Skip to main content

Surprise Bethesda buyout plays right into Microsoft’s next-gen strategy

You have to give Microsoft points for timing.

The day before pre-orders go live for the Xbox Series X and Xbox Series S, it announces the surprise takeover of Bethesda Softworks, immediately cementing its central strategy into place for the next generation — while putting Sony back on the defensive.

While certain Sony exclusives will remain in place for the PlayStation 5, those will likely be the last for a while – and Xbox is likely to get timed console exclusives (at least) on much larger games that are in the pipeline, including Starfield and The Elder Scrolls VI.

Those games alone could be a tremendous draw for the company’s next-generation console.

For Microsoft, the acquisition is very much in line with the strategy it has trumpeted since the early days of the Series X announcements. Games are no longer a product for the company — they’re a service.

The Netflix of games

Xbox Game Pass is Microsoft’s not-so-secret weapon this generation. Sony has showcased a much wider selection of launch games for the PS5, but Microsoft has seemingly always had its eye on the long term, hoping to create a Netflix-like model of games for a single price.

In order for that to be compelling, though, Game Pass needed to have a strong content library – whether Microsoft built that itself or bought it from partners. Now the company is doing both.

The amount that Microsoft shelled out for Bethesda underscores just how important the company was to its overall strategy. In 2014, it paid $2.5 billion for Minecraft creator Mojang. Monday’s deal was valued at $7.5 billion.

For perspective, that’s $3.5 billion more than Disney paid for the rights to the Star Wars empire.

Bringing Bethesda into Game Pass gives it several well-respected franchises, including Doom, Fallout, The Elder Scrolls, Wolfenstein, Dishonored, and Prey.

That basically brings Microsoft to parity with Sony when it comes to enormous first-party games. And the additional breadth (and depth) of the catalog should also help Microsoft substantially build the Game Pass subscriber number from its current count of 15 million – especially as new games appear there upon launch.

The addition of cloud gaming to Game Pass – and the ability to play new Bethesda games on any platform that supports that service – will help lure subscribers as well.

What does this mean for Bethesda games?

Anytime the developer of wildly popular franchises is acquired, there is a natural (and understandable) reaction on the part of the community of trepidation and concern. Microsoft, though, has a track record it can point to as those concerns are raised.

Six years ago, Microsoft bought Mojang. Fans feared the worst, but Minecraft has both thrived and remained a multiplatform game in that time. And even the most ardent opponents would concede Microsoft’s purchase has proven to be positive.

Whether or not future Bethesda games are console exclusives to Microsoft, they won’t be constricted to a single platform. Microsoft has learned the benefits of expanding the ecosystem of competitors through services like Office 365. Game Pass is the next step in that evolution. And Bethesda will be a key part of that movement.

So, while it’s possible that Dishonored 3 or The Elder Scrolls VI or other titles won’t make it onto a PlayStation or Switch anytime close to their launch dates in downloadable or physical form, they could through xCloud or Game Pass, assuming Microsoft can strike the appropriate deals. And they certainly will be on PC and Android devices.

As the next round of consoles goes on sale, some people will focus on hardware numbers, since that has been the barometer of success for so long for Microsoft, Sony, and Nintendo. Others will look at sales figures on a per-title basis.

Neither of those is going to be an accurate measurement tool for success by the middle of the next generation of video games, however. Whether it’s streaming services like xCloud or bundled subscriptions like Game Pass, PlayStation Plus Collection, UPlay+, or some other collection, the way people play games is facing a paradigm shift.

And by bringing Bethesda and its arsenal of talented developers and AAA franchises under its wing, Microsoft is positioning itself to be a new kind of industry leader.

Chris Morris
Former Digital Trends Contributor
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
U.K. wants Call of Duty removed from Microsoft’s Activision acquisition
Call of Duty Modern Warfare 2.

