Skip to main content

Compression may be the best solution for wireless VR

imr wireless vr imrvr
Immersive Robotics
Immersive Robotics (IMR) is attacking the problems associated with wireless virtual reality in a different manner than other participants in the VR space. Instead of trying to use a high-bandwidth solution, it uses a clever compression algorithm to reduce the amount of data that has to be sent to the headset.

Other existing wireless solutions for headsets like the HTC Vive and Oculus Rift, such as TPCast, utilize a bespoke transmission and receiver system to handle the high data throughput of wireless VR. IMR’s solution differs in that it operates over standard Wi-Fi networks, which is only possible because of its specialized compression algorithm.

Recommended Videos

Although there are some companies experimenting with VR compression using existing codecs, their downside is that they engender added latency because they weren’t specifically designed with VR in mind. IMR’s solution eliminates that, we’re told, with a latency of between two and three milliseconds with as much as 95-percent data compression, as per RoadtoVR.

Testing of early prototypes suggests that there is no obvious difference between IMR’s wireless VR solution and traditional wireless virtual reality in terms of responsiveness. Better yet, because of the low-latency and high-compression, the system is compatible with both Wi-Fi 802.11ac and ad standards, so it should work on most home networks without too much additional hardware.

RoadtoVR did report some visual differences due to the compression but was told that the algorithm making it all possible was tunable depending on the game and the available Wi-Fi bandwidth, so visual fidelity will no doubt improve with further development.

It’s also possible that IMR will be able to make use of foveated rendering with in-headset eye-tracking to further reduce the need to compress visual data.

The system does require a small transmission box and a receiver which the headset user wears around their waist but is pretty lightweight as far as hardware goes. It’s said to be compatible with the Oculus Rift and HTC Vive and can scale up for use with OEM devices which are experimenting with 4K per-eye visuals at up to 120Hz, so should be compatible with future generations of headsets, too.

Although IMR is hoping that its design will be built into those headsets of the future, for now, it is seeking a manufacturing partner to make its wireless solution an add-on option for existing headset owners. It hopes to bring the product to market by the end of 2017.

Jon Martindale
Jon Martindale is a freelance evergreen writer and occasional section coordinator, covering how to guides, best-of lists, and…
The best wireless external hard drives
best wireless external hard drives sd drive

Today’s market is filled with external hard drives for every need, and they’re great for carrying a lot of data with you no matter where you’re going. But for a growing number of users, they just aren’t quite mobile enough. Busy people frequently passing data between computers and devices -- like photographers or students with Chromebooks – may not have much patience for constantly juggling cables, SD cards, and computer connections.

Wireless external hard drives offer a different sort of solution. They allow you to pass files between devices wirelessly without the need for connections, and many include batteries, so you can take them on the road and store your files no matter where you are. Here are the best of the best.
Western Digital My Passport Wireless 500GB

Read more
The best VR-ready laptops you can buy right now
oculus quest hand tracking hands on review cameras vr 2

While VR headsets need a fairly robust GPU to operate properly, you’re not completely bound to a desktop computer. With the right laptop, you can run VR just fine, making it easier to find the perfect VR setup around your home or on the go.

Virtual headsets like the Vive Cosmos or the Rift S have their own recommendations for how much computing and GPU power you need. And while this is a good starting point, it doesn’t really give you an idea of what laptops can really run VR well.

Read more
I fell out of love with VR, but the Vive Wireless rekindled the flame
Fallen out of love with VR? These HTC Vive accessories might change that
HTC Vive Wireless

Forgive me virtual reality fans, for I have sinned. It has been eight months since my last VR session. My faith in it as the future of gaming and connected entertainment has wavered. I've lost interest. I can't be bothered. My HTC Vive has languished on the floor under my desk, gathering dust and I barely noticed. Perhaps it's time that changed.
But what can a lapsed VR fanboy do to excite himself about virtual reality once again? I could buy a new headset. There are some exciting new options in the form of the Oculus Rift S and Quest, the HTC Vive Cosmos, and Valve's high-end Index.
But those are expensive, all-or-nothing options that do a disservice to the Vive I already own. It's hard to justify buying a whole new headset and any necessary sensors and controllers when I don't use the ones I have. Perhaps instead, some VR accessories and upgrades for my existing Vive could do the trick.
With that idea in mind, I reached out to HTC and was furnished with a number of intriguing options for a better HTC Vive experience. Can a few new toys and games kick-start my interest in virtual worlds ones again?

Falling out of love with VR
If you look back at my coverage of VR in the lead up to, and shortly after, the launch of the original HTC Vive and Oculus Rift, I was incensed. Excited. I was a true VR evangelist, sure that it would become a dominant new medium of entertainment enjoyed by gamers young and old within a year or two.
Having owned an Oculus Rift DK1 and DK2, and eventually the consumer release Vive and a Rift (I later sold the Oculus headsets), the progression I saw in just a few years was enormous. From static, seated experiences with no positional tracking, to motion controllers and roomscale experiences. I went from nausea-inducing, blocky roller-coaster rides to AAA experiences like Alien: Isolation and polished mini-game extravaganzas like Valve's The Lab.

Read more