Skip to main content

Larian teases its new evil Baldur’s Gate 3 endings

Karlach in Baldur's Gate 3.
Larian Studios

Baldur’s Gate 3 will be getting new evil endings for players who want to see their characters and companions suffer. Developer Larian Studios revealed a teaser on X (formerly Twitter) for one of these new endings, which are all accompanied by new cinematics.

This one is specifically for the Dark Urge, whose background is summarized as: “You remember nothing but a path paved with blood. Unimaginable cruelty whispers to you from within. Can you escape it? Would you even want to?”

Recommended Videos

If you want to go into your next playthrough blind, you’ll want to skip the rest of this article and the teaser below (spoilers ahead).

Please enable Javascript to view this content

Father would be so proud.

Embrace your destiny and feast your eyes on a new evil ending cinematic teaser for the Dark Urge, landing this September 👇

Warning: contains spoilers! pic.twitter.com/1TkwDGqyle

— Baldur's Gate 3 (@baldursgate3) August 19, 2024

It doesn’t look great for your companions, but if you’re going through an evil playthrough, you probably could’ve guessed that.

This is the biggest look we’ve gotten so far at some of these new evil cinematics. Larian previously published two GIFs that don’t reveal much, although it also released a snippet of one of the new pieces of music by game composer Borislav Slavov.

All of this is a part of Patch 7, which is set to release in September. It’ll be bringing along the new cinematics, along with improvements to the Dark Urge, a modding toolkit with a native mod manager, an overhauled split-screen mode, changes to the permadeath Honor Mode, bug fixes for just about every Origin character, and a lot more.

Larian Studios is moving on from Baldur’s Gate 3and Patch 7 will be one of the last major updates. The company is still working on some promised additions and fixes, though, including the addition of crossplay and a photo mode.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
The long, winding road to Baldur’s Gate 3 was paved with these Larian games
Divine Divinity (2002) gameplay

A career-crowning achievement as monumental as Baldur's Gate 3 doesn't come out of nowhere. From Divinity to Dungeons & Dragons, Larian Studios has long been one of the loudest advocates for rich storytelling and true, meaningful freedom in Western RPGs.

Larian Studios' story is a rags-to-riches tale about a group of passionate developers whose deep and diverse portfolio of games piled up for nearly three decades before Baldur's Gate 3 ever saw the light of day. Amid canceled projects, Larian narrowly skirted total bankruptcy. In order to survive, there are several points in its history when the independent studio experimented. There were dives into real-time strategy, educational games for the Belgian kids' TV station Ketnet, the Diablo-esque Divine Divinity, and Divinity 2: Ego Draconis, a third-person action RPG built on Bethesda’s Gamebryo engine.

Read more
E3 needed to end, but its demise is a net negative for the gaming industry
Crowd of E3 attendees in front of the E3 logo and various game posters.

It's official: E3 is dead.

For over two decades, the Electronic Entertainment Expo was the video game industry's most important event. For enthusiastic gamers, it was Christmas and the Super Bowl rolled into one trailer-full event. It served a more important role on the business side, as it was a key way for smaller developers to get their games seen and make deals with publishers. Now, the Entertainment Software Association (ESA) announced it's formally retiring the once powerful event for good. It is, quite literally, the end of an era.

Read more
Zelda: Tears of the Kingdom isn’t our Game of the Year, but it’s the strongest No. 2 ever
Link giving a thumbs-up with a smile.

When we asked our writers to give us a list of their favorite games of 2023, everyone had a different game in the top spot. We saw votes for Super Mario Bros. Wonder, Alan Wake 2, Hi-Fi Rush, and even Sonic Superstars. Baldur's Gate 3 ultimately won out, but what stuck out to me the most following that process was how, on almost everyone's list, the same game was in that No. 2 slot: The Legend of Zelda: Tears of the Kingdom.

Released by Nintendo in May after a long wait, Tears of the Kingdom would have been the industry's unequivocal game of the year in any other year. Although its competition was too stiff in this packed year for that to be the case, that doesn't make Tears of the Kingdom any less of an experience. In fact, I think that earning a spot near the top on almost everyone's personal list at Digital Trends demonstrates how widely appealing Nintendo's latest Zelda game is and that end-of-year gaming conversations should be about uplifting great games, not nitpicking their flaws to determine which one's the best.
Recognizing great games
Tears of the Kingdom is a monumental achievement in open-world game design. It essentially has three worlds stacked on top of each other. From almost any point in Hyrule, it's possible to stop, look around, and find several points of interest around, above, and below yourself. That alone makes it a game that consistently delivers a sense of awe and discovery, even after dozens of hours of playtime.

Read more