Skip to main content

The Binding of Isaac: Rebirth review

The Binding of Isaac: Rebirth is a filthy, disgusting experience that you can't put down

The Binding of Isaac: Rebirth
Image used with permission by copyright holder
The Binding of Isaac: Rebirth
MSRP $15.00
“The Binding of Isaac: Rebirth is a massively improved version of an already great game that’s filled to the brim with horrifying and disgusting imagery.”
Pros
  • Massively improved over original
  • Highly addictive combat
  • Endless replayability
  • Imaginative and unabashed story/setting
Cons
  • Filled with disgusting and offensive imagery
  • Heavily reliant on luck

The Binding of Isaac: Rebirth is a truly disgusting game. Human excrement litters the floor of almost every randomly generated room, sometimes trailing behind you as you flee from the floating, murderous heads of aborted fetuses. Your weapons are a child’s tears and globules of blood and pus, your enemies are flies the size of cats and toddlers, with their faces stuffed full of spiders.

Recommended Videos

You see these horrifying images and countless others over and over as you start and die and start again, and after a while they look normal. But it’s important to not lose sight of just how gross The Binding of Isaac is; when you do, it becomes just like any other game. And that it most certainly is not.

It’s important to not lose sight of just how gross The Binding of Isaac is.

Isaac is a dark fairy tale. This was true of the original, and it’s true of Rebirth. In many ways the two versions of the game are very similar — if you haven’t played in a while you won’t notice every difference right away. But as you delve further into Rebirth you begin to realize that almost every facet of the game has been improved.

Rebirth is essentially what The Binding of Isaac might have been in the first place, if it hadn’t been developed originally using the outdated Flash engine. Creator Edmund McMillen (one half of Super Meat Boy developer Team Meat) regretted his original choice of engine — it seems he never anticipated Isaac taking off like it did — and Rebirth is his recompense.

McMillen and developer Nicalis have ported Isaac to a new engine, freeing it from the shackles of Flash and nearly doubling it in size. They’ve added new items, levels, characters, bosses, secrets, challenges, and more, overhauled the graphics and gameplay, and added tons of new options. The game no longer chugs along like it’s in pain, except for occasional frame rate drops on the PS Vita. And with the overwhelming amount of new content, Isaac now feels fresh to even its biggest fans.

But Rebirth is absolutely still the same game. It’s the story of a sad little boy with a filicidal mother, who escapes through a hatch in the floor when her religious hallucinations impel her to murder him with a large knife.

Isaac encounters unimaginable horrors as he retreats further and further down the bloody rabbit hole. And he shoots these horrors, one and all, with his own freely-flowing tears. But one of the game’s most addictive aspects is just how severely Isaac and the other unlockable characters can transform over the course of a single play through, using whatever random selection of the game’s circa-300 items happens to appear.

These transformations are as gruesome as anything else in Isaac, with each reflected in your avatar’s physical appearance. When Isaac finds toothpicks, he uses them to prop his eyelids open, letting him fire more tears, and turning them bloody — they do more damage that way anyhow. A “chemical peel” sloughs off half the skin from Isaac’s face, causing tears from one eye to do bonus damage.

As you delve further into Rebirth, you begin to realize that almost every facet of the game has been improved.

These items – which also include a crown of thorns, a bottled fetus, and the severed head of Isaac’s own cat, bursting with flies – are the best (and most consistently and delightfully offensive) thing in the game. Finding them (or not) is the make-or-break pivot for your every run.

At first, Isaac can only shoot tears in four directions, which is naturally quite pathetic. But as you progress and (ideally) find better and better trinkets, Isaac might take on the final boss(es) as an absurdly powerful, winged black demon that rapid-fires blood globs the size of his head, shoots screen-obscuring beams of pure evil, and receives help from an army of familiars, all contributing their own fire to the cacophonous din of destruction. Get lucky enough and you feel invincible.

Then again you might get crap for items and die horribly after just a few rooms. The possibilities feel endless, but the inherently luck-based nature of the game might turn some players off. All the awesome new items help ease the challenge, as does the new ability to save and input a “seed,” a code that the game interprets to configure its procedurally generated levels a certain way. But ultimately, much is still left to chance, which stings when a good run is ruined after you start coming up empty on item drops.

The Binding of Isaac: Rebirth
Image used with permission by copyright holder

Regardless, Rebirth is the definitive version of this game, with the most content (including the Wrath of the Lamb expansion), the best performance, and overall the most bang-to-buck ratio. It plays beautifully on PlayStation 4 and Vita, with saves that – once a post-release update goes live – sync between the two. And the multiplayer, which lets a second, local player join as Isaac’s minion is a welcome, if minor, addition.

There’s a slight issue in that it’s simply too dark to see much of anything on some floors, especially on Vita, which has some issues when it comes to making system-level brightness adjustments for games. But that’s a minor complaint in this incredibly rewarding experience.

If The Binding of Isaac‘s randomness didn’t faze you the first time around, and if the endless toilet jokes didn’t offend you before, then this overhaul is definitely your cup of blood-and-feces-filled tea. Even if the original failed to suck you in, Rebirth’s countless improvements might change your mind.

This game was reviewed on a PlayStation 4 using a free download from the author’s PlayStation Plus membership.

Highs

  • Massively improved over original
  • Highly addictive combat
  • Endless replayability
  • Imaginative and unabashed story/setting

Lows

  • Filled with disgusting and offensive imagery
  • Heavily reliant on luck
Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
Catly does not use generative AI or contain NFTs, devs say
A cat sleeps in Catly.

After stirring up controversy at The Game Awards, Catly developer SuperAuthenti Co. has clarified that its game does not use generative AI or blockchain technology, Digital Trends confirms.

Catly is an upcoming open-world adventure game that got a teaser trailer at this year's Game Awards. As soon as it aired, social media users began speculating about whether the "photorealistic" trailer used generative AI. When Digital Trends first asked a PR representative for SuperAuthenti if the trailer or project, which is described as being "technologically innovative" and featuring unique cats for every user, uses AI, we were initially told that the studio would not be answering further questions until 2025.

Read more
If you didn’t become a VR gamer in 2024, you probably never will
A Meta render gives you an idea of what you'll experience in VR with a Quest 3S.

Like many humiliated tech writers, I have been guilty of writing those seven little words that can haunt you for the rest of your career: “This was the year VR took off.”

Yes, a lot of us wide-eyed armchair analysts have fallen victim to this optimism trap over VR’s long lifespan. Half-Life: Alyx finally brings a complete gaming experience to a headset? VR has taken off. PlayStation introduces its own plug-and-play device? We’re off to the races. Meta invests heavily in games and releases a wireless device that makes them easy to play? It’s all happening! Of course, all of those lofty predictions tend to look like deflated balloons six months later.

Read more
Wordle Today: Wordle answer and hints for December 17
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "BOAST." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter W.
Today’s Wordle uses one vowel.
Today's Wordle is a word for a harsh frown.

Read more