Skip to main content

Activision Blizzard goes independent with $8 billion buyout of Vivendi

activision blizzard former rockstar employees
Image used with permission by copyright holder

Activision Blizzard is now an independent company following an $8.2 billion buyout from an investor group led by CEO Bobby Kotick of its former parent company, Vivendi, a press release confirms. The particulars of the transaction see the newly independent publisher buying back 429 million shares of stock from Vivendi for $5.83 billion while the investor group, which also includes Activision co-chairman Brian Kelly and Chinese investment firm Tencent Holdings, buys another 172 million shares for $2.34 billion. 

Bobby Kotick, Activision Blizzard CEO
Bobby Kotick, Activision Blizzard CEO Image used with permission by copyright holder

The completed sale leaves Kotick’s investment group in the lead shareholder position, with 25-percent of the stock. Vivendi hangs onto 12-percent of the company in the deal while the rest of the parent’s former 61-percent majority stake becomes public shares. The move is largely the result of Vivendi’s failed entry into the telecommunications market that left it with $17 billion in debt. One debt reduction measure considered by the company would have involved extracting $3 billion from Activision, a move that would have left the game publisher depleted and in a precarious position.

Recommended Videos

That wouldn’t have been a good situation for either company. Vivendi could pay down some of its debt, sure, but at the cost of crippling one of its profitable holdings in Activision Blizzard. The buyout gives the now-former parent company an opportunity to ease some financial strain, with the $8 billion erasing a significant portion of its $17 billion debt. Activision, meanwhile, begins life as an independent with $3 billion in cash on hand “to preserve financial stability,” as Kotick said in a statement. 

In short, this was a defensive move that benefits both companies in the long run. Vivendi continues to own a sizable chunk of a profitable entertainment company while Activision, led by Kotick, is free to adjust its strategies and pursue new money-making opportunities. The publisher maintains a rich portfolio for now, headlined by the success of Call of Duty and Skylanders, but some fresh successes will be needed as those franchises face increased competition and the aging World of Warcraft‘s subscriber numbers continue to slip.

World-of-Warcraft
Image used with permission by copyright holder

There’s no hint in the buyout announcement of how Activision’s strategy might change as an independent, though there’s opportunity in all three of the above-mentioned franchises. The launch of Microsoft and Sony’s competing next-gen consoles in late 2013 could potentially change the face of online gaming in the coming years as the cutting edge tech takes better advantage of high speed Internet and cloud-based computation than the previous-gen examples did.

Activision is already testing new models for Call of Duty with the China-exclusive (for now) Call of Duty Online, a free-to-play first-person shooter built on the core elements of the franchise’s competitive multiplayer component. The Tencent-published game entered its open beta phase earlier this year. If successful, it could inform the beginnings of a new financial model for Call of Duty in the next-gen. Many industry observers and analysts have suggested that the series could benefit from stripping the contents of the annual release offering to just the solo campaign and breaking out multiplayer as a separate entity driven by newer micropayment structures.

As a younger and fresher franchise, Skylanders faces fewer immediate threats than Call of Duty does, though the imminent arrival of toy-meets-video game releases like Disney Infinity and Angry Birds Star Wars II Telepods suggests that competitors are picking up on the brilliant success of pairing a physical action figure with an interactive experience. Next-gen hardware creates new opportunities here as well, though Activision will likely stick to the strategy that’s been working so far for Skylanders, for the time being at least.

Call of Duty Online
Image used with permission by copyright holder

A majority of the series’ younger target audience likely won’t be gaming on PlayStation 4 or Xbox One consoles in 2013/2014, so expect Activision to carry on with its efforts to bring new content to the older and more affordable consoles. Any expansion for Skylanders will likely move more in the direction of carrying the game into mobile markets. The series already has a presence in the iOS/Android marketplaces, but it hasn’t achieved the success that it has on dedicated gaming platforms. Activision will likely try to grow its influence in the world’s most rapidly growing gaming sector.

World of Warcraft is the most difficult to predict. The Blizzard team has done a great job of keeping the massively multiplayer online role-playing game alive and vital for almost 10 years, but it is increasingly seen as a relic of a different era in online gaming. A fuller embrace of a free-to-play structure for WoW is likely to happen at some point, but Blizzard’s future is in whatever’s coming next. For years now, we’ve been hearing about the developer’s so-called Project Titan, which is expected to be the studio’s successor to WoW. Little is known about what form it will take, but it’s probably going to draw more from the current free-to-play/microtransaction-driven income models than it does from its predecessor’s subscription-based approach.

