“At every nook and cranny of the forsaken planet holds deadly, lurking threats,” the narrator says in a new developer video. “Many hybrid creatures roam the canyons of Mars. Originally bio-engineered by the first settlers from the genetic makeup of animals found on Earth, they have since gotten loose, creating a budding ecosystem.
It’s difficult to tell exactly what animals these mutants started as, however. A giant, hulking beast looks like a cross between a bear and the monsters from Tremors, while another resembles a rhinoceros-dinosaur experiment gone horribly wrong.
To defend yourself, you’ll have three basic weapon stances to choose from. The staff is considered the “signature” style of a Technomancer, and has been primarily shown in gameplay videos thus far, while the blade-and-gun offers something a bit less fancy, but just as lethal. The mace-and-shield stance might just be the best, however, letting you parry enemies’ attacks to set up vicious uppercut counter-attacks.
“However, brute force won’t be the only tool at your disposal to overcome adversity,” the narrator adds.
As with other large-scale action-RPGs, there are a number of less combat-oriented skills that can prove just as useful in The Technomancer. The video shows off classics like lock-picking and stealth, by which you shock your enemies in the face with a jolt of electricity. The “charisma” talent also looks very similar to BioWare’s games, giving you a chance to talk through situations without having to fight at all.
The Technomancer hits Xbox One, PlayStation 4, and PC on June 28.