The sizes of game worlds have increased dramatically since the early days of gaming, to the point that “if you can see it, you can go there” is just an expectation for many games these days. Still, large as they may be, look around and you will find the boundaries of these worlds. In some games it may take longer, but eventually you’ll find an area that blocks your progress.
In Avalanche Studios’ upcoming Mad Max, the developer has found a way around that. “There are no finite limits to the map … in other words, there is no ‘one side,’” Avalanche’s senior producer John Fuller said in an interview with GamingBolt. “You can continue driving into The Big Nothing until you get bored or killed.”
This is certainly an interesting development, but it wouldn’t actually be much fun if the world was simply empty. Luckily, Avalanche knows this, and has balanced the game accordingly. “Our tech can support enormous worlds but it is always a case of balancing the density of content and travel distances so that the player feels they are in a rich world,” Fuller said.
Fuller also addressed one of the favorite questions fans of the PlayStation 4 or Xbox One use when comparing their console of choice’s version of a given game: what resolution does it run at? When asked whether the game would run at full HD resolution on both consoles, Fuller simply replied with one word: “Yes!”
If you’re planning on playing the PC version of the game instead, you might want to double-check your hardware to make sure you can handle it. Earlier this month we reported that the game will require an Intel i5 processor or better, 6GB RAM, a graphics card with at least 2GB of on-board RAM, and 32GB free hard drive space.
Buzz for Mad Max seems to be building, and it’s going to need every bit of help it can get, as the game will be released on September 1. If that date sounds familiar, it’s because that also happens to be the release date of the highly anticipated Metal Gear Solid V: The Phantom Pain.
See the most recent trailer for Mad Max below.