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Alan Wake 2’s next DLC is dropping next week, and it looks horrifying

Estevez shining a flashlight at a tall paint creature surrounded by smoke.
Remedy Entertainment

Alan Wake 2‘s second planned expansion is on the way, set to make the game more terrifying than ever. The Lake House DLC is dropping on October 22, bringing a new playable character and a new, but expected, setting if you played the base game.

Developer Remedy Entertainment showed off the first gameplay for The Lake House at the start of the October 2024 Xbox Partner Preview, and revealed a lot of details. First up, the DLC takes place in, well, the Lake House. This is a Federal Bureau of Control (FBC) research station set up on Cauldron Lake, the mysterious, ocean-like center of the Alan Wake series. We knew from Alan Wake 2 that something happened at the Lake House off-screen, leading to Agent Estevez teaming up with Saga Anderson and Alex Casey in the later half of the game. Lead writer Clay Murphy said in an Xbox Wire blog that by the time Saga and Estevez meet up in the game, “the story of this expansion has already occurred.”

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Players will be inhabiting the role of Agent Estevez in the expansion, with gameplay similar to Alan Wake 2. She doesn’t have supernatural powers, but she has a “new FBC-specific weapon” for players to try out.

While the base game didn’t have a set tone, The Lake House leans harder into the horror aspects, with a tone similar to the sections in the Valhalla Nursing Home, according to the developers. Instead of the typical enemies, players will have to go up against a new threat, called the Painted, who appear coming out of painted murals on the walls.

The gameplay trailer also gives us glimpses into how the game connects to Control, another Remedy Connected Universe title. We’ve already seen a ton of connections between Alan Wake 2 and Control in both games, but with an FBC outpost as the central location, it’s unsurprising we would be getting even more Control. There’s a teaser at the end of the trailer that shows what looks like Dylan Faden, one of the antagonists in Control, in his cage. Or at least, it looks like him.

“It did look a lot like Dylan,” communications manager Miika Huttunen told Xbox. “It might be worth really exploring the nooks and crannies of the Lake House…” Huttunen added. “Let’s just say that we’re as excited as anyone in seeing how the story of the Faden siblings unfold in the future.”

You can check out The Lake House if you have Alan Wake 2 Deluxe Edition for $80. You’ll get access to the base game, along with the previous Night Springs expansion, which presents surreal and sometimes hysterical “what if” scenarios starring other Remedy characters.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All TV locations in Alan Wake 2
Alan Wake stands in front of a movie theater in Alan Wake 2.

Remedy has been one of the biggest studios to push the inclusion of multimedia in gaming. The first Alan Wake featured short TV episodes of a fictional show called Night Springs that players could discover and watch, Control added in real-life footage in various projections, and Quantum Break had fully live-action "cutscenes." Alan Wake 2 adds more TVs to the world in two different forms -- Koskela Brother Commercials and Writer's Journey videos. The former are found with Saga and the latter with Alan, and both have their own trophy/achievement related to finding them all. As a bonus, they are entertaining enough on their own to warrant seeking them out. Don't touch that dial, because we're going to show you where to find every TV in Alan Wake 2.
All Koskela Brother Commercial locations
Starting off with Saga, there are six commercials to find over the course of the game. All you need to do is approach the TV for it to start, and you get credit for them as soon as they begin playing, so you really don't have to watch them through to the end.

Head into the police station before the end of Return 3 and go into the employee lounge. Note: This commercial is missable if you do not get it before the end of Return 3.
This TV is in the Oh Deer Diner up on the left wall.
The TV in the lobby of the Lederwood Palace Lodge can't be missed.
When you reach the Nursery Home, go into the rec room to watch this TV.
The only TV in Coffee World is in the Lighthouse Trailer park inside the first trailer you pass on the left.
The final commercial icomes during the final sequence of Saga's campaign. Once you start Return 8, go back to the Oh Deer Diner for the last one.

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All Word of Power locations in Alan Wake 2
Alan Wake sitting at a desk with a typewriter.

Alan Wake 2 splits its campaign up between the titular writer from the original game and a new character, FBI agent Saga. While the two play mostly the same, each one does have some bespoke elements. Aside from smaller touches like each having their own weapons and inventory, they also have different sets of collectibles to search out. While Saga needs to track down and solve things like Nursery Rhymes and open Cult Stashes, Alan's hidden items, called Words of Power, are more in line with his profession. These are more concepts than actual, physical items to grab, and must be picked up in a unique way. Not only are they worth finding because they unlock a Trophy, but they also will help smooth out the difficulty curve since they serve as upgrades for Alan. Our words may not be as powerful as Alan's, but they can still guide you to every Word of Power location in Alan Wake 2.
How Words of Power work
Words of Power are environmental objects that only Alan can interact with. While exploring his section, you will be able to hunt down these spots on the map and find a spiral of words written somewhere. To "collect" one, you simply need to shine your light on it from the right angle -- your controller will vibrate to let you know you're getting close.

Words of Power are divided into seven types, each of which offers three different upgrade options in different areas. Here's each type and how they can improve Alan's skills.

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The best weapon upgrades in Alan Wake 2
Saga fights off a Taken in Alan Wake 2.

The Dark Place and Cultists in Alan Wake 2 may be dark and twisted manifestations of an evil force, but once you shed away the darkness, everything will fall into your arsenal of firearms. Neither Alan nor FBI agent Saga are exactly equipped with the firepower you'd want when wandering through the haunted woods and mind-bending Dark Place, but they can make do with what they have in clever ways. Saga specifically is skilled enough to upgrade all the weapons in her inventory to better protect herself against the supernatural threats that stalk her. Upgrades don't come cheap, and if you find all the weapons in the game, you will need to make some tough calls on how you improve them. Here are the upgrades you need to see the final chapter of Alan Wake 2's story.
How weapon upgrades work

You can upgrade your weapons whenever you like in Alan Wake 2 by visiting Saga's Mind Place. Any weapon you have is available to upgrade there, provided you have the required amount of manuscript fragments that you collect from the hidden Luncboxes around the map. These are distinct from the Cult Stashes, so be on the lookout for them since you will need to find quite a few before you can afford even the first upgrade.
Best weapon upgrades
More Bullets
Your starting pistol may not be the most flashy gun in Alan Wake 2, but it is always reliable and it never stops being effective. The first upgrade you should get has to be More Bullets. This will increase the pistol's default magazine size from 12 to 18. This will obviously make it easier and safer to deal with encounters since you won't be caught reloading as often but also helps keep your inventory clean since less space will be taken up for ammo.
Another Headshot
For another pistol upgrade, Another Headshot is very powerful if you're a sharpshooter. If you can score two headshots in a row, the unlucky Cultist will be stunned for a comically long time. That gives you plenty of time to either deal free damage, heal, or just run away if you're low on resources and not prepared for a fight.
Ready for More
The best shotgun upgrade is easily Ready for More. Healing is not only a limited resource, which again takes up inventory space but also a somewhat long animation. If you're in a tight situation and on the verge of death, there usually isn't much you can do. Ready for More can bail you out since it will turn any kill you get with the shotgun into a bit of healing. It isn't a huge amount, but every bit makes a difference.
Two Shots
The Crossbow may be a late-game addition to your toolset, but is absolutely worth saving some manuscript fragments to upgrade ASAP. Two Shots is borderline essential, making it so you can fire twice rather than just once before needing to reload.
Magnetic Pull
Magnetic Pull could be the best upgrade in the game. With it, after you skewer an enemy with a bolt, switching to another gun will make those bullets track to the bolt for guaranteed hits. If you're comfortable swapping weapons on the fly, this is satisfying and efficient.

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