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Batman’s got a gun for your guns in Arkham Knight

Official Batman: Arkham Knight Trailer - "All Who Follow You"
A new update from Rocksteady Studios has revealed a new tool in Batman’s arsenal for the upcoming Arkham Knight. The Disruptor is a versatile, long-range, tactical tool all about denying enemies their weapons to ensure an even fight for Batman.

When first equipped the Disruptor has three charges per engagement. These can be used to jam enemy weapons, blow up enemy weapons in their hands (for two charges), rig weapon crates to shock enemies who try to arm themselves, and tag vehicles with a tracking device. It comes equipped with a long-range scope so Batman can safely scout out and prepare for any given situation.

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There are a variety of upgrades available to the Disruptor so Batman can enhance and customize its utility. He can give it additional charges to allow for greater flexibility in each encounter. A high-level upgrade that will eventually be available is  to let Batman use the Disruptor to hack the turrets of the Arkham Knight’s Drone Tanks, causing them to backfire and self-destruct when they attempt to shoot.

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The Disruptor is briefly featured in the latest trailer (above) for Batman: Arkham Knight, called “All Who Follow You.” The title likely alludes to the fact that the trailer features some of Batman’s allies in his fight to retake Gotham from the Scarecrow, et al. Robin, Nightwing, and Catwoman are all shown fighting alongside the Dark Knight. We also recently learned that Batgirl will be in the mix as well, but only in a prequel episode (since by the time of the game’s events, she has already retired from the front line to support Batman as Oracle.

Batman: Arkham Knight is the third and final Arkham game from Rocksteady Studios (Arkham Origins was developed by Warner Bros. Montreal, and apparently doesn’t count). It comes to PlayStation 4, Xbox One, and PC on June 23, 2015.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Gotham Knights lives up to Batman’s legacy much better than I expected
Nightwing prepares to fight enemies in Gotham Knights.

Like the Bat Family itself, Gotham Knights has the tall task of stepping into its predecessor's shoes. The Batman: Arkham games are considered some of the best superhero video games ever made and have gone on to influence countless other titles with their stories, world design, and combat. No matter who developed Gotham Knights, following those games up in a brand-new game in a different universe with changed combat mechanics and without Batman was going to be a tall order. As WB Games Montreal also hasn’t put out a game in nine years, this game is also the studio’s big chance to prove itself during a time when WB Discovery is going through heavy restructuring.
The cards are stacked against Gotham Knights, and early bits of gameplay highlighting significant changes to gameplay and incorporation of RPG mechanics seemed a bit questionable in the wake of the lackluster Marvel’s Avengers. Thankfully, after going hands-on with Gotham Knights for about two hours, the experience is shaping up to be an enjoyable superhero romp, even if it doesn't end up being quite as groundbreaking as the likes of Batman: Arkham Asylum was 13 years ago.
The Bat Family's feuds 
My Gotham Knights demo took me across four different parts of the game and allowed me to go hands-on with all four playable characters. To start, I took control of Nightwing as he investigated the death of Kirk Langstrom and is surprised by the sloppy work of the cops and the appearance of The Freaks, one of the gangs that roam Gotham in the wake of Batman’s death. This part of the game allowed me to get used to the investigation mechanics -- which have players scanning clues in the environment -- as well as combat. Nightwing felt like the most standard of the four characters, although this may be because I controlled him during an early, tutorial-heavy section of the game. 

Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Instead of dodging, players can counter. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Players can also use special "momentum abilities" to deal extra damage, reminiscent of the Flow system in the latest Saints Row. After that, I jumped forward in the story and into Robin's shoes.
That mantle still belongs to Tim Drake in this game, which I appreciate as an early 2000s comics reader. I snuck into Blackgate Penitentiary to get intel from Harley Quinn, who winds up sending Robin on a wild goose chase of fighting enemies and gathering intel to get a book of leads Harley gathered for Batman. Tim’s a more stealth-focused character, although I didn’t find sneaking to ever be too effective during my time with Gotham Knights as enemies are clustered together and aerial takedown opportunities weren’t as common. Hopefully, other sections of the game are better tailored to that playstyle. 
Harley ultimately escaped, so next it was time for me to explore the open world and complete challenges connected to taking down Harley Quinn. I chose Red Hood for this task, who stands out as the most distinct (and my current favorite) character in the game. He uses mystical powers granted to him by the Lazurus Pit to jump around the skies of Gotham and is very effective at mowing down enemies with heavy hitter (but nonlethal) guns. Hopping around Gotham as Red Hood feels very distinct to this game. Gotham Knights' open-world exploration and crime-busting also feel more natural and enjoyable as a single-player experience than the War Zones in Marvel’s Avengers.
Gotham Knights - Official Red Hood Character Trailer
The Harley Quinn-related challenges are heightened versions of these dynamic open-world events, like one where I had to save three hostages strapped to bombs at a concert held by The Freaks. These types of missions will probably be the meat-and-bones of the Gotham Knights experience, and while they are not necessarily anything new to the genre, I didn’t have any major problems with them. After spending some time in the open world, it was time to jump forward later in the game so I could take down Harley Quinn.
Batgirl v. Harley: Dawn of Gotham Knights 
By this point in the game, Harley Quinn has enslaved many Gotham residents with a mind-control drug. Batgirl and Renee Montoya show up at Gotham’s hospital to take her down. I slowly made my way through room after room of enemies as Batgirl, taking them down with special momentum abilities that oftentimes electrified her opponents. Eventually, I made it to the showdown with Harley Quinn, who swings a heavy hammer that deals lots of damage if you don’t dodge properly.
This boss fight was probably my least favorite part of the demo, as my hits felt like they had little impact, and it was a bit too repetitive. Still, other bosses like Clayface have the potential to be much more exciting, and I hope there are some surprise bosses and scenarios that we don’t even know about yet. Still, I have a good idea of how the final game will be after going hands-on with Gotham Knights for this long, with the exception of two things: the gear system and co-op.

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Gotham Knights skipping PS4 and Xbox One
Nightwing in Gotham Knights.

The new Batman Arkham series spinoff, Gotham Knights, is still set to release in October for Xbox Series X/S, Windows PC, and PlayStation 5, but it won't be showing up on last-gen consoles. The news comes as Warner Bros. Entertainment shared a new gameplay trailer for the superhero title, showing Nightwing and Red Hood in action.

Gotham Knights - Official Nightwing and Red Hood Gameplay Demo

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Oscar Isaac in Moon Knight.

There's a new Marvel hero coming to Disney+ in just over two months, but you may not have heard of Moon Knight before. Neither has Oscar Isaac's Steven Grant in the first trailer for the Moon Knight original series. And that's a problem because Steven is Moon Knight. And he's also a former mercenary named Marc Spector. If he has a true identity, Marc is the name and persona that he was born with. But as Steven, he's simply a "mild-mannered gift-shop employee" who is suffering from a dissociative identity disorder.

Unfortunately for Steven, he can't hide from Moon Knight forever.

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