Microsoft has hit a major roadblock in its attempt to acquire Activision Blizzard, as the UK's Competition and Markets Authority (CMA) has determined that the deal "could harm U.K. gamers." For the deal to go through, the CWA is suggesting some major concessions, like Activision Blizzard divesting in the Call of Duty or Activision segments of its business ahead of the acquisition.
A notice of possible remedies document asks Activision Blizzard to do one of the following three things if it doesn't want the acquisition to be potentially prohibited. 

"Divestiture of the business associated with Call of Duty."
"Divestiture of the Activision segment of Activision Blizzard, Inc., which would include the business associated with Call of Duty."
"Divestiture of the Activision segment and the Blizzard segment of Activision Blizzard Inc., which would include the business associated with Call of Duty and World of Warcraft, among other titles."

Read more
Xbox and Bethesda’s Developer_Direct is their most important showcase ever
A screen capture from the Redfall gameplay reveal.

Xbox Game Studios and Bethesda just announced that their first-ever Developer_Direct showcase will be held January 25, giving Microsoft footing in the game showcase space outside of events like E3 and Gamescom. After a rough year for Xbox first-party studios, this Developer_Direct will finally give us another very deep look at games like Redfall, Forza Motorsport, and Minecraft Legends, whichwill start to form its game lineup for this year, whetting our appetites for what's to come to Xbox Series X, Xbox Series S, and Xbox Game Pass in 2023. Although the seeming lack of any brand new first-party announcement might make this Developer_Direct not feel that exciting to the average player, this is a critical showcase for Microsoft if it wants to win jaded fans back.
So far this console generation, Microsoft has been inconsistent in terms of both content and transparency about the state of its games. We've gotten a couple of exhilarating bursts of info on new upcoming exclusives at the past couple of Xbox summer showcases, and fall 2021 had a solid lineup of releases in Deathloop, Forza Horizon 5, and Halo Infinite. But these flurries of excitement are overshadowed by large droughts in terms of releases and reports that cast doubt over the state of some first-party games' development. That's why Developer_Direct will be so crucial for Microsoft. This show will allow it to refocus players on a (hopefully) more consistent release lineup and start to give fans a consistent showcase cadence to be excited for. 

The content factor
Digital Trends has done plenty of writing highlighting how 2022 was a very weak year for Microsoft. The delay of Redfall and Starfield in 2022 really ruined that year, even though Pentiment and As Dusk Falls were good games. For more mainstream gaming fans, though, Xbox Game Studios and Bethesda's 2023 looks way more exciting. Games like Redfall, Forza Motorsport, Minecraft Legends, and Starfield have 2023 release windows, while long-announced games like Senua's Sacrifice: Hellblade II, Contraband, and Avowed seem like they've been in development long enough to not be too far off. However, Xbox Game Studios and Bethesda haven't shown us how this year will be paced out in terms of releases, and players were not pleased with Microsoft's lackluster presence at The Game Awards 2022
That's the first major task of Developer_Direct. While no release dates were technically promised in its announcement, this show is a prime spot to let Xbox fans know precisely when they can get their hands on these long-awaited first-party titles. One of the most exciting parts of a Nintendo Direct is consistently seeing Nintendo's lineup for the next few months take form in real time, giving fans a bunch of neat titles to experience before the next inevitable showcase. Xbox is sorely in need of something like that, and Developer_Direct provides the perfect opportunity to do so, mainly because it seems to be focused less on the number of announcements and more on delivering info about games people are already interested in. 

Read more
Microsoft’s price hike on Xbox games will apply to PC, Steam
The four hero characters in Redfall dragging a vampire, who's reaching towards the camera with clawed hands.

Microsoft confirmed to Digital Trends that the impending price increase on its first-party games will apply to its PC releases as well. The change will happen in 2023 and affect upcoming titles like Starfield, Redfall, and Forza Motorsport.

This morning, IGN reported that Microsoft will be raising the prices of Xbox Series X|S games from $60 to $70. Digital Trends asked Microsoft if this would also apply to the PC versions of its games. A Microsoft spokesperson said, "Yes, starting in 2023, our new, full-priced games will be $69.99 across console and PC storefronts. This price reflects the content, scale, and complexity of these titles, regardless of platform. These games will also be available on day one with Game Pass.”

Read more