 
Digital Trends: Why did the team choose Unreal Engine 5 as The First Descendant’s game engine?
Lee Beom-jun: We started developing The First Descendant with the latest version of Unreal Engine 4. Unreal Engine 5 was released during our development, and our dev team became highly interested in its visual quality. Although I was a bit concerned since the development had already progressed a lot at that point, I decided to boldly upgrade our game to Unreal Engine 5 for the best visual quality. The main reason for the upgrade is the Nanite and Lumen of Unreal Engine 5. In particular, we believe that the lighting quality provided by Lumen, a real-time global illumination solution, is essential for next-gen projects. Now, everyone on the team is delighted with the results.

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Among Us VR mode lets players act sus in first person
A crewmate presses buttons in Among Us VR.

Innersloth's Among Us, the massively popular multiplayer game of cartoonish Mafia, is going to let players step into the suits of its crewmates soon. A VR version of Among Us was revealed at tonight's Game Awards show. with a quick trailer showing the game in action.

Among Us VR is fairly self-explanatory -- it's the game everyone knows, but in a virtual reality setting. It still splits players into two groups: Crewmates and imposters. The former has to complete tasks and identify the imposters, while the latter has to stealthily slay any and all crewmates, all while maintaining their cover. The trick is that players will have to complete their tasks and take out other players in VR, which will likely require a bit more dexterity than the PC and console versions of the game.

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