Skip to main content

‘About a third’ of Valve’s employees are working on VR

htc vive hardware bundles box set hero
Jessica Lee Star/Digital Trends
Valve Inc., the company that owns the world’s largest digital game distribution platform, Steam, is putting tremendous effort into its VR division. The company has “about a third” of its over 300 employees working on virtual reality in some fashion.

Alan Yates, a Valve employee closely involved with the company’s Lighthouse tracking system for the HTC Vive, told the public about the company’s switch in focus on the Vive’s subreddit thread. He says he was lucky to start working when he did since it was right around when Michael Abrash, a renowned programmer currently employed as chief scientist at Oculus VR, had begun the Augmented Reality/Virtual Reality research team. That was back in 2011.

Recommended Videos

Abrash left the team in 2014 but the remaining key individuals who solved the hardest technological obstacles and laid the groundwork for the headsets we have today are still there and working on the next generation of headsets. Yates says that “digitally mediated reality is one of those incredibly impactful technologies, short of human space flight or life sciences. I can’t imagine working on something of more significance right now.”

It’s apparent we’re sitting on the brink of a shift between the time before virtual reality and the time after. Companies are fighting over who can cook the tastiest VR cake, and there’s already a range of times to choose from. Gloves and full-body suits with tactile feedback, omnidirectional treadmills for moving around in VR (without destroying your house), and headsets with a large Field of View (FOV)are just some of the developments being made to improve our virtual experiences.

But even with all of these developments, it’s usually hard to understand just at what scale companies are investing in the technology, especially those that work in fields supporting VR such as Valve, Samsung, and Sony. Having Valve dedicate a third of its workforce to VR means it’s getting more than just serious.

Valve is a company famous both as a game developer and owner of the world’s largest digital store for games, and has developed such classic games as Half-Life and Portal, and the digital store Steam is host to more than 1,800 games according to its official website. More recently the company also released the Vive, which was developed in a partnership between Valve and phone manufacturer HTC.

Taking into account both that hardware, which we thought was excellent, and the number of employees working on this technology, the company certainly seems to have the will and dedication to drive advances in the VR space. That dedication will be necessary as the market grows and companies put the pedal to the metal in the race for consumer attention.

Dan Isacsson
Former Digital Trends Contributor
Being a gamer since the age of three, Dan took an interest in mobile gaming back in 2009. Since then he's been digging ever…
I streamlined my PC VR setup, and now I use it more than ever
HTC Vive Pro review

One of the biggest hurdles of using VR regularly is the setup time. Every time I wanted to use my VR headset, I would have to go through some infuriating setup steps, which included clearing playing space in my office, covering the glass cabinet to avoid Lighthouse tracker reflections, starting up SteamVR, and running any necessary updates for the game I wanted to play. Of course, when I was finished, I had to put it all away again. It became a chore, and resulted in me diving into the virtual worlds of SteamVR less than I wanted.

In an effort to change that, I went on a campaign of streamlining my VR setup to make it easier to get into and faster to get out of. The idea was to make virtual reality as easy to use as flopping down in my gaming chair for standard desktop gaming. After a few weeks of upgrades and adjustments, I'm happy to report that I've almost managed it.

Read more
Here’s everything I learned using the HTC Vive XR Elite at CES 2023
The HTC Vive XR Elite on a white table.

HTC has a new flagship headset, and this time, it's about more than just VR. Like the Meta Quest Pro, the HTC Vive XR Elite is made to do AR just as well as it does VR.

Shortly after the Vive XR Elite was announced, I got a chance to try it out myself. After all, we can talk specs about the headset all we want, but it's first and foremost an experiential product. So, here's everything I learned from my firsthand experience in my first try with the new mixed reality headset.

Read more
How the Vive XR Elite can do high-end VR in a half-pound headset
The HTC Vive XR Elite without the battery cradle attached.

The Vive XR Elite has one seriously cool party trick.

Debuted at CES 2023, the latest headset from HTC is its first attempt at combining a high-end VR headset with AR technology. But more than that, within seconds, it can convert from a strapped-on headset to its much lighter glasses form. Just remove the battery cradle that straps to the back of your head, and you're left with a pair of lightweight XR glasses that weighs just 0.53 pounds.

Read more