Skip to main content

Assassin’s Creed Unity patch delayed for Paris refurbishment

assassins creed unity patch delayed paris refurbishment
Image used with permission by copyright holder
The fourth patch for Assassin’s Creed Unity, originally scheduled to arrive on December 15, has been delayed until later in the week, according to a post from Ubisoft. The company cites a commitment to “rigorous quality control” and a desire for more polish as the reason for pushing back the update.

“As stated last week, we’d expected to release the patch today (and we know that many are anticipating its release),” the statement reads. “But we are choosing to hold off until we can give you the improvements we’ve promised. We are committed to delivering major performance improvements, which requires that we refurbish the Paris map and that will take a few more days to hit the high level of quality our players deserve.”

Recommended Videos

Assassin’s Creed Unity has been riddled with bugs since its release in November 2014. Initial coverage of graphical glitches, ranging from the silly to the disturbing, gave way to widespread reports of game-breaking bugs. Ubisoft has responded to complaints with a steady stream of updates that have shored up game stability considerably, including this impending patch. The developer has also offered the first downloadable content expansion for free to all players as an apology. Season pass holders who already paid for the expansion have instead been offered a free game from a selection of the publisher’s titles, including new releases like Far Cry 4 or The Crew.

The fourth patch for Unity should drop by the end of the week.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
All Assassin’s Creed games in order, by release date and chronologically
The main character of Assassin's Creed: Mirage perches on a ledge and looks out over the city of Baghdad.

After a humble beginning in 2007, Assassin's Creed has become not only one of Ubisoft's most successful franchises but one of the biggest in gaming as a whole. Originally meant to be a new Prince of Persia game, the series was instead allowed to be a new IP that focused on a secret order of assassins in a centuries-long conflict with the Knights Templar.

What made the series so appealing was the setup. Through the use of a fictional machine called the Animus, people could relive the memories of their ancestors to learn secrets from the past to help in the present. That opened up endless possibilities for places and time periods the series could go. With over a dozen games in the series and counting, we've been all across history at this point.

Read more
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more
Assassin’s Creed Shadows’ blend of old and new is a recipe for success
Yasuke in Assassin's Creed Shadows fighting an enemy. He's dressed in his samurai armor.

Assassin's Creed Shadows was officially revealed a couple of weeks ago in a beefy cinematic trailer showing off its dual protagonists, Yasuke and Naoe. It's a big moment for fans of the series, as Shadows is finally the Feudal Japan Assassin's Creed game fans have been asking for since it was teased back in the very first entry in the franchise in 2007.

Does it live up to that long wait? Ahead of today's Ubisoft Forward stream, I saw an extended gameplay presentation for Assassin's Creed Shadows that gave me a much better sense of what to expect this fall. The team behind it is looking to blend newer series entries like Valhalla, Odyssey, and Origins into the more traditional Assassin's Creed titles from over a decade ago. And that seems like it could be a winning formula.
Out of the shadows
During the presentation, I saw both of Shadows' playable characters in action -- and they're quite different from one another. Yasuke's Samurai stature and hulking physique command respect from villagers when he walks by. They bow to him, move out of his way, and clearly show signs of admiration. His combat skills also match this, giving him access to actions like a shoulder charge to break down doors or knock enemies off balance.

Read more