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Batman: Arkham Knight’s Batmobile is our savior against drones

Official Batman: Arkham Insider #4 – 'Batmobile Double-Bill'
If you haven’t already been able to tell, we’re really excited for Batman: Arkham Knight. While Rocksteady’s return to a series slightly tarnished by
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Arkham Origins is more than enough for us to make ready our cape and cowl, the finale brings with it one of the most iconic elements of Batman: the Batmobile.

In its fourth “Arkham Insider” video, Rocksteady and game director Sefton Hill discuss the vehicle’s features, as well as why they chose to include it in the first place.

“Really, we just felt that it was the one thing that we hadn’t had a chance to do,” Hill says. “To give the player the freedom of Gotham City, as Batman gliding above the streets, in this awesome, incredible, famous vehicle.”

As Batman made so clear in The Dark Knight Rises, “this isn’t a car.” It includes tons of gadgets to help both in puzzle-solving and in combat. “Immobilizer missiles” can be used to take out enemy vehicles, Omni-directional tires allow for extreme maneuvering, and wheel-mounted EMP devices allow Batman to “temporarily stun any of the Arkham Knight’s drone forces.” Perhaps the coolest new addition to the Batmobile is the “drone virus” tool, which allows the Dark Knight to take control of enemy drones and cause them to fight their comrades.

The Batmobile has been utilized in new Riddler challenges, as well. In races that the developers call “an intellectual challenge,” you must use the vehicle’s abilities to open doors, move platforms, and even move from the road to drive along the wall. Each challenge is a three-lap race, and the layout changes each time around, forcing you to stay on your toes as new hazards appear.

Batman: Arkham Knight launches June 23 for Xbox One, PlayStation 4, and PC, and we’ll probably still be talking about it for long after that.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Gotham Knights lives up to Batman’s legacy much better than I expected
Nightwing prepares to fight enemies in Gotham Knights.

Like the Bat Family itself, Gotham Knights has the tall task of stepping into its predecessor's shoes. The Batman: Arkham games are considered some of the best superhero video games ever made and have gone on to influence countless other titles with their stories, world design, and combat. No matter who developed Gotham Knights, following those games up in a brand-new game in a different universe with changed combat mechanics and without Batman was going to be a tall order. As WB Games Montreal also hasn’t put out a game in nine years, this game is also the studio’s big chance to prove itself during a time when WB Discovery is going through heavy restructuring.
The cards are stacked against Gotham Knights, and early bits of gameplay highlighting significant changes to gameplay and incorporation of RPG mechanics seemed a bit questionable in the wake of the lackluster Marvel’s Avengers. Thankfully, after going hands-on with Gotham Knights for about two hours, the experience is shaping up to be an enjoyable superhero romp, even if it doesn't end up being quite as groundbreaking as the likes of Batman: Arkham Asylum was 13 years ago.
The Bat Family's feuds 
My Gotham Knights demo took me across four different parts of the game and allowed me to go hands-on with all four playable characters. To start, I took control of Nightwing as he investigated the death of Kirk Langstrom and is surprised by the sloppy work of the cops and the appearance of The Freaks, one of the gangs that roam Gotham in the wake of Batman’s death. This part of the game allowed me to get used to the investigation mechanics -- which have players scanning clues in the environment -- as well as combat. Nightwing felt like the most standard of the four characters, although this may be because I controlled him during an early, tutorial-heavy section of the game. 

Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Instead of dodging, players can counter. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Players can also use special "momentum abilities" to deal extra damage, reminiscent of the Flow system in the latest Saints Row. After that, I jumped forward in the story and into Robin's shoes.
That mantle still belongs to Tim Drake in this game, which I appreciate as an early 2000s comics reader. I snuck into Blackgate Penitentiary to get intel from Harley Quinn, who winds up sending Robin on a wild goose chase of fighting enemies and gathering intel to get a book of leads Harley gathered for Batman. Tim’s a more stealth-focused character, although I didn’t find sneaking to ever be too effective during my time with Gotham Knights as enemies are clustered together and aerial takedown opportunities weren’t as common. Hopefully, other sections of the game are better tailored to that playstyle. 
Harley ultimately escaped, so next it was time for me to explore the open world and complete challenges connected to taking down Harley Quinn. I chose Red Hood for this task, who stands out as the most distinct (and my current favorite) character in the game. He uses mystical powers granted to him by the Lazurus Pit to jump around the skies of Gotham and is very effective at mowing down enemies with heavy hitter (but nonlethal) guns. Hopping around Gotham as Red Hood feels very distinct to this game. Gotham Knights' open-world exploration and crime-busting also feel more natural and enjoyable as a single-player experience than the War Zones in Marvel’s Avengers.
Gotham Knights - Official Red Hood Character Trailer
The Harley Quinn-related challenges are heightened versions of these dynamic open-world events, like one where I had to save three hostages strapped to bombs at a concert held by The Freaks. These types of missions will probably be the meat-and-bones of the Gotham Knights experience, and while they are not necessarily anything new to the genre, I didn’t have any major problems with them. After spending some time in the open world, it was time to jump forward later in the game so I could take down Harley Quinn.
Batgirl v. Harley: Dawn of Gotham Knights 
By this point in the game, Harley Quinn has enslaved many Gotham residents with a mind-control drug. Batgirl and Renee Montoya show up at Gotham’s hospital to take her down. I slowly made my way through room after room of enemies as Batgirl, taking them down with special momentum abilities that oftentimes electrified her opponents. Eventually, I made it to the showdown with Harley Quinn, who swings a heavy hammer that deals lots of damage if you don’t dodge properly.
This boss fight was probably my least favorite part of the demo, as my hits felt like they had little impact, and it was a bit too repetitive. Still, other bosses like Clayface have the potential to be much more exciting, and I hope there are some surprise bosses and scenarios that we don’t even know about yet. Still, I have a good idea of how the final game will be after going hands-on with Gotham Knights for this long, with the exception of two things: the gear system and co-op.

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Gotham Knights skipping PS4 and Xbox One
Nightwing in Gotham Knights.

The new Batman Arkham series spinoff, Gotham Knights, is still set to release in October for Xbox Series X/S, Windows PC, and PlayStation 5, but it won't be showing up on last-gen consoles. The news comes as Warner Bros. Entertainment shared a new gameplay trailer for the superhero title, showing Nightwing and Red Hood in action.

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With every new Nintendo Direct comes a fresh round of rumors, leaks, and of course, predictions. Nintendo's digital presentations are some of the most popular gaming events of each year as fans are eager to see what the storied Japanese studio does next -- and that prompts speculation from both credible and not-so-credible sources.
So far, quite a few leaks and rumors point to what may be shown. There's a chance that all -- or none -- of these things will make an appearance tomorrow. Still, it's fun to guess what might show up, so here are five announcements that we hope to see at the first Nintendo Direct of this year.
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This announcement is a bit of a cheat as it encompasses several games. We don't have release dates for most of Nintendo's announced 2022 lineup outside of Kirby and the Forgotten Land. Nintendo Directs provide the Japanese developer and publisher the perfect place to let fans know when they can expect these highly anticipated games.
We suspect that Bayonetta 3 and the sequel to The Legend of Zelda: Breath of the Wild might be too far out to get release dates now. Still, it'd be shocking if the presentation passed without Nintendo letting us know the release dates of Advance Wars 1+2: Re-Boot Camp -- rumored for April 8 -- and Splatoon 3, which was announced about a year ago. Following the conclusion of the Direct, we should have a clear idea of Nintendo's release schedule for the first half of 2022.
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