Batman: Arkham Knight has had one of the more interesting (and frustrating) life cycles. The console versions of the game launched mostly without issues, but the PC version released as an absolute mess. Months later, that version of the game still isn’t fixed, though Warner Bros. did issue an “interim patch” that addressed some of the issues with the game.
The repair, however, is still not finished, and the company is pushing paid DLC for the working console versions of the game at the same time. This leaves gamers wondering why those resources aren’t being used on the version of the game that barely works yet.
The new DLC packs, which are available now, are the 2008 Tumbler Batmobile Pack and Original Arkham Batman Skin. Players who bought the Season Pass will get these automatically, while people interested in buying them separately can do so for $1.99 each.
Again, these aren’t exactly noteworthy in and of themselves, but the surprising part is that the focus isn’t on the PC game, which still isn’t available for sale as of this writing. Also notable is that, while the Season Pass was sold for $40, the quantity and quality of DLC offered all this long time later has left players feeling very underwhelmed. It’s a Catch-22 for Warner, because they need to make sure the PC version of the game is done, while also making console players who purchased the pricey pass are happy.
Of course, that’s not an excuse, and it’s not the player’s problem that developer RockSteady wasn’t able to put out a working PC version of the game. The players spent the money (whether on the still-broken PC version, or the DLC-starved console version), and they aren’t getting the value they expected.
There’s more DLC set to release this month, including a Catwoman story mission, and a free update that will address some of the complaints that players have had with the game’s AR challenges. The PC game is still set to re-release “in the coming weeks.”