Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Virtual reality is the new canvas: Oculus shows off Medium sculptures

Will virtual reality change the way sculpture and other art is created? Oculus thinks so, and today is showing off several pieces created by its modelling software Medium to prove it. There are some adorable robots, a classic Samurai, and even a collection of DC comics characters you can check out now at ComicCon.

The Rift is mostly a gaming device, at least for now, but Oculus is thinking bigger. Medium is part of that. The software enables anyone to create 3D models while wearing the VR headset, and offers a very tactile approach.

Recommended Videos

Oculus calls it digital clay, because you can “pick up” material and sculpt it directly, in some ways like a potter’s wheel. But there’s more than that offered. Users can draw in 3D using their fingers, and quickly paint and add textures. Or, if you prefer a more computerized approach, you can do things that aren’t possible in reality, like copy and pasting.

The art that results from this tool is like nothing you’ve seen before. The above creations are a few good examples of what can be done with Medium, but there are even more great examples on Twitter.

A lot of the hype around virtual reality has to do with gaming, and with good reason: immersive environments are bound to deliver unprecedented gameplay experiences. But virtual reality has just as many uses outside of gaming, and Medium is the proof.

It will take time for virtual reality to move from a niche technology to a mainstream one, which is why Oculus is putting effort into tools like this. Medium is Oculus’ attempt to prove this to artists, and the results so far are a lot of fun. Making the digital more tactile could enable artists otherwise intimidated by tech to dive in, and we can’t wait to see what else they might come up with.

Justin Pot
Former Digital Trends Contributor
Justin's always had a passion for trying out new software, asking questions, and explaining things – tech journalism is the…
How to know which Mac to buy — and when to buy it
The M4 Mac mini being used in a workplace.

If you’re in the market for a new Mac (or Apple display), there’s a lot of choice ahead of you. Maybe you're interested in a lightweight MacBook Air from the selection of the best MacBooks -- or maybe one of the desktop Macs. Either way, there’s a wide variety of Apple products on offer, including some external desktop monitors.

Below you'll find the latest information on each model, including if it's a good time to buy and when the next one up is coming.
MacBook Pro

Read more
AMD Ryzen AI claimed to offer ‘up to 75% faster gaming’ than Intel
A render of the new Ryzen AI 300 chip on a gradient background.

AMD has just unveiled some internal benchmarks of its Ryzen AI 9 HX 370 processor. Although it's been a few months since the release of the Ryzen AI 300 series, AMD now compares its CPU to Intel's Lunar Lake, and the benchmarks are highly favorable for AMD's best processor for thin-and-light laptops. Let's check them out.

For starters, AMD compared the Ryzen AI 9 HX 370 to the Intel Core Ultra 7 258V. The AMD CPU comes with 12 cores (four Zen 5 and eight Zen 5c cores) and 24 threads, as well as 36MB of combined cache. The maximum clock speed tops out at 5.1GHz, and the CPU offers a configurable thermal design power (TDP) ranging from 15 watts to 54W. Meanwhile, the Intel chip sports eight cores (four performance cores and four efficiency cores), eight threads, a max frequency of 4.8GHz, 12MB of cache, and a TDP ranging from 17W to 37W. Both come with a neural processing unit (NPU), and AMD scores a win here too, as its NPU provides 50 trillion operations per second (TOPS), while Intel's sits at 47 TOPS. It's a small difference, though.

Read more
This fps-doubling app is now even better than DLSS 3
Cyberpunk 2077 on the Sony InZone M10S.

Lossless Scaling is a $7 Steam app that's flipped the idea of frame generation on its head this year. Similar to tools like Nvidia's DLSS 3 and AMD's FSR 3, Lossless Scaling offers frame generation. However, it works with any game, and with any graphics card, and it can triple or quadruple your frame rate with this frame generation. And now, the app is going further with a feature that even DLSS 3 and FSR 3 don't have.

The developer posted the 2.12 beta to Steam on Wednesday, and it adds a couple of new features. The big one is a resolution scale for LSFG, the tool's own machine learning-based frame generation algorithm. This allows you to decrease the resolution of the input frames, leading to a very minor quality loss in exchange for a fairly large performance boost. The resolution of the game doesn't change at all. You're basically giving the frame generation algorithm slightly less information to work with.

Read more