These three franchises form the money-making core of Activision, but there are other opportunities as well, in the coming launch of Destiny, from Halo creator Bungie, and in any number of arenas that haven’t yet been revealed. Many of these changes were likely to happen with or without the buyout, but the shift in ownership leaves both companies in a much stronger place. That’s a win for gamers, as well. Activision won’t be crippled by Vivendi’s losses; instead, the game publisher walks away, flush with cash and income-earning assets, leaving it better able to compete in the next hardware generation.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Bobby Kotick leaves Activation Blizzard next week amid Xbox shake ups
Activision Blizzard CEO Bobby Kotick.

An internal memo from Microsoft confirmed that Bobby Kotick, the controversial CEO of Activision Blizzard, will leave the company on December 29.

Bobby Kotick has been CEO of Activision Blizzard -- the company behind popular game franchises like Call of Duty, Candy Crush, Crash Bandicoot, and Diablo -- since 1991 and is one of the most derided executives in the video game industry. Workplace conditions at companies owned by Activision Blizzard were problematic during his reign, with this all coming to a head in a 2021 lawsuit that exposed lots of misconduct, some of which allegedly applied to Kotick. He's stayed with the company through all that and is now leaving following Microsoft's acquisition of Activision Blizzard.

Read more
Warcraft and Diablo devs reveal the focus of Phil Spencer’s Blizzard visit
Phil Spencer at BlizzCon 2023. He's presenting on a stage in a black jacket.

Microsoft completed its acquisition of Activision Blizzard in October, and shortly thereafter, Microsoft Gaming CEO Phil Spencer confirmed on the Official Xbox Podcast that he was going to visit Activision Blizzard studios in the coming weeks. Spencer did so prior to BlizzCon 2023, where he also ended up making an appearance during the Opening Ceremony to reaffirm Xbox's commitment to support all of Blizzard's major franchises. To get a better idea of what Spencer's studio visit and BlizzCon appearance felt like for Blizzard developers, we asked John Hight, Warcraft franchise general manager, and Rod Fergusson, Diablo general manager, about the experience.

"They actually came out a couple of weeks ago, Phil and a lot of his leadership team. What was nice about it was we had prepared all of these PowerPoints and stuff, but they just wanted to meet the teams," Hight told Digital Trends. "They had lunch out in our patio, the cafe. We had hundreds of employees and Phil made himself available just to talk to people. He just wanted to see some of the games and meet some of the people, so we gave him a demo of one of the areas in The War Within for a while, and then we had [game designer] Tom [Chilton] demo Warcraft Rumble. It was fun because we started to go through introductions and I said ‘Clearly you’re having fun playing the game, you can tune out and just play that.' They’ve been very supportive. I think they’re excited by the fact that, especially with Warcraft, we have a diversity of games and platforms that we’re building for.”

Read more
Microsoft has acquired Activision Blizzard: What does that mean for you?
The key art from when Microsoft finally acquired Activision Blizzard.

Microsoft now owns Activision Blizzard. After Microsoft worked to appease regulators and fend off litigation, the $69 billion acquisition first announced in January 2022 is finally complete. Now that Activision Blizzard is officially part of Microsoft and a sister company to Xbox Game Studios and ZeniMax Media, that raises an important question: What does this acquisition mean for you as a player?

Following this acquisition, Microsoft will own more gaming studios, the availability of Call of Duty and other Activision Blizzard franchises will shift, and unionization efforts within Activision Blizzard could gain a bit more ground. If you're wondering what happens next, here's our thorough examination of how the deal could impact players moving forward.
Microsoft's new game studios
With this acquisition, Microsoft will now own all the developers under the Activision Blizzard company. That includes the teams at Activision Publishing, Blizzard Entertainment, and King, the latter of which is the developer behind the wildly popular mobile series Candy Crush. The acquisition encompasses the following subsidiaries as well: Treyarch, Infinity Ward, Raven Software, Sledgehammer Games, High Moon Studios, Beenox, Toys for Bob, Activision Shanghai Studio, Solid State Studios, Demonware, Digital Legends, and Major League Gaming. Microsoft now also owns the rights to all of the games and IP Activision Blizzard previously released.

Read more