Skip to main content

'Ashen' is a lot like 'Dark Souls' with extremely clever multiplayer

Ashen may look and feel like Dark Souls, but this indie game for Xbox One has several unique multiplayer features that might set it apart.

After two years of silent work on Ashen, developer Aurora44 re-emerged this week on Microsoft’s Xbox One X stage during E3 2017. Ashen still looks like Dark Souls, but as an indie game it’s smaller in scope than its main inspiration. So what sets it apart? That would be the multiplayer.

Recommended Videos

Meeting strangers, making them friends

Leighton Milne, Ashen‘s art director, said the main influence besides Dark Souls was none other than thatgamecompany’s Journey, an artsy game that seamlessly pitches players into one another’s worlds without loading screens, visible matchmaking, or any of the other standard multiplayer trappings. Ashen does the same, setting it apart from the likes of Dark Souls, Bloodborne, and Nioh, all of which require players to actively summon partners for co-op play.

Environmental storytelling and secrets hidden within the world are two of Ashen’s core design tenets.

In Ashen you’ll encounter other players naturally as you explore the world. Presumably, that means you have to play online at least some of the time, as Milne and the other developers showed off a dungeon that required two players present to enter.

Inside the dungeon, the two partners explored multiple floors filled with challenging monsters while taking turns holding a lantern in one hand. The dungeon’s interior was too dark to see without the light, but holding a lantern in one hand restricts the types of weapons you can use, so the two players generally stuck close to one another and took turns having the lantern equipped.

The resulting back-and-forth was tense and exciting to watch. Besides its stylized graphics, the game looks a heck of a lot like Dark Souls, including in the flow of combat, and in the level design. Milne said environmental storytelling and secrets hidden within the world are two of Ashen’s core design tenets, and that was evident from watching the developers play.

On the dungeon’s lowest floor, reached by dropping through a hole into near-darkness, the two players battled a boss that pounced and sprang around the room while using darkness as its cover. It seemed like a challenging fight straight out of a Dark Souls game, which isn’t a bad thing, if that’s your jam.

Dungeons, the ultimate bonding experience

The demo ended shortly thereafter, but Milne explained what will happen next in the full game. When players encounter one another, each sees the other as a character within the game who they haven’t met yet. They then go on an adventure with that character — in the case of this demo, “the treasure hunter” — beating a boss or conquering a dungeon. That character then moves into their hub area, where players can follow their unique stories and quest lines.

The hope is that players will form bonds and associations with characters thanks to the unique encounters they’ll have with them.

Encounters with non-playable characters in the Souls games often play out in a similar way, with players meeting characters at various points throughout the game world. But in those games the characters who wind up congregating in Majula or the Firelink Shrine aren’t inhabited first by players. Milne said the hope is that players will form bonds and associations with those characters thanks to the unique encounters they’ll have with them, then carry those forward once they meet them again later on.

Ashen‘s multiplayer offers a unique feature set that will hopefully help differentiate it from the other, bigger games in this genre. Dark Souls is a formidable opponent to take on, and “SoulsLikes” are becoming more and more common. Not that Souls fans mind: The hardcore players who love to explore these dark fantasy worlds seemingly can’t get enough of them.

And Ashen won’t overstay its welcome. Realistically, the developers are shooting for an experience that will last most players around 20 hours. Those who really gel with Ashen will be welcome to stick around to keep exploring, discover every character, and hunt for loot. But even for the average player who’s simply intrigued by indie Dark Souls with a clever twist, Ashen could light a flame.

Topics
Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
Your PlayStation Portal is about to get a much-requested feature
PlayStation Portal bundle home screen while turned on.

Sony is about to introduce more ways to use your PlayStation Portal. The company announced that it's releasing a cloud streaming feature in beta that will let users stream certain games to the device without needing a console.

This is part of a larger PS Portal update that will also bring along audio fixes and be available starting Wednesday. PlayStation hasn't noted how long cloud streaming will be in testing for, but it's looking for user feedback and is expected to change features over time.

Read more
Microsoft Flight Simulator 2024 struggles to get off the ground after launch
A single propeller plane with Man O'War written on it. It's on a runway in Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024 launched this week on Xbox, PC, and Xbox Game Pass, but players are reporting a lot of performance issues, including long queue times or not being able to play at all, with some players stuck at 97% when loading in. In a video posted Wednesday, Asobo Studios apologized for the launch, explaining that it "underestimated" the demand on its servers.

"We knew the excitement was high for Microsoft Flight Simulator 2024, but frankly, we completely underestimated how high, and it has really overwhelmed our infrastructure," series head Jorg Neumann said. "We're really sorry, we want to apologize."

Read more
How long is Stalker 2: Heart of Chornobyl?
Survivors around a camp fire in Stalker 2.

Welcome back to The Zone, Stalker. It's been a while. Xbox has been hyping up the third entry in the cult PC series that made a name for itself for being a hardcore simulation with dynamic AI and events that people loved so much they could overlook the many bugs. After many delays, Stalker 2: Heart of Chornobyl is pulling you back into the radiated and deadly Zone with new graphics, better AI, and even more deadly mutants to contend with. Despite the troubled development, Stalker 2 is a massive game with almost too much to do and see. But just how long can even the most hardcore Stalker expect to spend in The Zone this time around? Here's how long Stalker 2 is.
How long is Stalker 2?

Stalker 2 is an open-world game with a lot of immersive sim elements, side quests, and secrets. There's also the fact that it is very, very punishing and meant to be played at a slow and methodical pace. For that reason, even trying to mainline the story missions will still take around 40 hours, but could even be more depending on how skilled you are.

Read more