Skip to main content

Alan Wake 2 is proof that more PC games need a potato mode

Alan Wake 2 running on the Samsung Odyssey OELD G9.
Jacob Roach / Digital Trends

Alan Wake 2 is one of the most beautiful games I’ve ever played — and it’s the frontrunner for the most demanding PC game you can currently run. For as impressive as the game is, from its path-traced reflections to the extensive use of Nvidia tech, it’s so demanding that some otherwise-powerful PCs won’t be able to post playable frame rates.

It’s clear developer Remedy set out to create a certain atmosphere with Alan Wake 2 that can only be captured with photorealistic visuals. That said, Alan Wake 2 is  proof that more PC games need to adopt a stripped-back graphics setting, even if that means sacrificing a part of what makes the game special.

Recommended Videos

What in the world is a potato mode?

A potato mode is something so easy to run that you could run it on a potato — not literally, of course, but that’s the sentiment. It’s a kill switch graphics option that will only be used by a small fraction of PCs, but it can help the least powerful (and least expensive) rigs at least run an otherwise demanding PC game.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

Alan Wake 2 is missing this type of graphics setting. The game includes three presets that offer a narrow range for performance and image quality, and it needs a setting that scales lower.

We’ve seen a few good examples of that this year, manifesting either in the Low preset, or an extra special Lowest preset. Diablo 4 handles this well, providing the Low FX option to severely cut back the image quality. Similarly, Baldur’s Gate 3, despite only being supported on SSDs, has a setting tailored for those running the game on an HDD.

Quality presets in Diablo 4.
Digital Trends

Even without a dedicated preset, you can see that kind of scalability with some modern games. Basically any title that uses Capcom’s RE Engine features a cutback graphics mode that kills a lot of the visual features and severely reduces texture quality. It’s probably not a coincidence that some of the first AAA games coming to iPhone are Resident Evil Village and Resident Evil 4. Both use the RE Engine.

It’s also no surprise that these games run great on devices like the Steam Deck. Baldur’s Gate 3, Diablo 4, and all of the RE Engine games all perform fantastically on this mobile hardware. They can scale up to accommodate much more powerful rigs, with games like Resident Evil 4 even sporting ray tracing, but they can also nuke the visual fidelity just to get the games to run on less powerful hardware.

If you look at the system requirements for games like Ratchet and Clank: Rift Apart, Dead Space, and Starfield all games without last-gen console versions that released on PC this year — there are some interesting comparisons to Alan Wake 2. The recommended settings for all of these games is very close to the minimum requirements for Alan Wake 2.  These games, however, all have graphics settings that severely reduce visual quality, allowing the minimum requirements to scale lower.

Players need to have reasonable expectations about these types of graphics modes, especially in a game like Alan Wake 2 where atmosphere is so important. Still, the option should be there to run the game, even if that means significantly cutting back on the games graphical quality.

But mesh shaders!

A comparison between the highest and lowest graphics preset in Alan Wake 2.
Jacob Roach / Digital Trends

Alan Wake 2 has an argument for not having a potato mode graphics option: mesh shaders. If you haven’t caught up on the discourse, GTX 10-series and RX 5000 series (or older) GPUs aren’t technically supported in Alan Wake 2. That’s because the game relies on mesh shaders through DirectX 12 Ultimate, which isn’t supported on every graphics card.

Mesh shaders have been around for a few years, but Alan Wake 2 is the first game to actually require them. It was going to be a messy transition regardless, but a Very Low or Lowest graphics preset in a game like Alan Wake 2 would help bring those first GPUs with mesh shading support up to par. There’s still a wide swath of graphics cards that are technically supported in Alan Wake 2 that could benefit from a lower graphics preset — cards like the GTX 16-series and RTX 20-series, both of which support mesh shaders, but fall just outside of solid performance in the game.

It’s fine to transition to a new rendering pipeline with mesh shaders — GTX 10-series GPUs are seven years old, after all, so you shouldn’t expect them to hold up in modern games like they did in 2016. But for those older and cheaper GPUs that technically fall under support for Alan Wake 2, a potato mode would help bring them up to a reasonable level of performance in exchange for a trade-off in image quality.

Still a massive effort

Diablo 4 running on the Alienware x16.
Jacob Roach / Digital Trends

There’s no way to talk about this topic in a vacuum. For as important as it is to have a bare minimum graphics mode in games, the reality is that it’s just not possible in a lot of games. It takes active effort and development time, so it’s not as if a developer can flip a switch and get a game to scale to down to the lowest settings possible without some major issues.

That’s why games like Resident Evil 4 and Baldur’s Gate 3 that can scale to accommodate a wide range of hardware are such standouts. It’s a technical decision that likely needs to be made early in development, and even then, it’s possible some games may not be able to scale down past a certain point. That might mean some games, such as Alan Wake 2, will prompt a PC upgrade.

Even with that in mind, it’s an important segment of PC gamers to keep in mind, as the backlash from Alan Wake 2‘s demanding hardware requirements proves. Most major PC releases focus on how far you can push the visual quality, but it’s just as important for games to keep in mind how much you can cut back the visual quality as well.

Jacob Roach
Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
Alan Wake 2 anniversary update helps you steamroll through enemies
Alan Wake stands in front of a movie theater in Alan Wake 2.

It's been almost one year since Alan Wake 2 released, and the developers at Remedy Entertainment are celebrating with a large update that makes the game more accessible thanks to options to greatly reduce the difficulty.

In a post published Monday, the studio announced a series of quality-of-life updates, along with more features in the Gameplay Assist menu. These assist options can help you to, if you so choose, reduce difficulty on combat to almost nothing. You can toggle on player invulnerability and player immortality, so that you'll never die. If you want to turn down the survival horror loot aspects, you can set it so you have infinite ammo and flashlight batteries. There's even a one-shot kill feature if you want to steamroll over enemies.

Read more
Alan Wake 2’s next DLC is dropping next week, and it looks horrifying
Estevez shining a flashlight at a tall paint creature surrounded by smoke.

Alan Wake 2's second planned expansion is on the way, set to make the game more terrifying than ever. The Lake House DLC is dropping on October 22, bringing a new playable character and a new, but expected, setting if you played the base game.

Developer Remedy Entertainment showed off the first gameplay for The Lake House at the start of the October 2024 Xbox Partner Preview, and revealed a lot of details. First up, the DLC takes place in, well, the Lake House. This is a Federal Bureau of Control (FBC) research station set up on Cauldron Lake, the mysterious, ocean-like center of the Alan Wake series. We knew from Alan Wake 2 that something happened at the Lake House off-screen, leading to Agent Estevez teaming up with Saga Anderson and Alex Casey in the later half of the game. Lead writer Clay Murphy said in an Xbox Wire blog that by the time Saga and Estevez meet up in the game, "the story of this expansion has already occurred."

Read more
PC cult classic Pathologic 2 is getting a sequel with time travel
A player character with a clock gadget staring at a person in a weird costume on a dark cobblestone street

Pathologic 3 Announce Trailer

Pathologic 2 is a cult classic PC horror game, and it's going to get a sequel. Publisher HypeTrain Digital announced Monday that Pathologic 3 from Russian developer Ice-Pick Lodge is in the works, and is set for release on Steam in 2025.

Read more