Skip to main content

Dishonored lead Viktor Antonov delivers free-to-play multiplayer in BattleCry

Hold onto your goggles, steampunks. Bethesda Softworks has announced BattleCry, a team-based, free-to-play multiplayer combat game with an eye-catching art style. It’s the first project to come out of the eponymous BattleCry Studios, which was formed by AAA industry veterans in 2012.

The world of BattleCry springs from the mind of Viktor Antonov, the Bulgarian concept artist and art director whose steampunk aesthetic and sharp eye for world-building elevated Dishonored and Half-Life 2 to genuine works of art. In this new game’s fiction, gunpowder was banned after a catastrophic World War at the turn of the 20th century. Nations now settle conflicts by sending teams of elite warriors to face off in sanctioned WarZones. Up to 32 players divided among the game’s factions and classes can do battle for the glory of their nation.

Recommended Videos

Warriors will either fight for the Royal Marines, a group of hearty commandos protecting the interests of the British Empire, or the scrappy Cossacks, an upstart nation that took advantage of the Black Powder Treaty to carve independence from Russia and Poland, and who are now looking to expand and cement their position on the world stage. Within each faction are five classes: the Tech Archer, the nimble Duelist (seen slashing arrows aside in the trailer), the massive-sword-wielding Enforcer, the mustachioed and robot-armed Brawler, and the Gadgeteer, whose gun utilizes whatever non-gunpowder MacGuffin tech drives this world (steam? whale oil? to be determined).

Repeated visits to the WarZones will raise your warrior’s rank, unlocking new abilities and tactical options, such as “bows that can punch an arrow straight through an armored skull” or “high powered blades crackling with electro-static energy.” The WarZone arenas themselves further encourage tactical diversity, “each designed to combine positioning, spacing and verticality to redefine your core combat experience.” That sort of spatial dynamism sounds reminiscent of Titanfall, or even the rocket-jumping days of Unreal Tournamentbut with the added layer of complementary classes, a la Team Fortress 2

A class-based arena game like TF2 but with more melee sounds like a lot of fun to begin with, and a stylized world by Viktor Antonov could really push it over into being something special. This trend of AAA developers breaking off into new studios for passion projects like Titanfall or The Long Dark is excitingThe success of the broader indie game scene has made established developers confident enough to step out and try something new, in a sort of second wave of the indie renaissance.

The one major standing question is the game’s monetization. The studio has announced that the game will be free-to-play, but given no indication yet of what that will mean in practice. It would be a shame to see an otherwise well-designed game be mired in pay-to-win microtransactional nonsense. Optimistically, perhaps the studio will follow the lead of TF2 and the upcoming Unreal Tournament reboot and have some sort of profit-share with fan-made content to keep their servers up and running.

Topics
Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
3 game studios are closing their doors, including the developer of Godfall
Godfall player in combat.

We're barely into 2025, and the gaming industry has already delivered bad news: Three studios are shutting their doors, resulting in dozens of layoffs. Two of the three studios are subsidiaries of Enad Global 7, and the company said, "This decision does not come lightly and follows several initiatives to turn the subsidiary profitable."

The first studio to close is Toadman Interactive, best known for Immortal: Unchained and Bloodsports TV. While not the direct developer, the studio offered support during the development of The Lord of the Rings Online and MechWarrior 5: Mercenaries. According to Enad Global 7, the closing affects everyone not under contract, and existing employment contracts will be honored. Adding salt to the wound is the news that 38 developers from Piranha Games are also going to be laid off following the subpar performance of MechWarrior 5: Clans.

Read more
Hyper Light Breaker is starting early access on the right foot
A group of Breakers in Hyper Light Breaker.

Hyper Light Breaker finally enters early access later this week, and the future is already looking bright for it. Ahead of its January 14 release, I played Heart Machine's new co-op game with its developers and saw its game loop in action. The bones of a fantastic action-roguelike are here, setting the stage for a true Risk of Rain 2 rival. I could see it becoming the next roguelike I lose dozens of hours to as I'm already eager to do just one more run.

I see room for Hyper Light Breaker to grow too as Heart Machine continues to balance and polish it in early access by adding more gear and variety in its open world. I’m already comfortable recommending Hyper Light Breaker as it enters early access, and I can’t wait to see where it ends up a year from now as we approach its 1.0 release.

Read more