Skip to main content

Nvidia's Volta GPU architecture appears to be on track for an early 2018 launch

sk hynix gddr6 early 2018 nvidia volta
Image used with permission by copyright holder
SK Hynix is the latest to introduce a GDDR6 product, stating that it will begin mass producing an 8Gb memory chip by early 2018. Samsung said something similar during the recent Hot Chips convention, stating that the mass production of its GDDR6 chips wouldn’t begin until 2018. They would have an I/O rate of 14 gigabits per second per pin, and a lower power consumption than GDDR5X technology, which only has a data rate of 12 gigabits per second. Micron is also pushing to mass produce a GDDR6 product by the end of the year.

SK Hynix said that its upcoming 8Gb memory chips will be manufactured using 2Xnm process technology, meaning anywhere between 20nm and 29nm. Each chip will also have an I/O data rate of 16 gigabits per second per pin, making it the “world’s fastest” to date. Throw in a 384-bit memory interface, and the GDDR6 tech will have the ability to process up to 768GB of graphics data per second. As a reference, GDDR5X memory used on the GeForce GTX 1080 Ti has an I/O transfer rate (bandwidth) of under 500GB per second.

Recommended Videos

“GDDR6 is a next generation graphics solution under development of standards at JEDEC, which runs twice as fast as GDDR5 having 10 percent lower operation voltage,” the company said. “As a result, it is expected to speedily substitute for GDDR5 and GDDR5X. SK Hynix has been collaborating with a core graphics chipset client to timely mass produce the GDDR6 for the upcoming market demands.”

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

Current memory chips based on GDDR5 have 170 pins, 67 of which are specifically used for the I/O data exchange while the others are for grounding and power purposes. The more recent GDDR5X builds on that design by adding 20 pins to the form factor, providing an additional I/O boost. SK Hynix’s GDDR6 appears to have 180 pins.

The major difference between GDDR (Graphics Double Data Rate) and HBM (High Bandwidth Memory) is similar to what divides regular NAND and 3D NAND. On the GDDR5 front, chips are spread out horizontally in physical space, limiting the actual size of the graphics card and requiring “larger voltage circuity.” HBM tech takes the skyscraper approach by stacking memory chips vertically, which in turn provides better I/O bandwidth.

As for that “core graphics chipset client” comment, we’re betting it’s Nvidia. The company’s next-generation graphics chip architecture, code-named Volta, will supposedly use GDDR6 memory technology in 2018. The current crop of Pascal-based “GeForce” graphics cards for the gaming market use GDDR5 and GDDR5X while Nvidia’s “Tesla” solutions for the enterprise sector use HBM2 tech.

Meanwhile, AMD fully backs HBM technology, which was used on its Fuji-based graphics cards for the gaming market in 2015. AMD is also getting ready to unleash new graphics cards under its “Vega” chip design umbrella packing HBM2 on-board memory, and its sixth-generation “Navi” solutions could do the same. Yet AMD’s current Polaris-based value-priced RX 400 and RX 500 family of cards for the “mainstream” market relies on GDDR5, so we will have to play the wait-and-see game regarding the Navi-based lineup.

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
I tested Intel’s new XeSS 2 to see if it really holds up against DLSS 3
The Intel logo on the Arc B580 graphics card.

Although it technically arrived alongside the Arc B580, Intel quickly disabled its new XeSS 2 feature shortly after it was introduced. Now, it's back via a new driver update, and with a few fixes to major crashes issues. I took XeSS 2 out for a spin with the Arc B580, which has quickly climbed up the rankings among the best graphics cards, but does XeSS 2 hold up its side of the bargain?

XeSS 2 is Intel's bid to fight back against Nvidia's wildly popular DLSS 3. The upscaling component at the core of XeSS is the same, but XeSS 2 includes both a Reflex-like latency reduction feature and, critically, frame generation. The latency reduction, called XeLL, is enabled by default with frame generation.

Read more
Windows PCs now works with the Quest 3, and I tried it out for myself
i tried windows new mixed reality link with my quest 3 alan truly sits in front of a pc and adjusts virtual screen while wear

Microsoft and Meta teamed up on a new feature that lets me use my Windows PC while wearing a Quest 3 or 3S, and it’s super easy to connect and use. I simply glance at my computer and tap a floating button to use Windows in VR on large displays only I can see.

Meta’s new Quest 3 and 3S are among the best VR headsets for standalone gaming and media consumption. When I want more performance or need to run one of the best Windows apps that aren’t yet available in VR, I can connect to a much more powerful Windows PC.
Setting up Mixed Reality Link
Scanning Microsoft's Mixed Reality Link QR code with a Meta Quest 3 Photo by Tracey Truly / Digital Trends

Read more
How to transfer your books from Goodreads to StoryGraph
Front page of a book on Onyx BOOX Go 10.3 tablet.

Goodreads has been the only game in town for Android and iOS book-tracking for a long time now, and like most monopolies, it has grown old and fat. Acquired by Amazon in 2013, avid book readers have had lots to complain about in recent years, with the service languishing unloved, with no serious updates and an aging interface. It's been due some serious competition for a long time, and lo and behold, some has arrived. StoryGraph is a book-tracking app that offers everything you'll find on Goodreads but with an algorithm that lets you know about what you might love, and adds features any bibliophile will know are essential — like a Did Not Finish list.

Read more