Skip to main content

Alienation's latest update addresses the game's biggest problem

Alienation - A message to all Dead Nation fans
Alienation is a fantastic twin-stick shooter, blending the quick, tough combat of developer Housemarque’s Dead Nation with an appropriately cheesy alien invasion story, a Diablo-style loot system, and some beautiful particle effects. But the game launched with an enormous problem for those wanting to complete it alone, and an update announced Monday should help to make things a little less painful.

For the vast majority of Alienation, once killed, you are respawned at the nearest activated beacon. Enemies typically reappear once you’re back in the fight, and this adds plenty of incentive to stay alive; the beacons are fairly far apart from one another, and sprinting through a crowd of aliens very rarely works. If you’re playing with a group online, the game is more forgiving, as any downed player can be revived — and as long as the entire team is not down at the same time, the fight continues.

Recommended Videos

Related: Alienation is more than just a re-skinned Dead Nation

Please enable Javascript to view this content

The last mission in the game, however, ditches the beacon system completely. If your entire team dies, you have to start the entire mission over from the very beginning. If you’re playing solo — as I attempted to do when the game launched — getting downed once means complete mission failure, with no option for AI allies to revive you.

The update includes a major change that will make things significantly easier for those trying to complete the game by themselves. Enemy levels will now remain static after your first attempt on the mission, giving you the opportunity to go back and upgrade your character with both XP and new weapons before retrying the mission. Without this tweak, I was unable to even complete the first of three bosses on my own, and it was even a challenge to complete the game with three other people helping me.

Alienation features no option to pause the action, but the update also adds a small shield around each respawn beacon, giving you a chance to equip new weapons and gear before venturing out into the unknown. I was killed several times during my playthrough as I attempted to swap out weapons, so this is a welcome addition. For a full list of changes, including bug fixes (some of them involve literal bugs), check out the patch notes here. The next planned update will add local cooperative play.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Intel’s latest update improves gaming performance by up to 77%
The backs of the Arc A770 and Arc A750 graphics cards.

Intel has just made a slew of exciting announcements regarding to its Arc Alchemist GPUs, which are some of the best graphics cards for a more budget-oriented build. Since the launch of its flagship GPU, the Arc A770,  Intel has been hard at work releasing frequent fixes to optimize the performance. Now, over 30 driver updates later, Intel is talking about the boost in games its GPUs have received. It's also ushering in a brand-new open-source tool.

Upon the launch of Intel's discrete graphics cards, it was clear that while Arc GPUs were solid in DirectX 12 games, they lagged behind in titles that use DirectX 11 and DirectX 9. Now, Intel claims that the latest Arc drivers bring major improvements in that regard. It showed its own benchmarks in various games to prove that things are different now, all based on testing with an Arc A750 GPU.

Read more
I rated this summer’s biggest gaming showcases. This was the best one
An astronaut stands on the moon in Starfield.

Over the past month, it's been nice to see the game industry truly get back into the swing of things with its midyear showcase. While there was no E3 this year (and it doesn't look like there will be ones in the future), the likes of Nintendo, PlayStation, Xbox, Ubisoft, and Geoff Keighley all still held exciting live streams of their own that were filled with surprising announcements and entertaining moments. With the season's biggest gaming showcases seemingly over, I began to ask myself which one I enjoyed most. To figure out what makes an event like this work for me, I devised a rating system built on my own metrics and gave each one a grade.

I considered a variety of factors while looking at these showcases. The quality of the announcements is obviously very important, but so is the pacing of the stream and the relevancy of what's shown. I assigned each showcase a letter grade based on that, with some notes on what worked and what didn't. Here's where each show landed for me.
PlayStation Showcase

Read more
Cyberpunk 2077: Phantom Liberty fixes my biggest problems with the base game
V rides a motorcycle while shooting at a mech in Cyberpunk 2077: Phantom Liberty.

When Cyberpunk 2077 launched in December 2020, I so desperately wanted to love it. I was enamored with its intricate open-world design, which featured an impressive level of verticality, but it was hard to ever get fully immersed due to its slew of launch problems. Pair that with a lore-heavy story that was filled with cyber-talk and I often found myself feeling lost in Night City -- and not in the good way I want from an open-world game.

Cyberpunk 2077: Phantom Liberty — Official Trailer

Read more