Skip to main content

Nintendo is planning a smartphone game membership service

Nintendo Mobile games
Image used with permission by copyright holder
Nintendo is at long last leaping into the mobile space, and it’s doing so with no less a partner than DeNA, gatekeeper of the Mobage gaming service and app publishing giant. The goal of the deal is to deliver new games for “smart devices” as well as — and this is important, so take note — “build a new multi-device membership service for consumers worldwide.”

The games part is easy. Nintendo’s always held back from bringing its beloved stable of characters, like Mario and Zelda, to anything other than first-party consoles and handhelds. This deal effectively changes that stance. The announcement carefully notes that “all Nintendo IP will be eligible for development and exploration by this alliance.” So it’s more than just Mario and Zelda; everything’s on the table, from the classic franchises like Metroid, Kid Icarus, and F-Zero to more recent favorites like Pokemon.

Recommended Videos

While there’s no word on what specifically is in development right now, those details are forthcoming, and it’s a safe bet that we’ll hear more before or at E3 2015. One thing that is clear, however: Existing games that are out right now for the Nintendo 3DS or Wii U won’t be ported. As a whole, this won’t be a porting operation. The goal is to create new games, all built on Nintendo’s unique sense of style and play, but optimized for smart devices.

Please enable Javascript to view this content

Then there’s the other part of the news, the multi-device membership service. Among the “big three” console makers, Nintendo has lagged behind Microsoft and Sony in more recent years due to a reluctance to embrace the sort of unified account system that services like Xbox Live and PlayStation Network offer. Now, with DeNA, the plan is to correct that.

DeNA brings its experiences building the Mobage platform, a mobile social network for games, to Nintendo. The idea is to build a membership service that can be accessed from computers, smart devices, and Nintendo systems (the 3DS and Wii U are specifically named). The news raises many questions — such as whether or not this will finally make it easier for Nintendo customers to access their game licenses for downloaded games on multiple platform — but we’ll have answers soon. The plan is to launch in fall 2015.

This deal, termed as a “business and capital alliance,” represents a titanic shift in the way Nintendo operates its gaming business. Whether or not it addresses long-stated criticisms relating to the company’s reluctance to embrace the modern age of gaming remains to be seen, but it is inarguably a step in the right direction.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
RollerCoaster Tycoon Classic will bring PC nostalgia to Nintendo Switch
A very long white rollercoaster going from one edge of the image to another.

RollerCoaster Tycoon Classic has been on mobile and Steam for many years, and it's finally coming to Nintendo Switch this December, Atari announced Thursday. It's available for preorder now on the eShop for $25.

Classic is actually a remastered bundle of the first two RollerCoaster Tycoon games and the three expansion packs: Toolkit, Wacky Worlds, and Time Twister, created by Chris Sawyer. The first debuted in 1999, and it set the standard for some of our favorite management sims. The series has staying power, too, although a lot of the recent entries have all been on mobile, especially for iOS. Atari released RollerCoaster Tycoon Classic, which was made in conjunction with Sawyer, for iOS and Android in 2016, and on Steam in 2017. And by all accounts, despite its age, Classic is absolutely worth the time.

Read more
20 years later, the Nintendo DS remains one of gaming’s best devices
Nintendo DS on a pink background.

It's a special day. Today, November 21, 2024, marks the 20th anniversary of the Nintendo DS' launch in North America.

It’s hard for me to believe it’s been that long, because Nintendo's dual-screen handheld device defined my childhood more than any other device. While I started my gaming journey on the original Xbox and Game Boy Advance, the Nintendo DS is what truly made me fall in love with video games. It was an innovative piece of technology that drew my attention in ways none of my other childhood toys could. These were formative gaming experiences that I’ll always remember.

Read more
Your video game consoles could become much more expensive soon
A PS5 Pro sits on a table with a DualSense.

People have a lot of questions about what a second Donald Trump presidential administration will look like, and one of the big concerns surrounds proposed tariffs on foreign imports, with larger ones targeted for China. If these are passed, it could signal a big change in how video game hardware and software is manufactured and could lead to increased costs for players.

Digital Trends spoke to analysts about the potential impact that tariffs could have on tech like game consoles. As of this writing, the proposal is to implement a 10% or 20% tariff on all imports, but a specific 60% tariff on Chinese imports. Some analysts we reached out to declined to comment on the impact of the tariffs because while Trump has discussed a plan, it hasn't gone into effect and might not. Others, like Serkan Toto of Japanese games industry consulting firm Kantan, warned that consumers could be the ones paying the cost if plans go into effect.

Read more