Skip to main content

Baldur’s Gate 3 will get modding support and more in next patch

The half elf shadowheart stares pensively at glowing in her hands in Baldur's Gate 3.
Larian Studios

Despite Larian Studios moving on to new projects, it’s not abandoning Baldur’s Gate 3 just yet. The studio announced that Patch 7 is on the way in September, and it’s bringing some much-requested features, including the long-awaited modding toolkit. A post on Steam delves into more details surrounding the toolkit, along with new features like dynamic split-screen mode and improvements to the permadeath Honour Mode.

The modding kit uses Mod.io, so players can download mods on both PC and console. Larian will still allow players to make mods outside the toolkit, but using the software will be the best way to ensure mods will remain compatible with any future fixes. It also offers easy access to assets such as cosmetics, classes, the UI, and more, along with an interface that’s not just a long list of code.

Recommended Videos

Many players have called for official mod support since the game was in early access, but it became more important after a hotfix in February broke a lot of mods. In response, director of publishing Michael Douse said on X (formerly Twitter) that the team had been working on a toolkit for a while, but that it still needed some work. While the toolkit was set to launch in Patch 7, the post makes it official.

Please enable Javascript to view this content

But Baldur’s Gate 3 patches always pack multiple updates. Patch 7 is also introducing a dynamic split-screen mode that allows players in co-op to explore farther away without having to be confined to the same screen. The game will activate split-screen if you’re far enough away from your fellow player, and will merge back into regular mode when you’re close together.

Larian has also added new cinematics for evil endings. While it won’t go into specifics, it did post a couple of teasers on the Steam page for you to theorize about. Similarly, there are improvements and bug fixes for Dark Urge players. And if you want a challenge, even more enemies have Legendary Actions (because permadeath wasn’t bad enough).

Finally, there will be improvements to dialogue and cinematics for basically every Origin character. For example, Astarion lovers will now be treated to better facial animations in kissing scenes.

Players can check out the updates in progress starting on July 22 when Patch 7 is added to the closed beta. You can register for the beta on the Baldur’s Gate 3 Steam page.

Larian promises in the announcement that Patch 7 won’t be the final update. It still wants to add crossplay and a photo mode before moving completely onto Baldur’s Gate 4 and other projects.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All companions in Baldur’s Gate 3 and how to get them
Wyll with horns dancing.

There's a lot to see in Baldur's Gate 3, but you're not going to get far without a few good companions by your side. Thankfully, you'll stumble upon a wide assortment of NPCs that'd love nothing more than to accompany you on your journey. These friendly faces fill several different roles -- from mages and healers to archers and warriors, there's bound to be a companion that augments your playstyle.

Many of these companions also come with their own series of quests and unlockable skills, turning them into more than just faceless characters to help you in combat. In fact, you can spend hours unraveling their narratives, and depending on your actions, your companions might look very different at the end of Baldur's Gate 3 than when you first met them.

Read more
The long, winding road to Baldur’s Gate 3 was paved with these Larian games
Divine Divinity (2002) gameplay

A career-crowning achievement as monumental as Baldur's Gate 3 doesn't come out of nowhere. From Divinity to Dungeons & Dragons, Larian Studios has long been one of the loudest advocates for rich storytelling and true, meaningful freedom in Western RPGs.

Larian Studios' story is a rags-to-riches tale about a group of passionate developers whose deep and diverse portfolio of games piled up for nearly three decades before Baldur's Gate 3 ever saw the light of day. Amid canceled projects, Larian narrowly skirted total bankruptcy. In order to survive, there are several points in its history when the independent studio experimented. There were dives into real-time strategy, educational games for the Belgian kids' TV station Ketnet, the Diablo-esque Divine Divinity, and Divinity 2: Ego Draconis, a third-person action RPG built on Bethesda’s Gamebryo engine.

Read more
Staff picks: How Baldur’s Gate 3 beat the odds to become our 2023 Game of the Year
Baldur's Gate 3's Karlach appears on an image that says Game of the Year 2023.

When I first started playing Baldur’s Gate 3, I was immediately hooked by its engrossing (and gross) story, meaty CRPG systems, and the most personable cast of companions I’ve seen in the genre in quite some time. I knew I was about to sink months of my life into the 100-hour adventure. Things didn’t go according to plan.

The nature of my job meant that I had to move on to Armored Core VI: Fires of Rubicon at the height of my obsession. Though I wouldn’t have much time to put in long play sessions, I resolved to pick away at it throughout the year on Steam Deck. It was a critical error on my part, as I’d quickly learn that the enormous RPG is perhaps the worst commute game on the planet. It felt like I could barely accomplish anything in 30 minutes. Long, turn-based battles would often take up an entire train ride and sometimes I’d simply lose any progress I made to an untimely death. I grew frustrated, wondering why I was having so much trouble finding my way back to a game I loved.

Read more