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Alan Wake gets an AMC show, Switch port, and sequel update

Remedy Entertainment released a heap of Alan Wake news today, in celebration of the series’ 12th anniversary. For starters, Alan Wake Remastered will come to Nintendo Switch later in 2022. In addition, the studio has announced a partnership with AMC for the Alan Wake TV show, and revealed that it will not be releasing a trailer for Alan Wake 2 this summer.

Alan Wake Remastered — which launched for PS4, PS5, Xbox One, Xbox Series X/S, and PC in 2021 — is in development for Nintendo Switch and will launch digitally for the platform in fall 2022. Remedy explains the game will run on the console natively (as opposed to via the cloud). The company said it will provide an update on the Switch version “in the coming months.”

Happy 12th anniversary to #AlanWake!

We got both halves of Alan Wake and @SamLakeRMD together to talk about the past and future Mr Wake, and bring you updates on Alan Wake Remastered and Alan Wake 2.

🔦 https://t.co/frVIJeLcL7 to watch our anniversary update video in full. pic.twitter.com/aTq3MzC2kW

— Alan Wake (@alanwake) May 12, 2022

When Alan Wake 2 was announced in December 2021, Remedy confirmed it would show more of the upcoming game during the summer of 2022, providing an update on its development. However, the company will no longer publish a trailer or demo for the forthcoming sequel this summer, explaining that it needs more time to get it right.

“Everything with Alan Wake 2 development is going really well,” said Creative Director Sam Lake. “To create a proper, polished demo or a trailer takes a lot of effort, and it’s several months of work that could take away from development,” Lake added. It’s unclear when the developer will show off more of Alan Wake 2, but it’s possible we’ll see more by the end of the year.

Finally, Remedy provided an update in regards to the upcoming Alan Wake TV show, announcing a partnership with AMC Network. The network — best known for Breaking Bad and The Walking Dead — has acquired the rights to the Alan Wake TV series. “There’s still a long way to go for the series to become a reality, but we are excited, to say the least, about this latest development,” Remedy said.

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Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best weapon upgrades in Alan Wake 2
Saga fights off a Taken in Alan Wake 2.

The Dark Place and Cultists in Alan Wake 2 may be dark and twisted manifestations of an evil force, but once you shed away the darkness, everything will fall into your arsenal of firearms. Neither Alan nor FBI agent Saga are exactly equipped with the firepower you'd want when wandering through the haunted woods and mind-bending Dark Place, but they can make do with what they have in clever ways. Saga specifically is skilled enough to upgrade all the weapons in her inventory to better protect herself against the supernatural threats that stalk her. Upgrades don't come cheap, and if you find all the weapons in the game, you will need to make some tough calls on how you improve them. Here are the upgrades you need to see the final chapter of Alan Wake 2's story.
How weapon upgrades work

You can upgrade your weapons whenever you like in Alan Wake 2 by visiting Saga's Mind Place. Any weapon you have is available to upgrade there, provided you have the required amount of manuscript fragments that you collect from the hidden Luncboxes around the map. These are distinct from the Cult Stashes, so be on the lookout for them since you will need to find quite a few before you can afford even the first upgrade.
Best weapon upgrades
More Bullets
Your starting pistol may not be the most flashy gun in Alan Wake 2, but it is always reliable and it never stops being effective. The first upgrade you should get has to be More Bullets. This will increase the pistol's default magazine size from 12 to 18. This will obviously make it easier and safer to deal with encounters since you won't be caught reloading as often but also helps keep your inventory clean since less space will be taken up for ammo.
Another Headshot
For another pistol upgrade, Another Headshot is very powerful if you're a sharpshooter. If you can score two headshots in a row, the unlucky Cultist will be stunned for a comically long time. That gives you plenty of time to either deal free damage, heal, or just run away if you're low on resources and not prepared for a fight.
Ready for More
The best shotgun upgrade is easily Ready for More. Healing is not only a limited resource, which again takes up inventory space but also a somewhat long animation. If you're in a tight situation and on the verge of death, there usually isn't much you can do. Ready for More can bail you out since it will turn any kill you get with the shotgun into a bit of healing. It isn't a huge amount, but every bit makes a difference.
Two Shots
The Crossbow may be a late-game addition to your toolset, but is absolutely worth saving some manuscript fragments to upgrade ASAP. Two Shots is borderline essential, making it so you can fire twice rather than just once before needing to reload.
Magnetic Pull
Magnetic Pull could be the best upgrade in the game. With it, after you skewer an enemy with a bolt, switching to another gun will make those bullets track to the bolt for guaranteed hits. If you're comfortable swapping weapons on the fly, this is satisfying and efficient.

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Alan Wake 2 is proof that more PC games need a potato mode
Alan Wake 2 running on the Samsung Odyssey OELD G9.

Alan Wake 2 is one of the most beautiful games I've ever played -- and it's the frontrunner for the most demanding PC game you can currently run. For as impressive as the game is, from its path-traced reflections to the extensive use of Nvidia tech, it's so demanding that some otherwise-powerful PCs won't be able to post playable frame rates.

It's clear developer Remedy set out to create a certain atmosphere with Alan Wake 2 that can only be captured with photorealistic visuals. That said, Alan Wake 2 is  proof that more PC games need to adopt a stripped-back graphics setting, even if that means sacrificing a part of what makes the game special.
What in the world is a potato mode?
A potato mode is something so easy to run that you could run it on a potato -- not literally, of course, but that's the sentiment. It's a kill switch graphics option that will only be used by a small fraction of PCs, but it can help the least powerful (and least expensive) rigs at least run an otherwise demanding PC game.

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I wish I loved Alan Wake 2’s most creative gameplay feature
Saga doing a deduction in the mind place.

Among all the marketing material and features shown off leading up to Alan Wake 2's release, nothing got me more excited to return to Bright Falls than The Mind Place. More than the focus on survival horror, the mix of live-action and in-game cinematics, or simply getting to conclude a story I began over a decade ago, the idea of a metaphorical space in which I -- or rather FBI agent Saga Anderson -- could visualize and construct the clues I was collecting to piece together the darkly magical mystery presented captivated my imagination most.

What we ended up getting wasn't quite what I hoped for. Created as a clever space where players could piece together the game's driving occult case, the space doesn't leave as much room for smart deduction as I'd hoped. For as much potential for this space had to elevate Alan Wake 2 on both a narrative and gameplay level, it felt like a missed opportunity during my playthrough that only slowed the sequel's strong momentum.
Not quite a True Detective
Creating a detective game where the player is an active participant in solving a mystery sounds like a nightmare to design. On one hand, the designers need to provide all the clues to reach the correct solution, while simultaneously making it neither too obvious nor obscure to solve. Lean too far in either direction and the player will either feel unsatisfied and potentially pandered to, or frustrated and betrayed. It is a task few games attempt, and even fewer manage to pull off.

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