Skip to main content

An A.I. is designing retro video games — and they’re surprisingly good

Generated Game 1: "Death Walls"

Google DeepMind demonstrated a few years back that artificial intelligence (A.I.) could learn to play retro video games better than the majority of human players, without requiring any instruction as to how they should accomplish the feat. Now, researchers from Georgia Tech have taken the next logical leap by demonstrating how A.I. can be used to create brand-new video games after being shown hours of classic 8-bit gaming action for “inspiration.”

Recommended Videos

The results? New titles like “Killer Bounce” and “Death Walls,” which look like they could have stepped directly out of some grungy 1980s video arcade, designed by machines way more sophisticated than any 1980s computer scientist could have imagined.

“Our system operates in several stages,” Mark Riedl, associate professor of Interactive Computing at Georgia Tech, told Digital Trends. “First, we take video of several games being played. In this case, the games are Super Mario Bros., Kirby, and Mega Man. Our system learns models of the level design and game mechanics [and] rules for each game. The machine learning algorithms we use are probabilistic graphical models for learning level design, and a form of causal inference for learning game mechanics.”

Generated Game 2: "Killer Bounce"

Had these models been used to generate new games, Riedl said the resulting games would have looked just like the ones that inspired them. (This has been the basis for previous work by the team.) Instead, their algorithm carries out something called “conceptual expansion,” which infers the existence of models for games that do not exist, but potentially could, based on what is learned from the input game video. The A.I. then generates games that fall into the overall hypothetical game models — bearing enough resemblance to other titles’ game mechanics to be familiar, but not exact copies.

For instance, in the game Death Bounce, the system has learned that some objects disappear when hit from above, and applies this concept to the ground instead of enemies. In the fame Killer Walls, the A.I. creates an enemy wall based on a combination of its understanding of enemies and wall obstacles.

Ultimately, what interests Riedl and Ph.D. student Matthew Guzdial is the question of whether machines can play a role in carrying out creative acts, such as designing video games. “Games are really complex and really hard to make, even for experts, so the ability of an algorithm to create interesting, working games is a notable achievement,” Riedl said.

A paper describing the work is available to read here.

Luke Dormehl
Former Digital Trends Contributor
I'm a UK-based tech writer covering Cool Tech at Digital Trends. I've also written for Fast Company, Wired, the Guardian…
Microsoft quits its creepy, emotion-reading A.I.
blonde woman with an expressionless face looks at camera while laser lights scan her features

Microsoft announced it will stop the development and distribution of controversial emotion-reading software as big tech companies pivot toward privacy and security. The company also says it will heavily restrict its own facial recognition platform.

Microsoft’s shift away from emotional recognition software is another sign of big tech’s growing prioritization of privacy. The company also admits there is little scientific evidence behind the technology.

Read more
Zoom’s A.I. tech to detect emotion during calls upsets critics
coronavirus crisis not ready for an online first world analysis zoom conference lifestyle image

Zoom has begun to develop A.I. technology which can reportedly scan the faces and speech of users in order to determine their emotions, which was first reported by Protocol.

While this technology appears to still be in its early phases of development and implementation, several human rights groups project that it could be used for more discriminatory purposes down the line, and are urging Zoom to turn away from the practice.

Read more
Lambda’s machine learning laptop is a Razer in disguise
The Tensorbook ships with an Nvidia RTX 3080 Max-Q GPU.

The new Tensorbook may look like a gaming laptop, but it's actually a notebook that's designed to supercharge machine learning work.

The laptop's similarity to popular gaming systems doesn't go unnoticed, and that's because it was designed by Lambda through a collaboration with Razer, a PC maker known for its line of sleek gaming laptops.

Read more