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The best Legion Arms in Lies of P

Being a puppet in Lies of P offers you plenty of advantages that more organic creatures like us don’t have access to. Somewhat like Sekiro, your mechanical boy has multiple prosthetic arms that can be swapped out to give you access to different powerful abilities alongside your standard weapon. Each prosthetic, called Legion Arms, can completely change up your strategy and how you approach encounters and can be upgraded to be even more potent. Upgrades, of course, aren’t free. Since you can’t realistically invest in all the Legion Arms in the game, we’ll run down the best ones in Lies of P so you can crush your foes and finally reach the ending.

Best Legion Arms

Pinocchio with a blue electric arm.
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Aegis

We begin with a simple Legion Arm, but one that can’t be denied as at least one of the best, no matter the situation. Aegis lets you whip out a shield to deflect an enemy attack, but it doesn’t end there. Any enemy foolish enough to hit it will also get an explosion in their face as retaliation. Through upgrades, you can even make it so you’re free to attack while still holding up your block. Unlike many other arms that are more situational, Aegis is great whether you’re fighting regular mobs or a boss.

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Falcon Eyes

Your ranged options in Lies of P are normally very limited, to say the least. While even this great arm can’t turn the game into a third-person shooter, Falcon Eyes can certainly help soften up, or even clean up, enemies from a nice, safe distance. By default, you will shoot an explosive bullet at whatever you’re targeting and can upgrade it to simply fire more. So long as you can get some distance from an enemy, this is another Legion Arm that will serve you well in nearly all scenarios.

Fulminis

While everyone has their elemental preferences, it’s hard to deny that the Fulminis doesn’t make electricity feel like the absolute best in the game. After charging up this arm as much or as little as you want, you can dish out a bolt of lightning that chains between enemies and even paralyzes them. This is a short-range, shotgun-like blast but very effective. After upgrading it, you can even charge while moving to make landing a full damage blast easier.

Puppet String

There are no strings on you, but you can put them on your foes with the Puppet String arm. Functioning like the popular Snatch move from other action games, this grappling hook lets you yank enemies towards you from afar to attack with your primary weapon. This isn’t only fun and satisfying, but useful in breaking up groups and isolating enemies. If you upgrade it, you can reverse the function by pulling yourself toward an enemy instead.

Pandemonium

Acid is a tricky thing in Lies of P, but if you can master it with the Pandemonium it will serve you quite well. This arm squirts out a pool of acid that will damage anything standing inside it, making it potentially great for chipping down at entire groups or a single large, slow target’s health. You can upgrade it to shoot further, plus explode once the acid pool evaporates. It’s harder to make work all the time, but well worth it when you can.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

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The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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A wizard and night in Dragon Age: The Veilguard.

The character creator in Dragon Age: The Veilguard is incredibly deep. You can fully manipulate almost every aspect of your Rook, from their race down to their hair and eye color. Once you've finally settled on what you want to look lik,e you will need to make an even more important choice: what you want the game to play like. You will be presented with three choices for what class you want to be, each one with its own skill tree, specializations, weapons, and approach to combat. Unlike your skills or appearance, once you pick a class in the character creator, you're stuck with it. There's no changing your mind unless you are willing to start the game over with a new character. The game will give you a brief explanation of the classes, but it won't be enough to make an informed decision. Here's a detailed look at what you can expect from each class and whether or not it would be right for you.
Warrior

The Warrior class is the tank of the group and is perfect for players who want to be in the heart of the action. They wear heavy armor and can swap between a sword and shield or a single two-handed weapon like an axe. You will still have some ranged options, such as throwing your shield and a few abilities, but the main focus is building up rage and unleashing strong melee abilities or areas of effect (AoEs).

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