Skip to main content

Drones are no longer crash-test dummies thanks to MIT’s new VR training platform

Autonomous Drone Racing in FlightGoggles

To better train drones and reduce the risk of damage to itself and its surroundings, MIT engineers developed a training platform called “Flight Goggles” based on virtual reality. This enables a fast-flying drone to train within a virtual environment while speeding through empty physical space. Given the nature of VR, these drones can now safely train for any environment and condition. 

Recommended Videos

Without Flight Goggles, drone training typically includes a large enclosed area with nets to catch “careening” vehicles and physical props including doors and windows. If they crash, that’s an added expense to the project due lost time, repairs, or a complete drone replacement. This type of training is ideal for slow-moving drones designed to scan an environment, not fast-moving models. 

Please enable Javascript to view this content

“The moment you want to do high-throughput computing and go fast, even the slightest changes you make to its environment will cause the drone to crash,” says Sertac Karaman, associate professor of aeronautics and astronautics at MIT. “You can’t learn in that environment. If you want to push boundaries on how fast you can go and compute, you need some sort of virtual-reality environment.” 

To develop Flight Goggles, the team began with a “hangar-like gymnasium” lined with motion-capture cameras mounted on the walls to track the drone’s movement through physical space. This data is inserted into an image rendering program that generates a photorealistic virtual environment based on the drone’s position and perspective. The program then sends that combined data back to the drone.  

According to Karaman, the drone’s camera isn’t on, and instead “hallucinates” as it “sees” one environment while speeding through another, processing that visual feed at 90 frames per second. The drone used to test Flight Goggles was based on a 3D-printed nylon and carbon fiber frame, a custom-built circuit board, an embedded “supercomputer,” an inertial measurement unit, and a camera. 

For the initial test, the team created a virtual living room with a window twice the size of the drone. Flying at five miles per hour, the vehicle darted through the virtual window 361 times and “crashed” only three times. All throughout this test, the team tweaked its navigation algorithm so the drone could “learn on the fly” and avoid virtual walls. 

Of course, had the team used props instead of VR in this experiment, three repairs or complete drone replacements would be in order. But with Flight Goggles, the drone could “crash” thousands of times and the training would continue without costly repairs and downtime. 

But you can’t have a VR training session without testing the drone in a real-world scenario. The team built the same window within the facility, and then turned on the drone’s on-board camera. The result: It zipped through the physical window 119 times and crashed/required human intervention six times. 

While that doesn’t sound entirely successful, remember that the fast-flying drone learned to fly in virtual space not to mention zooming through the opening at 5 miles per hour. Karaman believes Flight Goggles could even safely train drones to fly around humans. 

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
Someone just got the Intel B570 GPU a month in advance — and it works
ASRock's Arc B570 Challenger GPU.

Although Intel's Arc B580 is already here, the B570 is only set to launch on January 16. However, a German retailer listed the card well ahead of time and, surprisingly, one B570 actually shipped to a customer. The B580 is one of the best graphics cards for budget-conscious gamers, but how will the B570 compare?

Early listings and preorders happen shockingly often. For example, yesterday we found an RTX 5090 PC priced at well over $6,000. However, those listings often don't amount to much, and the items don't ship until their designated release dates -- but not this time.

Read more
We might get a new Steam Deck next month — and Valve isn’t making it
The Steam Deck OLED on a pink background.

I expected to see some new handheld gaming PCs this year at CES, but it looks like something even more exciting is in store. AMD and Lenovo are hosting an event during the week of the show, and it'll have two special guests in attendance: Valve's Pierre-Loup Griffais and Microsoft's Jason Ronald.

I'll be attending the event on January 7, about which Sean Hollister over at The Verge initially shared out the details. There are a couple of reasons why this event could be significant. First, Valve. Since the launch of the Asus ROG Ally, there have been a handful of these types of events featuring spokespeople from AMD, Microsoft, and the company making a handheld -- Lenovo or Asus. Valve hasn't ever been in attendance, and considering Valve makes the Linux-based Steam Deck, it would be odd for the company to have a presence.

Read more
OpenAI teases its ‘breakthrough’ next-generation o3 reasoning model
Sam Altman describing the o3 model's capabilities

For the finale of its 12 Days of OpenAI livestream event, CEO Sam Altman revealed its next foundation model, and successor to the recently announced o1 family of reasoning AIs, dubbed o3 and 03-mini.

And no, you aren't going crazy -- OpenAI skipped right over o2, apparently to avoid infringing on the copyright of British telecom provider O2.

Read more