Skip to main content

Atari reveals plans for social gaming push

Atari has been looking closely at the modern video game industry to identify the direction it should take next.  According to current CEO Jim Wilson, who has been speaking to CNN, their new approach will be to continue building a library of updated classic titles, while also moving into the burgeoning social gaming market.

Atari has already started to change their mobile gaming strategy and adapt well-known titles for iOS and Android. Asteroids: Gunner and Breakout: Boost are two of the most recent, and show Atari’s adoption of the “freemium” model, where the game is free to download, but in-app purchases are often needed to advance in the game or unlock new levels.

Recommended Videos

Breakout: Boost attracted 2 million downloads during its launch month, and Asteroids: Gunner reached the iTunes Top 10 list in its first two weeks of release.  Mr. Wilson says Atari’s brand name is very recognizable, and this “discoverability” is crucial to success in the App Store.

The company has between 10 and 15 new titles planned for the coming year, some of which will be re-releases, while others will be new titles created by outside developers, but remaining true to the brand. The intention is to “bring back a powerful brand that consumers know and love” according to Wilson, but can some re-hashed classics and a series of social games do that?

It will perhaps depend on their definition of “social gaming”, as more-often-than-not, this means free games that rely heavily on in-app purchases to succeed.

Having already had a go at the MMO genre with City of Heroes before selling off Cryptic Studios, Atari’s plan is to appeal to gamers outside their existing fanbase, indicating it’s targeting companies such as Zynga rather than Blizzard this time around.

Andy Boxall
Andy is a Senior Writer at Digital Trends, where he concentrates on mobile technology, a subject he has written about for…
Yars Rising is the comeback an Atari 2600 classic deserves
Emi Kimura shooting robot in Yars Rising

Despite being a certified classic, I never played the original Yars' Revenge on the Atari 2600. It was well before my time. However, Yars Rising caught my eye as a newcomer with its bright visuals and Metroidvania label. The radical reimaging is built just as much for old-school fans of the classics as it is for new players who have never even heard of the series. In a hands-on demo at Summer Game Fest, I played through an opening chunk of the game, fought my first boss, and even tried a handful of new abilities that show just how deep the Metroidvania goes.

Instead of limiting itself to 2D space shooting, Yars Rising fleshes out a full story and world that reimagines Yars and modernizes it for new audiences. Its panel-style cutscenes mimic the Yars comics that shipped with the original Yars' Revenge. There are text bubbles and exaggerated caricatures,  that match the upbeat tone that the story imprints with its dialogue. The characters come off as the type you’d see in cartoons: lively and expressive, but somewhat campy. I don’t expect it to be all too rich of a story, but it offers enough context between the quips to give a reason for your adventure.

Read more
The team behind Hyper Light Drifter just revealed a beautiful new game
The main character dashes in Possessor(s).

Possessor(s) | Reveal Trailer

Heart Machine, the developer behind excellent indie games like Hyper Light Drifter and Solar Ash, isn't just working on Hyper Light Breaker right now. It just revealed Possessor(s) during this year's Devolver Direct.

Read more
Long-lost Tarzan Atari game brought back from the dead
Tarzan fighting enemies at a green temple in front of a purple background.

Tarzan for the Atari 2600 - Game 1

An Atari 2600 version of Tarzan from the early 1980s, which had once been thought lost forever, was recently rediscovered and made available to play online.

Read more