Skip to main content

Apparently working at Capcom Vancouver makes Silicon Valley look tame

devil may cry director new game going smoothly capcom hq
Image used with permission by copyright holder
Video game development can be a tumultuous, stressful career, with long hours and the risk of layoffs always hanging over your head. According to a few members of the quality assurance team over at Capcom Vancouver, however, the work environment there sounds kind of amazing.

Dylan Matthews, who joined the Capcom Vancouver QA team after working at Sleeping Dogs developer United Front Games, says the studio is “the most incredible place I’ve ever seen in my life.”

Recommended Videos

“It’s ridiculous. Every day something magical happens. I met the founder of Capcom, I play Street Fighter V every day at lunch with a bunch of other employees, there’s an Astronomy Club, Board Games Club, Soccer Club, Slow Cooker Club, and about 40 more clubs,” Matthews continues.

Please enable Javascript to view this content

Matthews adds that there’s also a Sandwich Club (they really missed the opportunity to call it Club Sandwich), which he serves as judge. There’s also a “massive games library” that allows employees to borrow anything they want; given the typical less-than-stellar pay of QA work, this stands out as an especially big bonus.

deadrisingbike
Image used with permission by copyright holder

“Like a lot of places in the industry, working at Capcom Vancouver can be challenging. It requires a lot of hard work, a passion for what you’re doing, and a high level of adaptability. However, Capcom Vancouver also delivers on a strong sense of community and ownership,” adds employee Dillon MacPherson.

Reviews for the studio on Glassdoor — where both former and current employees can share their experiences — seem to line up with the information Capcom is giving. The first review compliments the atmosphere and “proactive learning environment,” but laments the large number of meetings. Oh, AAA development, you strange, strange monster.

Capcom Vancouver, B.C., is missing one thing that could make it the greatest AAA work environment: Valve’s snack bar. The stuff of legend at this point, it includes an endless array of Hot Pockets, soda, fresh fruit, candy, chips, and cookies. The studio has a weekly catered lunch, as well. I had leftover Chinese today.

Capcom Vancouver’s Dead Rising 3 was one of the better launch titles for the Xbox One, making unique use of both the Kinect and the SmartGlass app. The studio is currently hiring for an unannounced project that will use the Unreal 4 engine.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Sega could release its own game subscription service
Old Sonic runs away from Metal Sonic in Sonic Generations X Shadow.

Between Xbox Game Pass, PlayStation Plus, and even Nintendo Switch Online, it feels like every company has its own subscription. Throw in Ubisoft+, EA Play, and multiple other companies and you have a veritable free-for-all. Now, Sega's new president, Shuji Utsumi, says the beloved company is considering a similar offer, although he remained tight-lipped on details.

In an interview with the BBC, Utsumi said, "We're thinking something — and discussing something — we cannot disclose right now," he said. The statement followed Utsumi saying the subscription services were "very interesting."

Read more
PlayStation had a better 2024 than it should have. Now it needs to focus
Astro Bot climbs on a DualSense controller.

This time last year, PlayStation had given us a roadmap for the brand's direction moving forward. It made grand commitments to live-service titles, put heavy investments in a mobile initiative, and continued to launch new hardware. If one were to judge PlayStation's 2024 on the rubric it set for itself, it would have been a failure. But that doesn't tell the full story.

PlayStation's 2024 felt like a restructuring phase. On the software side, we saw PlayStation embracing young players again, a decision that netted it a big Game of the Year win. Behind the games, we saw even bigger changes, specifically with the appointment of two new co-CEOs, Herman Hulst and Hideaki Nishino, that may have radical implications for the brand going forward. All of this sets the stage for a needed pivot for a brand that flirted with disaster in 2024. The only problem? That new vision hasn't been communicated yet, and fans' good will may be in short supply after a year of ups and downs.
Shifting strategy
Sony had a lot of pots on the stove this year, which made it a rollercoaster ride for fans. If there was one message PlayStation wanted to communicate as clearly as possible in 2023, it was the commitment to finding a live service hit. At the time, 12 such titles were reportedly in development and scheduled to be released between 2024 and 2026. So far, that effort has struggled to get off the starting blocks. Naughty Dog made the wise decision to cancel its Last of Us Online project to focus on single-player IPs such as the upcoming Intergalactic: The Heretic Prophet, but the real casualty was Concord.

Read more
At the end of 2024, Xbox finds itself as a crossroads
The Mental Wellness Awareness Xbox design.

At the end of 2024, Xbox finds itself at a crossroads that many fans wouldn’t have anticipated at the start of the year.

Finally bearing the fruits of its pricey Activision Blizzard acqusition, Xbox has had one of its most consistent years in terms of game output. Game Pass received a healthy number of day-one games throughout the year, and Microsoft delivered a new first-party title to the service every month between September and December.

Read more