Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Sega acquires ‘Endless Space’ creator Amplitude Studios

sega acquires endless space creator amplitude studios header
Image used with permission by copyright holder
Global publisher Sega announced that it has acquired Amplitude Studios, creator of Endless Space and other high-profile 4X PC strategy games.

The move strengthens Sega’s foothold in the PC marketplace, as Amplitude Studios joins fellow Sega-owned strategy-game makers Creative Assembly and Relic Entertainment.

Recommended Videos

Citing an “increasingly crowded” and “intense” digital marketplace, company founders Romain de Waubert de Genlis and Mathieu Girard note that the partnership will allow Amplitude Studios to focus on game development, rather than sales, marketing, and other business concerns.

“With the pressure on sales and marketing we found that more and more time was dedicated to everything else — everything that we didn’t have the size and scale to deal with,” Amplitude’s founders revealed in a recent company blog post. “So we decided to look for the best partner we could to protect us from these distractions so that game development did not become a chore, but remained a passion.”

This week’s acquisition follows up on Sega’s 2005 purchase of Creative Assembly, developer of the Total War PC strategy series and the recent Alien: Isolation. In 2013, Sega acquired Canadian studio Relic Entertainment, creator of Warhammer 40,000: Dawn of War and Company of Heroes.

“The bigger reason why we wanted to join Sega was how they treat their internal studios,” Amplitude’s de Genlis and Girard explain. “Often, studios are controlled by a central department that dictates what games they should do, and how and when. But Sega is a company that offers its support to the creators, positioning itself as a service provider, helping studios to reach their goals with only one objective in mind: Quality!”

Founded in 2011, Amplitude Studios developed the PC strategy game Endless Space and its follow-ups Endless Legend and Dungeon of the Endless. The next entry in the series, Endless Space 2, is due to hit Windows platforms later this year with Sega’s backing.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Dead Space remake livestream confirms 2023 release plan
Issac stands tall in the Dead Space remake.

Motive Studio provided some fresh updates about its upcoming Dead Space remake during a developer livestream today. It included confirmation that the game is targeted for an early 2023 launch.

Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream

Read more
Your PlayStation Portal is about to get a much-requested feature
PlayStation Portal bundle home screen while turned on.

Sony is about to introduce more ways to use your PlayStation Portal. The company announced that it's releasing a cloud streaming feature in beta that will let users stream certain games to the device without needing a console.

This is part of a larger PS Portal update that will also bring along audio fixes and be available starting Wednesday. PlayStation hasn't noted how long cloud streaming will be in testing for, but it's looking for user feedback and is expected to change features over time.

Read more
Microsoft Flight Simulator 2024 struggles to get off the ground after launch
A single propeller plane with Man O'War written on it. It's on a runway in Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024 launched this week on Xbox, PC, and Xbox Game Pass, but players are reporting a lot of performance issues, including long queue times or not being able to play at all, with some players stuck at 97% when loading in. In a video posted Wednesday, Asobo Studios apologized for the launch, explaining that it "underestimated" the demand on its servers.

"We knew the excitement was high for Microsoft Flight Simulator 2024, but frankly, we completely underestimated how high, and it has really overwhelmed our infrastructure," series head Jorg Neumann said. "We're really sorry, we want to apologize."

Read more